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Author Topic: Mystville [Game Thread]  (Read 122174 times)

wierd

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Re: Mystville [Game Thread]
« Reply #2040 on: April 30, 2021, 04:15:11 am »

Nearly instinctually, the butt of that spear once again lashed against Dixie's forehead in response to the approach.

ONLY BIGTHINGS COME HERE ARE CHILD ONE AND MASKED ONE.  I FEED TO LAKELORD A HUNDRED TIMES, IF COULD!

TREEMEN ONCE CAME.

Kalia spat again.

WORDS OF HONEY-- NOW KILL ALL.  NO TRUST BIG THINGS. ALL BAD.

YOU COME? YOU WORK FOR CHILD-ONE, OR TREE-MEN.  EITHER WAY-- YOU DIE.  YOU NO TRICK KALYA.
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The Centipede

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Re: Mystville [Game Thread]
« Reply #2041 on: April 30, 2021, 07:24:26 am »

Dixie fell on her back, gasping.
Ow... That hit hurt more than it should. She should be fine, but it still hurt. More importantly right now, is every bogling just an uncontrollable blabbermouth? Another mention of the child and the treemen... It seems like everyone in here has seen them. Maybe she could use this.
Invoking Negotiation: Increase favor when talking to NPCs.

"My brother..." Dixie sniffed, and slowly rose up with her elbows. A 'tear' fell from her right eye. "The masked one is my brother. My last family, too."

She's lying, of course. The 'tear' was also subtly produced by condensation from her combined ice and fire magics.

"I offered you revenge because I know how it feels. Death by the fish would hardly be suffering made by your own hand."
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wierd

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Re: Mystville [Game Thread]
« Reply #2042 on: April 30, 2021, 10:53:23 am »

LIES! LIES LIES LIES!

Shouts Kalya, as she brutally cudgels Dixie with the butt of her spear.  The chic! THE GALL!  The AUDACITY to lie, and to say SUCH A THING in the lie!

YOU STINK BIRDGIRL--  LIES LIES-- ALWAYS LIES WITH BIG THINGS! ALL ALIKE!

Kalya stops for a moment, glowering, then the expression turns wicked and cruel.

EVEN IF TRUE--- WHY THINK KALYA FEEL PITY FOR MASK-ONE?  ...

YOU EVEN **KNOW** WHAT CHILD-ONE DO, WHILE MASK-ONE HOLD?

KALYA THINK BIRDGIRL SAY ANYTHING, SO KALYA STOP HITTING.  BIRDGIRL WRONG.

A very big toothy expression spread across Kalya's face like a thorny flower going into bloom.

KALYA *LIKE* HITTING BIRD GIRL.
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The Centipede

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Re: Mystville [Game Thread]
« Reply #2043 on: April 30, 2021, 11:38:19 am »

Quick, hard hits came for Dixie's left cheek, and then the right, and the left again, and then on her nose bridge right between the eyes, knocking her back down with her head hitting the floor and her neck also in some pain. She stuttered out some groans, until clarity seeped back in her consciousness, and she could feel something solid in her mouth. She turned right and spat out what seemed to be a molar tooth. Oh. That's gonna be an extra long while to heal back.

'What child-one do"... Now that's even more curious, but she surely cannot just ask what or why. Blood's making its way out of her mouth and nose. She's sure her face has some wood scrapes too, but she couldn't differentiate between the skin irritation and the bruising pain.
Like a rusty machine, Dixie slowly, erratically rose up her body and then her head, and beamed a close-eyed smile at Kalya.

"P-please keep doing so then... K-Kalya."
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wierd

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Re: Mystville [Game Thread]
« Reply #2044 on: April 30, 2021, 12:28:55 pm »

HEHEHEHEHEHEEH!!!

YOU WANT ME HIT YOU *MOAR*, BIRDGIRL!?
KALYA LIKE!  BUT FIRST-- YOU KNOW *WHY* KALYA HIT!

