IC ThreadPestilence and death have spread through your region, ever since the Dark Lords had set their sight on the Kingdom of Samith. Though your village have never had much protection from the Crown, as usual, the little people become the first casualties of war.
Founded centuries ago, or so the elders claim, the community of Kiodan's Valley have formed around the stronghold that once held a gateway to the realms of the Fae. Now it lays crumbling and is simply a farming community. It wasn't a border village, but as the forces of darkness pushed forth, the war will soon come to them, and the refugees have flocked to settle among the ruins.
The elders have called for a meeting. It is time to repair the stronghold, and prepare for war. Whether you are a community fixture, a mercenary, or an adventurer, you are among the militia drafted to defend and manage the village in this time of war.
This is an experimental campaign using the
Roll for Shoes system, which is basically like Roll to Dodge in terms of simplicity and focus on slapstick and hilarious player failures, as well as character generation during gameplay.
- Say what you do and roll a number of d6s.
- If the sum of your roll is higher than the opposing roll, the thing you wanted to happen, happens.
- The number of d6s you roll is determined by the level of the skill you have.
- At start, you have only one skill: Do anything 1.
- If you roll all sixes, you get a new skill specific to the action, one level higher than the one you used.
- For every roll you fail, you get 1 XP.
- XP can be used to change a die into a 6 for advancement purposes only.
I'm notoriously bad at staying interested in an experimental campaign, but we'll see how far we get.
This will be done on Discord.Player ListPlayer: Naturegirl1999
Name: Fuvo
Race: Wecron
Description: Wecron are yellow sluglike creatures that get energy by taking in various sulphur compounds for energy (chemosynthesis) through their skin. They are about 1 ft tall and 4 ft long from head to tail. (Sizes not including tentacles)They weigh about 2 pounds on Earth. (5.92 ounces on Kuyo)They can sense touch, infrared wavelengths to radio wavelenghs and smell. They have tentacles that allow for this. Their skin, along with their first pair of tentacles towards the front of their head facing forward are for touch. Their second pair of tentacles, perpendicular to the first set facing upward, is for smell. The third pair of tentacles, facing left and right coming out the sides of the head are for wavelength detection. Each tentacle is 6 inches long and can be retracted when not in use.They communicate with each other by using pheromones. They reproduce by budding. Their front pair of tentacles is how they manipulate objects.
Connections with Refugees 2, Spelunking 2, Resist Damage 2, Foraging 2
XP: 1
Player: King Zultan
Name: Blarg
Race: Zebra Man
Description: He looks like your average zebra man, wearing a suit with a hat.
Connections with Adventurers 2, Arcana 2
XP: 2
Player: Doomblade187
Name: Beni
Race: Quarter-Imp
Description: mostly human, but has some small horns, reddish skin, and golden eyes. Can also breathe fire.
How did you come to the valley: Traveling Tinker
Connections with Merchants 2, Tinkering 2
XP: 0