So far I've tried.
[REAGENT:A:BOULDER:NO_SUBTYPE:INORGANIC:ICE]
You want this:
[REAGENT:A:BOULDER:NO_SUBTYPE:WATER:NONE]
For future reference, hardcoded materials are listed here.
Just gonna ask, is there anything barring me for having recipes be made at a magma forge, using ice bolders....
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Separately, can an improved object be a reagent?
I'm assuming so long as I don't code it otherwise, it would by default.
Asking specifically because I'm adding the bread recipes provided in Adventurecraft and the like, and wondering if I can have my dwarves improve the bread loaves made (ENCRUST/COATING for spices, and GLAZE for something like an oil-glaze, etc.), but would it bar those loaves from being selected for usage in a Lavish Meal? Would it just appear as 'Finely minced wheat bread' or would it be 'Finely minced cinammon-spiced wheat bread'. A part of me assumed the former, as I don't remember pots being renamed based on whether they were glazed or what they were glazed with, although I assume the resulting value would still get increased
how do I edit a dwarf's skill level? I want to make one skill 0 and another 5
You'll want to check out 'assign-skills' part of dfhack, if you are using it.
here's the documentation manualRead the instructions and you should be able to manually do that in DFHack