Kalya turns her head just outside the hut, and shouts outside.

MASHA-- BRING YAMASH!

There was muffled chittering from outside the hut, which only made Kalya's temper flare.

NO ARGUE! BRING YAMASH-- BIRDGIRL NEED *SEE*!

More muffled chitterings followed, along with the soft pattering of footsteps leading away.

YOU LIKE PRETTY SMILE KALYA GIVE YOU? Kalya asked in a mockingly sweet voice, pointing out the broken off molar on the floor of the hut.

CHILD-ONE GIVE YAMASH PRETTY SMILE TOO...

The footsteps returned, and a grossly misshapen bogling, with a vacant expression, clearly repeatedly-broken limbs that have healed every kind of wrong, and a permanent "smile" carved into its face, as with a sharp object, is prodded into the doorway of the hut.  It does not speak, and does not act as if it is aware of anything anymore.

CHILD-ONE LIKE "HAPPY" TOYS.  MAKE YAMASH "SMILE".

MASK-ONE HOLD YAMASH, WHILE CHILD-ONE DO.

MASK-ONE YOUR BROTHER? she asked, in a high pitched, mocking tone.
« Last Edit: April 30, 2021, 12:41:39 pm by wierd »
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The Centipede

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Re: Mystville [Game Thread]
« Reply #2045 on: April 30, 2021, 01:54:34 pm »

Child-one like 'happy' toys, mask-one hold Yamash...

Gears start turning in Dixie's brain  Why they've only referred to one adult accompanying the child. Why a mayor's child would do this to a creature. No, it wasn't the mayor's child, it was another child... with a masked bodyguard.

Dixie laughed heartily for seconds as she realized, unconsciously healing every visible wound on her face with magic. A real tear of joy drops from her right eye

"I'm sorry, it's just so funny. I just realized we were talking about a different pair of child and masked men, I thought you were referring to the child that got kidnapped by the treemen!"

Dixie sighs, and tries to wipe the tear off her eye with her shoulder, however she gives up due to lacking the flexibility, and lets out a shrug followed by a muttered 'oh, well'.

"I know which psychopath did this to Yamash. She's actually a business partner of mine, you see. A little green-haired girl, right? With a tall muscular bodyguard that wears a mask?"

Dixie snickers, while looking straight at Yamash. "I mean, I knew she was strange, but this level of demented certainly didn't-- Well, anyway, I know a surgeon who can fix this kid up, completely back to normal, but I doubt you'd trust someone who just killed your brother to help you in that regard."

Dixie inches backwards until her back lands on the wall. "I've nearly died once. He brought me back to life. I'm sure this kid's case would be a lot easier for him."

Dodge the next attack Kalya tries to hit, if she dares.
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wierd

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Re: Mystville [Game Thread]
« Reply #2046 on: April 30, 2021, 02:19:03 pm »

The shade of livid green-grey in Kalya's cheeks gave away how "very" displeased she was by what was being told to her, doubly so by the lack of smelly lies.

IF SO, THEN BROTHER TREEMAN? Kalya mocked.

AND *FIX* YAMASH!?

Kalya's laughter was bitter, cruel, condescending. A mirthless cackle,

YAMASH ALREADY DEAD INSIDE, BIRDGIRL.  YAMASH UNLUCKY-- BODY LIVE.  YOU 'PARTNER" WITH CHILD-ONE? WATCH OUT BIRDGIRL.

Kalya leaned forward and leered at Dixie, showing a maw full of sharp, pointed and jagged teeth, while motioning with her hand, to punctuate her speech.

CHILD-ONE DO MORE THAN BREAK YAMASH BODY.  YAMASH GOOD BOY ONCE.  YAMASH, MASHA BROTHER.  KALYA AND MASHA NOT KIN; BUT FRIENDS SINCE FOREVER.  PLAY "DODGE THE MUD"--  YAMASH GOOD MUD THROWER-- LOTS FUN FOR KALYA AND MASHA. GOOD BROTHER. MASHA LOVE YAMASH; ALL FAMILY LEFT.  TREEMEN KILL ALL OTHERS. MAKE DRINK POISON; DIE SCREAMING.

