Welcome to an experimental game. The rules are a bit lax, but I'll go over the basics.
This world is one in which Dungeon Cores are born from Mana. The Dungeon Cores go on to instinctively open to the surface and grow deeper. They also tend to become very deadly over time, luring in Adventures to take their treasures, and killing them to improve themselves.
If you've read a Dungeon Core Story, you probably know the basics.
So, how does one play?
First is probably how you start off. When starting off, you have to pick 1 Monster Race as your primary race. You will receive a Basic Template that you can use MP to summon. You can vote on any normal fantasy monster, or more mundane choices should you choose.
Actions you can take.
- Expand your Dungeon: This usually takes the form of absorbing soil to create either corridors and rooms. This does cost 1 MP for 1-tile corridors, and 3 MP for 1-tile rooms.
- Create Monsters: Use MP to create monsters from your Templates List.
- Create Traps: Once you have some Traps, you can create some from your Template List for the cost of MP.
- Order Monsters: This is a free action. You can set where your monsters will be, or any actions to take.
- Expand: In some cases, you may come across places that are hollow or empty of earth. In this case, you can claim them for half the cost it would take to create that space from earth. It is possible to expand outside, though this has some bad tidings for your future.
As a newborn Dungeon Core, these are your stats.
Name of Dungeon: None.
MP: 10/10
MP Regen: 10 per day.
DP: 0
Infamy: None yet.
Monster Templates: Choose 1.
Trap Templates: None.
Note that each turn, you can also choose to research a new trap or monster evolution, (among other things) for DP. DP is earned by defeating intruders and absorbing them. Turns pass by performing actions, followed by a passage of time until your MP is refilled.
Note that monsters and traps cost MP Regen to upkeep. Falling below 0 MP Regen is typically a bad thing. However, absorbing stuff refills MP, and you can increase both your regen and MP by expanding your dungeon and gaining new floors.
Please note this may or may not work out by the way.Also, in the case of designing new traps or monster evolution, (or new actions altogether), 2d4 will be rolled, ala an AR. And as your Infamy increases, so will the challenges you face.
So, for this turn 0, pick an Environment you start in, a Monster Race(With description/links to it), and we will get started. Note it is in fact possible to die while you are asleep, so be somewhat careful with your MP.
Giant Rat: A rat the size of a cat. They are agile with black fur and a long tail. Their front claws and long teeth are also very sharp. However, they aren't very powerful. The biggest danger when fighting them is in numbers, as they will scramble and fight together to bring down larger foes. Like normal rats, they can squeeze themselves to get through smaller gaps.
Cost to Create: 2 MP per Giant Rat.
Upkeep Cost: 0.5 MP Regen.