She went on her room for preparation. Equipping the Heavy Armor from delivery, removing the cape. She also take 32 flintlock ammo into her chamber, a container for flintlock which strapped over on her armor at high hip. The holster is strapped over her armor at the right side of her thigh which clarified that she is right handed. Her one-handed sword is now strapped behind over on her armor, faster respond for unsheathe the blade and also creating a good swing for defensive or initiate offensive.
[Laemmle is now wearing Paladin Full Plate as her armor]"well, i'll go now to see if i can find the ingredients for the potion, please do tell me if you find anything interesting miss Flo"
Dularach now wanders around town to see if anyone needs help
It doesn't seem like anyone nearby is in need of help at the moment.
Dularach soon wanders towards Jack's house, where Jack is setting up a mushroom farm. Linea, Dixie, and Laemmle are nearby, getting ready for an expedition into the forest.
"Yes fight for my entertainment, you little ghostly bastards!"
Burt watched the fight until it was over, then he commanded the winner to explode and hopefully summoned a not ghost weasel and he commanded it to speak to him or at least make as loud a noise as possible.
The fight between the translucent weasels continues. The weasel on the offense charges again at the injured weasel, dealing another fierce blow to its opponent. The defensive weasel counterattacks with a bite, spitting out a mouthful of translucent blue furs afterwards. The first weasel then sweeps its tail on the ground, but the second dodges it by jumping into the air and then doing a dash attack, which grazes the first.
Both weasels are becoming tired now as they then charge at each other for a furry finale. Ghostly blue furs fly everywhere as one of the weasels emerges victorious, causing the other to dissipate into vapor.
[Roll: 9/20]The victor squeaks in triumph before also poofing into a burst of blue smoke.
[Roll: Auto+3/20]Burt then summons a new weasel, this time one that is corporeal. The newly summoned weasel is indeed in the flesh, but it doesn't look too healthy, as it lumbers around sluggishly, making coughing sounds.
[Roll: 2/20]Burt commands the weasel to speak, or make as loud a noise as possible. The frail-looking weasel inhales for a moment, and then unleashes a weakish cough. It then falls over in exhaustion.
[Burt has gained experience in Summoning Magic; 20% to next level]Try to crush the rock that is entangled on roots into dust!
[Roll: 3/20]Doctor Doak makes the roots tighten around the rock, trying to crush it into dust.
(Hey, Cool failed to trigger, 24% chance)However the rock sits strong, barely damaged by the squeezy roots. Rock
takes 3 damage.
Rock is
currently entangled (root strength 22), slightly damaged.
[Doctor Doak gains experience using Nature Magic; 15% to next level]thank you. My name’s Reeta. We’re going on an expedition soon. I’ll be sure to come back when we get back
Reeta gives 1 gold to the shopkeeper and takes the magic essence, then tries finding the other adventurers
[Reeta loses 1g, obtains Magic Pixie Bone Powder]Reeta soon finds Linea, Jack, Dixie, Laemmle, and Dularach near Jack's house, getting ready to venture out into the forest.
Burt practices summoning magic = 3 fatigue. 287.
Burt practices summoning magic = 3 fatigue. 284.
Burt practices summoning magic = 3 fatigue. 281.
Burt practices summoning magic = 3 fatigue. 278.
Burt practices summoning magic = 3 fatigue. 275.
Linea imbue knot with magic = 3 fatigue. 297.
Linea create burning cage around pixie = 3 fatigue. 294.
Linea immobilize pixie = 3 fatigue. 291.
Linea immobilize pixie = 3 fatigue. 288.
Jack use animal empathy on pixie = 3 fatigue. 257.
Jack use animal empathy on pixie = 3 fatigue. 254.
Doctor Doak practices nature magic = 3 fatigue. 337.
Doctor Doak practices nature magic = 3 fatigue. 334.
Doctor Doak practices nature magic = 3 fatigue. 331.
((Also just a note, combat actions will likely be turned into one bolded custom action submission, rather than how it is currently with different action types. Also, stamina regen seems too high at the moment so we will be likely reducing it by 50%. Will confirm these changes along with any others by next battle.))