FIX YAMASH? she said again, almost a whisper in that high pitch, condescending whisper, before gesturing at Yamash's face.

YAMASH DIE WEEKS AGO.  NO LIGHT IN EYES. LOOK-- SEE?  MASHA LOVE BROTHER-- NOT ACCEPT DEATH.

A furious scowl assumed full control over Kalya's pointed, angular face.

CHILD-ONE --- EAT--- YAMASH--  BUT NOT BEFORE "PLAY" WITH YAMASH.  SEE ARMS?  SEE LEGS?  CHILD ONE PLAY "DRESS-UP".  FORCE YAMASH INTO PRETTY, FRILLY CLOTHES.  BREAK ARMS.  BREAK LEGS. 

OVER.
AND
OVER.

NEAT TRICKS TO HEAL FACE, YAMASH NOT HAVE. YAMASH PAIN, WHOLE TIME.

---YAMASH CRY--

SO CHILD-ONE MAKE-- SMILE.

HOW KALYA KNOW?  CHILD ONE CATCH KALYA. MAKE PLAY "TEA PARTY."   

She raised her hand, indicating her wrists. Livid grey-green scars run around the circumference.

TIED TO "CHAIR"-- MADE WATCH!

The scowl gave way to brutal sneering.

KALYA FEED CHILD-ONE AND MASK ONE TO LAKELORD-- FEED EVERY DAY IF COULD.  YOU WORK FOR CHILD ONE?... 

Kalya spat.

KALYA WANT CHILD-ONE EAT BIRDGIRL'S LIGHT.  LEAVE EMPTY-- GIVE EMPTY BODY TO IKCHAHP.  FITTING FOR BIRD GIRL.

The wicked, evil smile returned.

BUT BIRDGIRL STILL HAVE LIGHT IN EYES.

EVEN BETTER.  KALYA WILL ENJOY SCREAMS.


« Last Edit: April 30, 2021, 02:32:35 pm by wierd »
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The Centipede

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Re: Mystville [Game Thread]
« Reply #2047 on: April 30, 2021, 07:44:21 pm »

Dixie shakily responds, "Didn't I say? I won't stop you. That wasn't a lie." Tears yet again fall out of her eyes even despite her own smile.

This is just atonement for everything.
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wierd

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Re: Mystville [Game Thread]
« Reply #2048 on: May 03, 2021, 12:49:25 am »

[Back in the swamp]

Edwarg uses the abundant swamp water to clean off the lenses of his spetsnaz helmet.

Linea pulls edwarg into cover beneath the giant mushroom shelf they had been resting on, and readies an arrow; Will shoot first bogling that leaves cover, or otherwise makes its position known.

Skye attempts to use flash-step to get above the gas cloud, and succeeds, but does not consider the backdraft behind him from traveling at such speeds. Draws a plume of sleepspores around him, and gets gassed.  Falls to the ground with a splash directly adjacent to Linea.

Mama tries to wake Jack, but does not succeed.  Fearfully lays on top of him and Plune, offering additional cover.

Dula X-forms into giant spider, and shoots webbing. Webs spray in a 110 degree arc, and rain down on top of 12 boglings, but only webs 2. 

BEGIN ROUND 2:

The gas claims Linea and Dularach this round, leaving only Edwarg and Mama still in the fight.

The boglings throw spears, then fire arrows into the camp.  Edwarg lucks out, and avoids taking any hits.
Those underneath mushrooms have 48% of incoming projectiles negated this round, as they impact the mushroom, and not them.
Mama lays on top of Jack and Plune, and absorbs all damage intended for them.

