One last question burned into the back of my mind from reading through, is the position-responsibility of MAINTAIN_TUNNELS responsible for creating new ones? (eitherway im probably going to be pre-occupying myself trying to find this out anyway under some test conditions as well as checking out the other new stuff.)
Ah, all those new positions pretty much don't do anything (the spy one does.) Hopefully they will matter at some distant future point, but we just needed some intermediate people for now.
Would like to look a full list of new intermediate positions.
These intermediate positions can have own tile graphics? Or for they all like at necromancers - profession based tile?
Hmm, looks like you'd need to use the tokens CUSTOM_OFFICIAL_# currently. I did not give them good-sounding names.
# 0 = chancellor, 1 = justiciar, 2 = treasurer, 3 = counselor, 4 = chamberlain
5 = master of beasts, 6 = butler, 7 = doctor, 8 = executioner, 9 = chef, 10 = housekeeper
CUSTOM_MARKET_OFFICIAL_#
# 0 = sewer official, 1 = grain official, 2 = fire official, 3 = judge, 4 = building official, 5 = road official
Errorlog:
MOUNTAIN trying to generate musical form without speech or instruments.
Seed: rHq4d0aoyuJFdnBTFOpW
History Seed: fE4XicHEghrOnElk1P3w
Name Seed: jjyl54v77gnUMzff1dxK
Creature Seed: KzCGycAgKMg5gZE8YTv2
(Medium region. 250 years. Crash is repeatable with these seeds).
This reproduces in release mode only for me, so it'll take a zillion years, but hopefully I can get it. Agree that the musical form probably doesn't matter -- happens in year 196, crash is ~216. No other info yet.
Hmm... are gorlacks founding monasteries intended? Just asked some monk about a monstery we was in, and he told me that it was founded by gorlack. With mountains trying to make music...
Furthermore, i have found mushroom man serving as executioner for a baron. This all is rather abnormal.
Yeah, this is intended, broadly speaking, since local heroes can arise from those pops, but once underground sites/travel are a little better respected I expect they'll stay underground more often.
Are these new demon lead goblin civs perhaps a little too friendly with the civ which discovered them?
Ha ha, that's quite possible.
Fortress is 3x7 towers, but there is this weird tile on the map. Seemingly nothing is actually there. Can it be something underground?
Ack, all single castles should be ~3x3... I have no idea what these builders were doing. And no idea about the oddity.
I started a ranger with a dog and a eagle and the animals promptly disappeared.
Ack. The doors are bad. Thinking about leaving adv mode doors open longer/permanently (but closable). All pets are historical, so they shouldn't be deleted, but I did have trouble with my large birds especially just flying all over the place. I use 'c' to keep tabs on them a bit -- do we know more about when they left? Did they not follow in 't'ravel or were they already offloaded locally before that?
I'm assuming now begins a bunch of bug fix releases including important old bugs?
Some, yes, though I can't go on for too long in order to get the artists unblocked. So we do have to change gears at some point, but the bug fixing releases will continue even then, periodically. It'll be different this time. Certainly going after e.g. the raid crash again once I clean the new stuff up. But by the end of February will see if I really have to switch. These are odd times, and will be for a bit.
People are hiring mercenaries to attack the fortress of those same mercenaries. Repeatedly. Very, very much times, actually. And some without hiring them in between.
Ha ha ha. Whoops.
Also funnily enough, i have a dwarf that has a very colorful screen of attributed relationships as my first migrant. 4 children, romantically involved, 3 5 gods and 1 elven force of nature to worship (Enure). yeah. i think its bugged just a tiny bit. Ill put a report up once my fortress is settled
The worship stuff comes from the new shrines and so forth - it diffuses out and everybody is influenced by their local situation. So this is working as intended, though I agree it's a bit odd. They shouldn't belong to multiple organized religions.
(assimilated night creatures) is anything but rare then. I am just passing by and saw a lot of different ones.
Yes, the individual original event is kinda rare, but it doesn't take much beyond that. Should probably be dialed back, or there could be some initial tensions that stop integrations at first sometimes.
Does breeching the fun in fort mode also result in new gobbo civs?
Not yet!
I assume Alliances were meant to be a counter to the influx of new goblin civs? Perhaps balance is a little out (very rng based though, I haven't seen any total goblin takeover worlds yet - making medium regions of 200-300 years mainly).
Or perhaps it's because anyone seems to be able to breach the HFS (my human civ did, I assume they just need a fortress site to manage it). Which potentially means goblins are breaching the HFS themselves from the sites they take over in the initial invasion. Might be a bit much?
Yeah, overall I think breaches are a bit much now. At least that's what I'm seeing in some of the reports of total dwarf death in not-too-many years.
1) Can I directly import a save from 44.12 to this version?
Should just be able to copy over your save folder, yeah, though as people have noted, not sure about the mod situation etc.
When a dwarf gives birth to a baby, the baby turns the mother into its mount and rides the mother around like a horse, and the mother eventually dies of thirst, unable to escape the existence of horse.
He he he he, this is the sort of thing I'm looking for. A fine companion for the drunk tavern cats and executioner arm-in-mouth. Will fix, of course, but this is good.
I dont see any option to "intimidate" in theconversation options. Only flatter , tell joke, and calm the listener.
Intimidate and persuade are tactics restricted to interrogation currently. Hopefully can get stuff out and generalized over time.
Was there mention of tweaks to pantheons that I missed? Specifically their size.
Hmm, I just added some new death deity guarantees... if that's the result, it appears I screwed up a loop or something, ha ha ha. Is that total exhaustion of all spheres? It'd be cool as a rare thing.
New bug, experiments are all very cordial and friendly even though theres also zombies who are aggressive to me around the experiments are all friendly and conversational in this necromancer tower complex.
Hmm. They are supposed to have the kill/identify strangers on site ethic at the very least. I wonder why they are confused.