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Author Topic: First time releasing a mod and first time making a mod, but oh well, here it is.  (Read 1348 times)

IncompetentFortressMaker

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It's called Implausible Biology and Miscellaneous (IBaM/IBAM for short), version 1.0.0 released as of this post. Probably not making more versions, but IDK. Find it at http://dffd.bay12games.com/file.php?id=14669 (0.44.12), http://dffd.bay12games.com/file.php?id=14708 (0.47.01), or http://dffd.bay12games.com/file.php?id=14748 (0.47.02 - very minor change). Unfortunately, it adds too much to put in the description! There's more of the description in a comment. I don't want to make a wall of text, so... (I had no idea there was a description cutoff.)
« Last Edit: February 07, 2020, 02:42:34 pm by IncompetentFortressMaker »
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IncompetentFortressMaker

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Have a description here too, in spoilers for convenience:
Races (including animal people):
Spoiler (click to show/hide)
I'll leave you to find the animals on your own ;) - you can check the raws if in doubt, just about everything is prefixed with IBAM_ to avoid conflicts between mods.
Special color patterns added by this mod:
Spoiler (click to show/hide)
Adds two gems: musgravite and sugilite, both as valuable as clear zircon.
Weapons added by this mod (no vanilla entities have access to them):
Spoiler (click to show/hide)
Crops added by this mod:
Spoiler (click to show/hide)
Trees added by this mod:
Spoiler (click to show/hide)
Special plants added by this mod (fair warning, may spoil gameplay just a little!):
Spoiler (click to show/hide)
« Last Edit: February 07, 2020, 02:43:36 pm by IncompetentFortressMaker »
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SQman

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I think entity files may be missing, and by that I mean they are definitely missing. From looking through the raws I see it's pretty solid; it would fit nicely into my modpack if the most crucial part was included.
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IncompetentFortressMaker

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What the... good grief! Let me fix that, please.