Damage breakdown for spear throw volley:

Ed gets off free.
Linea 10 damage.
Skye 14 damage
Dula 27 damage
Mama  74 damage (absorbs impacts meant for Jack and Plune, in addition to her own.)

Boglings forego movement-- Fire arrows

Ed :0
Linea: 10
Skye: 14
Dula: 27
Mama: 59
Jack: 0 (covered by mama)
Plune: 0 (Covered by mama)

Giving these Start Of Round totals:

Dula: 250/219
Skye: 120/102
Linea 110/95
Edwarg 140/138
Jack 120/116
Plune 50/33
Mama 200/139


Player phase:

Mama rummages in Jack's bag, and steals his healing potion.  Recovers 40 HP (now 200/179)
Continues to cover Jack and Plune





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Silversky

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Re: Mystville [Game Thread]
« Reply #2049 on: May 03, 2021, 01:00:18 pm »

Edwarg was a patient man, but when the poison knocked Linea down due to such a reckless (if not intentionally malicious) act, his primal blood boils, but managed to retain his composition somehow. It was clear to him what those jars could do and you could never breath as few as possible if you let anger get the better of you.

So, instead of shooting dead the fool who was now lying on the mud, he glanced at their adversaries. He could see their silhouette and quickly made a sense of it. It was the native they saw earlier, no doubt. What did they want?

Edwarg was still aiming his shotgun at general direction, but it seems no would make any next move soon. It seemed they are studying him and he did the same.

They brought sleep inducing poison, they wanted to capture us alive. The question is, why? Offended by Dixie's magic? Or did we trespassed their territory? Anyway, we ain't getting out of this one tonight.

He lowered his weapon and called. "All right, folks, you win."

No answer. Good thing they didn't pelt him with more arrows or gas jars.

"Let's talk! We did not mean any harm! You attacked us and we simply defended ourselves. No more bloodshed! Let me talk to your chief and then we can end this peacefully."

He tried again, removing his helmet this time, hopefully showing his beastly visage would earn some trust and a sense of understanding. Linea would not like this one bit, he knew. They could also be the one responsible for the death of their colleagues, that also possible. But they are running out of option now and the only sensible choice would be trying to talk this out. Not a very bright prospect, but decided to bet for such possibility.
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wierd

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Re: Mystville [Game Thread]
« Reply #2050 on: May 03, 2021, 11:51:03 pm »

It was too far away to tell if the big green one with the red hair was lying or telling the truth-- and the chief was not about to take a big sniff of the air to try and find out.  There would be PLENTY of time for questions later.  Right now, complete pacification of the intruders was called for; The child one and her massive masked companion had taken down, (and captured), more of their women, children, and warriors than he cared to dwell upon-- and no chances were to be taken.

This thing wanted to talk?  Sure-- There would be plenty of time for talk-- AFTER it had been safely subdued, and tied to a tree for questioning.  He could decide what would be a suitable fate for it AFTER.

Giving the hand signal to Manduk,  a new group of scouts was sent in, who collected the bodies of the fallen, and collected their unused sleepspore jars, and other weapons.  When they had finished the task, he gave the final order.  He would save the last bit of sleepspore they had, should their prisoner cause trouble. They might need it if the prisoner was... Uncooperative.  Instead, the large catch-nets he had ordered be brought were called out, and instead of sending a negotiator, as the tall beast was pleading for, he was met with a net-snare, made with rocks tied to the edges to give it heft for throwing.

YOU WANT LIVE, YOU NO MAKE TROUBLE! YOU COME WITH US!  he barked in response, once the net had landed.

GO! TIE UP! he ordered commanded to his hunting party.

----NO BRING ENOUGH ROPE! SO MUCH CARRY ALREADY!   came a shout from the gloom.

The chief shook his head, and palmed his face.

USE BIG BUG WEB THEN!

----OOHH! BIG BUG WEB! CHIEF SMART!!

NO MAKE SMALLTALK, YOU NOT BRING WHAT NEED! TIE UP! WE GO!

