Player Turn
"Damn raccoons, why are there so many of them?"
Burt threw commanded his fox to go and attack the raccoons, while he shot them with his rifle.
[Roll: Auto + 18/20]Burt's summoned fox dashes towards the rabid raccoons. However the creatures are too far to reach still, so the fox hides behind a tree at N6,
ready to ambush any targets that come near.[Burt gains experience with Summoning Magic; 80% to next level][Burt's Summoning Magic gains Fox Combat Affinity 1 (combat actions with Fox now have +1 bonus)]Burt fires his rifle at raccoon #3,
dealing 52 damage (hit success, 100% chance) and killing it instantly. Ammo remaining: 58.
Reeta moves R6, to P6, to O7, to M7 and attacks the raccoon at L8 with her mace
Reeta moves to M7 and attacks the raccoon at L8 with her mace,
dealing 18 damage (hit success, 85% chance) to the creature. The creature is now moderately wounded.
Doctor Doak uses entangle roots on the raccoon at L8
[Roll: Auto + 4/20]Roots emerge from the ground beneath the racoon at L8 and entangles it,
preventing it from moving and reducing its evasiveness.[Doctor Doak gains experience with Nature Magic; 40% to next level]GSH copies Reeta's movements(Moves R6, to P6, to O7, to M7 and attacks the raccoon using his heavy weapon)
GSH moves to M7 and attacks the raccoon,
dealing 38 damage (hit success, 100% chance *entangled) to the creature and killing it.
Dularach moves to P8 and uses transform to go into demon form, followed with a web spinning on enemy 7
Dularach moves to P8 and
transforms into demon form. Terror Aura is now active, decreasing evasion by 2% and damage block by 2 for units within 3 range.[Roll: Auto + 8/20]Dularach shoots a web at raccoon #7,
trapping it in place.
Enemy Turn
Raccoon #1 moves from H4 towards N6 but is ambushed by Burt's summoned fox at N6. The fox
pins the raccoon down and
deals 17 **CRIT** damage to it (crit success, 10% chance). The creature is now moderately wounded and pinned down.
Raccoon #2 moves from C5 to K7 and attacks Reeta/GSH at M7. The creature bites GSH's leg,
dealing 2 **CRIT** damage (13 blocked) (crit success, 15% chance). GSH's Warlord's Gambeson's block is reduced from 80 to 67, and GSH gains 1 STR temporarily.Raccoon #4 moves from H8 to L8 and attacks Reeta/GSH at M7. The creature bites GSH's leg,
dealing 2 damage (8 blocked). GSH's Warlord's Gambeson's block is reduced from 67 to 59, and GSH gains 1 STR temporarily.Raccoon #6 moves from F10 to L8 and attacks Reeta/GSH at M7. The creature bites GSH's leg,
dealing 2 damage (8 blocked). GSH's Warlord's Gambeson's block is reduced from 59 to 51.Raccoon #7 is trapped in Dularach's web, as it tries to break out.
[Roll: 10/20] The creature chews through most of the web, but still isn't able to move this turn.
Raccoon #8 moves from K11 to O9 and attacks Dularach at P8. The creature bites Dularach's toe,
dealing 4 damage (6 blocked).
Raccoon #9 moves from Q9 to O9 and attacks Dularach at P8. The creature bites Dularach's toe,
dealing 8 **CRIT** damage (crit success, 10% chance) (7 blocked).
Raccoon #10 moves from G13 to M9, but isn't able to reach any of the adventurers, as it growls viciously.
Raccoon #11 moves from S13 to O9 and attacks Dularach at P8. The creature bites Dularach's toe, but Dularach is able to inch out of the way, dodging the attack
(hit dodged, 10% chance).Raccoon #12 moves from O15 to P10, but isn't able to reach any of the adventurers, as it growls viciously.
End of Turn
Burt expends 5 Stamina, regenerates 26.5, gains 0.5 fatigue, now at 264/264.
Reeta expends 50 Stamina, regenerates 26, gains 5 fatigue, now at 236/255.
Doctor Doak expends 30 Stamina, regenerates 32.1, gains 3 fatigue, now at 318/318.
GSH expends 80 Stamina, regenerates 25, gains 8 fatigue, now at 205/242.
Dularach expends 70 Stamina, regenerates 29, gains 7 fatigue, now at 249/283.
Combat Turn 2 has begun.