GM announcement:
Since we realize that the current death mechanic might be too harsh, we are changing these as following (for we are generous gods):
-Lucy's heal is now limited to 300HP per day. Plus 50HP per players' level.
-If a player's HP reaches 0 or below and deathblow resist fails to trigger, the player becomes downed, instead of dying.
-Downed player cannot do any action, and dies if their HP reach negative 50%.
-Every turn, downed player takes 10% of maximum HP as damage starting from the next turn after they're downed.
-Downed player can be healed, but cannot exceed 0HP until the battle ends.
-If revived, receive maximum Fatigue decay.
-Also, default HP Regen during combat has been removed.
Doctor Doak moves to M5, shoots the artifact at E9 with his crossbow.
Doctor Doak
deals 26 damage to the artifact at E9. Target is now near death. Crossbow Bolts remaining: 2.
Laemmle keep on auto combat. Defensive Play for Linea's tile.
Action registered.
GSH moves to M7(1ap)
When GSH steps on the M7 tile, the tile unnaturally sinks into the ground, as a hidden mechanism is then triggered. A bolt of magical frost launches from a nearby wall towards GSH,
dealing 26 damage and causing GSH to become slowed for the next 2 turns. (-1 AP)She went down on all fours and strode towards the artifact at Tile F14 like a cat, then took that artifact out of whatever is holding it.
Dixie dashes towards F14, bypassing the triggered trap mechanism at M7. As she steps onto L9, the hostile artifact at E9 glows with menacing speed, launching its projectile at Dixie and
dealing 48 damage (13% magic resisted). Stepping onto the J10 tile triggers another frostbolt trap,
dealing 23 damage (13% magic resisted) and causing Dixie to become slowed for the next 2 turns (-1 AP). Then, stepping onto the I11 tile causes the artifact at E11 to glow, as Dixie takes another magical projectile hit for
40 damage (13% magic resisted). Having taken too much damage, Dixie falls to the ground.
Dixie has become downed at -2 HP, and is losing 11 HP per turn. Should her HP fall to -55 HP or below, she will die.Maslarein moves to M5 with Doctor Doak and Defends.
Action registered.
Burt gets on the ground and does the Defend thing.
Action registered. Paranoia has worn off.
Jack and Mama move together to Q7
Jack rolls his last potion to Burt at O9.
Mama Defends
[OEJ -1 Healing Potion][Burt +1 Healing Potion]Linea shot the target at E11 until it dies (normal arrow), and at the E9 with enchanted arrows using her remained AP. After the end of the turn, she will keep another enchanted arrow nocked on her bow for lighting.
Linea
deals 26 damage to the hostile artifact at E11, causing it to crumble and deactivate. She then
deals 39 damage to the hostile artifact at E9, causing it to also crumble and deactivate. Arrows remaining: 38.
The strange whirling sound continues, seemingly moving somewhere. Burt hears it getting slightly louder than before.
Character Sheets (Should be fully up to date)
Next turn has begun.