---- HOW WE CARRY!? came another voice.

It was moments like these that made him wish he had never become the village leader.

He surveyed the scene, looking for a clear and easy solution to the problem.

CUT MUSHROOM-- MAKE BOAT-SLED
SPONGEY-- EASY HOLLOW.  PUT INSIDE, PULL OVER WATER.

--OOHH!! CHIEF SMART!


The chief hated being the smart one.


--CHIEF! BIG RUMMAGE-GUT! SIT ON PRISONERS!


It was ALWAYS something.

USE NET! I NEED DO EVERYTHING!?

--EEEEE!! TREEMAN!!!

NO TREEMAN HERE!! TOO FAR! YOU DUMB!?

--RUMMAGE-GUT STINK OF TREEMAN! GROSS!!  SIT ON TREEMAN!!

Yes. Clearly he had to do everything himself.  With an impatient grunt, he waddled through the carnage between the fallen spears and the dispersing sleepspore with a wet cloth over his face until he reached the other end of the invader's encampment.  Sure enough, there was a treeman there-- Or at least, a tall-one that stank of being one at least.  It had not turned into a root-faced monster yet.  The giant hairy beast was indeed sitting on top of it, guarding and protecting it, though it was clearly tired, and no fight left in it.  It was very injured, and barely conscious.

--It was RANK with the smell of the treeman.

BIND TIGHTLY. KEEP ASLEEP! NO TRUST!  WE QUESTION GOOD!!  BRING RUMMAGE-GUT.  TREEMAN "LIKE"-- LEVERAGE ON TREEMAN!

A chorus of "EWWWWW" rang through the darnkess, followed by "WE DO!"

Satisfied with the resolution to this new development, he returned to the tall greenskinned one.

YOU TRAVEL WITH TREEMAN.  YOU ANSWER MANY QUESTION. YOU-- BE GOOD, OR ALL DIE.  UNDERSTAND?

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wierd

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Re: Mystville [Game Thread]
« Reply #2051 on: May 04, 2021, 02:38:20 am »

The green-skinned tall-one asserted its agreement to the conditions far too easily, the chief thought. However, he did not smell any deception. This was turning very curious. It did not make any sense at all.

GOOD.

he barked, before returning to overseeing the boat construction, the binding and loading of the prisoners, and the absurdly complicated process of getting that enormous, terrifying bug packaged for transport.

The rummage-gut proved to be very uncooperative when it realized it would be separated from the treeman. Was it possible the rummage-gut liked the treeman BACK?!  Filthy, disgusting-- gross-- the very notion was unsettling to the chief.  The disgusting creature maimed 10 hunters as they tried to restrain it, once it became aware it would be separated from the even nastier treeman, battering and mauling them, before it was subdued with one of the reserve jars of sleepspores.

Further, getting the giant bug situated proved to be vastly more difficult than he could have imagined.  It seemed to react to the slightest prodding in unpredictable, and altogether too destructive ways.  He contemplated killing it, but keeping it alive would be very useful for the tribe.  If they could keep it restrained, it would supply them with a nearly inexhaustible supply of rope and thread of the highest quality-- AND, it would most likely help keep the lake-lord away from the village as well. Thinking in strange directions like this had kept their village alive, despite the whole world going insane in the past year. He had no idea how long they could keep this up, but so far, they were hanging on, despite it all.  Even so, there were many pretty serious injuries from the thing's feet lifting way high, then coming down fast and hard, as a result of the attempted removal of the spears and arrows stuck in it.  He had to order that they stop trying to reclaim the weapons before the carnage ended, but not before 20 boglings were brutally crushed.  Not to death, but enough that they would not be good for hunting for a very long time while they healed.  It was a mess.

All in all, 31 boglings out of the 39 that survived the encounter-- the vast majority of the hunting party-- were injured in significant ways trying to transport the prisoners.

