((Addressing some previous actions))
Jack shivered. He never got over how horrible witnessing this process was, but until he could find some better treatment, it was the best available... And being disassembled and re-assembled was better than living with one of those things growing where it shouldn't.
His thoughts wandered to how to care for the poor thing. Like himself and Mama, it probably would not be good for it to stay in a place like the inn, but he wasn't completely sure of that. Then the thought to check in that so called "bestiary" crossed his mind, and he smirked.
He rifled through his knapsack, and hauled out the absurdly thick ream of paper, then started flipping through the empty pages, looking for the right one...
The Tome senses the presence of a creature in the vicinity and as Jack flips the pages they start turning rapidly on their own, coming to a sudden halt midway though. All the flipped pages were blank and this alone seems to have visible writing on it albeit only on the left page, the right one remains empty.
It reads:
"Pixies are one of many entities under the
Fae banner. Pixies are baser creatures, not quite as sophisticated as their Fairy cousins, but not as simplistic as Sprites which cannot be perceived as more than a floating mote of light.
Pixies can be found wherever arboreal wilderness still thrives, and never too far from paths that may be trod by human or other sentient species. Pixies live in social groups, the exact makeup of which is unknown. They subsist on whatever they can find in the forest, from berries to rodent-flesh and even cannibalistic practices have been documented. They are capable of making rudimentary tools and clothing and are able to use magic, as all Fae can. They generally use illusion magic to cause trickery and bewilderment in travellers. Indeed a Pixie’s mischievousness is generally considered their defining trait.
In appearance Pixies resemble miniaturized humans. Their height can vary between 2 and 3 feet, but unlike a human child they retain the proportion of a human adult. Their eyes are large, variously described as bug-like, toad-like or glowing a pure black or white. They have wings which are unique to every individual and the shape is analogous to that of any insect wing. These are used for hovering and flight but Pixies cannot achieve flight solely through wings, their ability to fly is augmented with magic. Like the wings a Pixie’s complexion also has variety, which can resemble the pale and dark hues of humans, or else exotic colors not seen in people such as yellow, purple, green and others.
Over the past few centuries they have been regularly spotted leaving their natural forest environs to prey (i.e. spread their usual mayhem) on people residing in villages in or close to the forest. It’s mere conjecture at this point, but this once atypical behaviour may be becoming more common due to the increased conversion of forests into farmland, reducing the density of old forests which serve as habitat for many creatures both magical and mundane.”
Burt woke up and discovered that he had fallen asleep while trying to read the books he had just acquired, he looks around and finds its just now morning and apparently he fell asleep next to some building.
"How am I going to become a gun wizard if I fall asleep trying to read the damn book."
Burt then tried to skim through both the gun and summoning books to get an idea of what spells and things they contain.
Burt reads the book on gun magic, which contains few instructions on how to perform magic and mostly regales the exploits of gunmen and magicians in the wild wastes of the Western Norosan Desert. The gunmages were more likely to draw their guns on ferocious beasts, native blood bandits and each other than to make better use of their judgement and most ended up with very short lifespans. But in doing so they managed to tame the vast desert which had defied the Empire's attempts at colonization in centuries past.
Of special note are three unnamed mages, seemingly more figures of myth than actual personalities. Each one relied on a personal brand of weapons and magic to blast their way through the frontier, and hey lasted longer than the other mages (if they succumbed to the desert in the first place, the book doesn't make that particular detail clear). It seems like would-be gunmages can learn and master any given spell as long as they practice it to full.
IMAGE LINK((There are 4 tiers for gunmagic, which are unlocked at levels 1, 4, 7 and 10. You can pick any
one spell to learn and master
each level [assuming the higher, interior tiers are unlocked to learn those spells]. One does not need to learn a spell of a particular path to learn the higher tier spell for the same path. Each spell has path points attributed to it [e.g. Wind Bullets have 2 Gumshoe points, Earth Bullets have 2 Gambler points, Poison Bullets have 1 Gumshoe and 1 Gambler point etc]. These determine the nature of the final spell, unlocked at level 10. Also, each spell once mastered to the full unlocks either a secondary spell or an upgrade for the mastered spell. The possible upgrade for each spell will be shared soon.))
Tier 1- Wind Bullets: Knock back the target one tile.
- Ice Bullets: Freeze target (or ground if shot at ground).
- Fire Bullets: Set target on fire.
- Lightning Bullets: Lightning strikes the target, may cause paralysis or reduce evasion.
- Earth Bullets: Cause a quake in tile, causing damage and stagger (targets gain reduced accuracy).
- Poison Bullets: Poisons target, chance to dispel buffs from target.
Tier 2- Marked: Ally attacks do extra damage to marked target.
- Flare: Reveals target area, give self and allies increased accuracy vs enemies in 2x2 tiles.
- Charge Shot: Charge your attack, deal massive bonus damage next turn (or next attack).
- Eagle Eye: Fires at a random target's limbs within range, target receives extra damage and is inflicted with 1 of 2 random debuffs (decreases targets defence value by half next turn OR reduce their tile movement to 1 next turn). Doesn't work it target doesn't have limbs.
- Wager: Mark a target, if it dies to an ally next turn, gain gold (gain bonus gold if killed by self).
- Ricochet: Allows bullets to hit targets not in line-of-sight (e.g. behind cover).
Tier 3- Dimension Shot: Swap places with target.
- Dominator: Every successive attack with a gun on the same target increases damage dealt to that target (passive).
- Dual Wield: Allow for two guns to be wielded at once.
- Autonomous Gun: Allows a gun to be controlled automatically, shooting at random targets within range.
- Duel: Force a target to to direct all attacks towards you. You may not target another enemy. The Duel only ends once one of the duelists is dead. Gain minor dodge/evasion against your Duel target.
- Marksman: Increases range on guns, increases crit chance when fired at targets at or beyond max range.
Tier 4