This had been a *VERY* costly hunt.  Thankfully, injuries could be recovered from, and only 8 died.

The journey through the marsh back to the village was slow and tedious;  He had to rotate which boglings were overseeing what group of prisoners, as those assigned to the bug seemed to be overcome quickly by some unnatural fear, and those assigned to the treeman were not much better off, despite it clearly being deeply in the throws of the sleepspores. 

After what seemed an eternity, they finally reached the village.

-------

Kalya was pleased that this tall-one had finally seen the light, swallowed its pride, and admitted its fault.

But she was not finished.  Her brother was dead and would never come back. This tall one would give her some satisfaction in the loss.
It might not be strongly associated with that twisted, green haired bitch--- but it had honestly admitted working with her, and she HAD killed her brother.

For the next few hours, the beatings and psychological abuse continued, until the hunting party returned. 

It was quite good with its trick, and kept fixing itself back up.  Nobody would be any the wiser.

---


The sun was already starting to rise when the hunting party made it back to the village proper.  Before they could make it all the way back, the boats had to be drug like sleds, rather than pulled like boats, and that made it very slow going.  The light of the new day was beating down by the time they had finished securing the prisoners to trees along the muddy drift-bar between the lake and the village. And even later still when the prisoners woke up proper.

Ikchahp had been eager to return home to check on his prize; He was very wary of Kalya being in charge-- she was very violent after her escape from the child-one. Her ordeal had changed her-- made her hard and bitter.  Everyone in the village talked about it secretly behind her back, and it infuriated her-- but she had gone from a friendly, playful and outgoing woman into a hard, cruel, and bitter task mistress--- hell bent on destroying the child one. She frightened him---  But it was not to be.

First, he had to spend all night long, splashing in the water, finding the safest path through the dark pools.

THEN, when they arrived, he had to round up ropes and stakes...

THEN he had to help secure the prisoners----

THEN he had to help get the wounded to the healers...

On and ON AND ON it went--- He was ready to fall down from exhaustion by the time he was finally able to get free...  The prisoners were probably already getting interrogated, as he made his way home....

« Last Edit: May 04, 2021, 06:42:36 am by wierd »
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Slyph

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Re: Mystville [Game Thread]
« Reply #2052 on: May 04, 2021, 11:56:14 am »

A bit too early to say morning had arrived, but it was there, a sign of bright sun. The sun's shinin'! Maybe there's hope left after all...

Edwarg looked at Linea, who apparently had awakened as well, but the elven woman said nothing, only looked back at him, with flat expression. She was pale, exhausted, maybe confused, and had wounds wound that needed tending.

"Hey, you there! Would you be so kind to ask your chief what he's gonna do to us?"
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The Centipede

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Re: Mystville [Game Thread]
« Reply #2053 on: May 04, 2021, 11:47:31 pm »

For hours, Dixie would feel pain come by Kalya's hand, and go as Dixie herself healed it away, and gradually she became better at healing herself without her conscious will, but not without the same old cost of using magic.
Amidst the ordeal, it did not take long for her to start to like the punishment. In her mind, she thought there was something seriously wrong with her, but she'd also never been captured and tortured this long, much less so passionately berated during it.

Hours. It almost felt like the rope was starting to seep into her skin. Imagine how sore it would be at this point if she couldn't heal.

Dixie lay there, extremely tired, dirty and blood-soaked. Her right cheek pressed on the floor. Splatters of blood were out and about in every corner.  She looked up. Behind her drying hair was the blue light of sunrise. Following that, outside chatter, she couldn't tell who or what, and then the peerway opened wider to let another bogling in, but she's too tired to look further up to see the height.

She felt like sleeping again, but what if her party's just outside? She started to inch forward.
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wierd

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Re: Mystville [Game Thread]
« Reply #2054 on: May 05, 2021, 03:36:16 am »

Masha was tired. 

Standing guard outside Ikchahp's hut, while Kalya indulged her violence all night had her exhausted. Leading Yamash back home, and getting him laid back down was always a chore-- She had to practically carry him, as he did not move his limbs voluntarily anymore. He didnt really do anything anymore. He kind of just... was. She continued to care for him though.  Kalya insisted he would never come back, but she couldn't... She couldn't write off her younger brother like that.  -- However, she managed, and was content that he was safe, and comfortable, back in her hut.  Her role as a caretaker had excluded her from the hunt, and when the hunters returned heavily injured, she was glad of that fact. All the same, she was immediately put to work when they returned.

A sizeable number of very large prisoners, including a terrifying, monstrously huge spider, and a wizened old tall-one that stank of being a treeman (and his rummage-gut 'companion', in addition to a run-of-the mill male tall-one, a long-ear, a bug-girl, and a large green skinned one, had been dragged up in some of the most curious boats she had ever seen.  She had never seen mushrooms of that kind grow so large before.  She wondered if it was the madness of the forest at work, or if the treeman had done it-- That kind of mushroom usually just got to the size of a hand, and no larger-- These were nearly the size of a hut.

The net-makers had their work cut out for them, as they quickly tied an intricate but heavy mesh around the giant spider, bound the rummage-gut they had brought back with them (EVERYONE commented on how it stank of the treeman. It was a very hot gossip item. The universal consensus was that the treeman they had captured was clearly a deviant of the most perverted kind-- Stories of how the rummage-gut seemed to have reciprocated emotional attachments only made the gossip saucier), and then lashed the others to trees between the village and the lake.  The thought was that if the lakelord came, it would eat them first, and give the village plenty of time to mobilize, even with the injured.  The chief had given orders that he wanted to question them when they woke, before attending to the management of treating the injured-- The healers had their work cut out for them, it seemed-- and supplies needed to be gathered and distributed to assure prompt treatment.

And then there she was--  Her, and 9 others, some with children at home, were stuck watching the captured tall-ones, to monitor and report should they wake, or cause trouble.

The tall green-skinned one seemed alarmingly compliant; having never been actually put to sleep with the sleepspores, but being completely compliant with being bound, and lashed in place.  --A very curious thing indeed.  It had not said much this entire time, just silently watching and complying wordlessly to the demands of the netmakers and guards.

It was well after the sun had risen, and the long-ear had started to stir, that he finally found his tongue, and asked what was to be done with them.

YOU ANSWER QUESTIONS.

she responded curtly.  She did not trust tall-ones, and certainly not ones that cavorted with treemen.  She had lost far too many of her clan to the raids of the treemen, as they rounded them up, and hauled them deeper into the woods.  For weeks, the sounds of screams echoing through the mists was relentless-- then silence.  Scouts reported that the treemen had forced them to drink something, and had tied them up--- and that they had died frothing at the mouth, vomiting, screaming, and tearing their own flesh trying to get away.  Ever since they had turned, the treemen had been ruthless and systematically cruel--  No-one was safe. That these creatures were in the company of a not-yet-changed, worried her terribly.  What sinister and sick plot were the treemen up to now?  Well-- The chief would find out. If not him, DEFFINITELY Kalya.  Ever since she escaped from the child-one with her brother (what was left of him), she had been ... eager... to mete out cruelty and punishment for anyone and anything even remotely connected to either the treemen, or the child-one.  The big-thing tied up at Ikchahp's house being the most recent recipient of her rage.

She worried for her friend.  She worried for the village.

CHIEF SAY HE WANT ASK WHEN YOU WAKE--
IAYA-- GO GET CHIEF.  GREEN ONE READY TALK.

One of the attending guards nodded in acceptance, then strode off almost gracefully over the mudflat and toward the village.

NOW-- *I* ASK-- WHY YOU GO WITH TREEMAN? WHAT YOU PLAN?  ANSWER.

« Last Edit: May 05, 2021, 03:57:33 am by wierd »
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