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Author Topic: Mystville (Experimental RPG) [OOC Thread]  (Read 14035 times)

hector13

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #60 on: January 28, 2020, 07:56:35 am »

Just ‘cause I’m lazy and can’t be bothered doing calculations for everyone on everything, the stamina stat, according to a +10 from VIT and +5 from INT:

Doctor Doak should be 150.

Burt should be 125.

Dularach should be 130.

Kayla should be 150.

Laemmie should be 150.

Linea should be 120.

Liz should be 115.

Maslarein 120.

Jack 120.

Raine 125.

Shania 125.

Calculations subject to early morning error.

I also think there are issues with stamina regen, but I’m not entirely sure how that’s meant to work.
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #61 on: January 28, 2020, 09:43:09 am »

Just ‘cause I’m lazy and can’t be bothered doing calculations for everyone on everything, the stamina stat, according to a +10 from VIT and +5 from INT:

Doctor Doak should be 150.

Burt should be 125.

Dularach should be 130.

Kayla should be 150.

Laemmie should be 150.

Linea should be 120.

Liz should be 115.

Maslarein 120.

Jack 120.

Raine 125.

Shania 125.

Calculations subject to early morning error.

I also think there are issues with stamina regen, but I’m not entirely sure how that’s meant to work.
I freaking forgot to move it from PSY. Thanks.

Stamina regenerate 20% of the current maximum Stamina, which means the more it decay from Fatigue the less it regenerate per turn.
« Last Edit: January 28, 2020, 09:54:41 am by A5G_Reaper »
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #62 on: January 28, 2020, 09:53:48 am »

Update includes:
-Fixed maximum Stamina value under Attributes
-Added Dual Wielding and Switching under Basic Combat Actions

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #63 on: January 28, 2020, 10:20:40 am »

Sent the revamped abilities to everyone. If possible please join the discord channel, it'd make coordination a lot easier.
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Remuri

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #64 on: January 29, 2020, 03:11:43 am »

Liz aren't you supposed to be with Laemmle sleeping?
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #65 on: January 29, 2020, 12:06:38 pm »

Updates include:
-Fixed Defend value from characters' sheet.
-Stamina from all source is doubled.
-Defend initial cost removed, now cost 1 Stamina per 10 damage blocked instead.
-Evasion passively cost 5 Stamina per attack dodged.
-Damage scaling of STR and AGI is halved.
-Base critical multiplier reduced to 1.5x
-Offensive abilities toned down in some way.
-Added Move to Combat Action.
-Added Combat Map Rules.
-Added Exploration Mechanic.

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Combat Map Rules" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Exploration Mechanic" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
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Egan_BW

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #66 on: January 29, 2020, 01:05:28 pm »

Liz aren't you supposed to be with Laemmle sleeping?
No?
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #67 on: January 30, 2020, 02:37:39 am »

This will (probably) be the last one. I hope.
Updates:
-Defend base value reduced to 25%
-Defend now deduces 1 Stamina per 5 point of total incoming damage.
-Armor block value reduced.
-Shield boost value reduced.
-PSY no longer give reflective defend, now give chance to resist lethal damage.
-LCK now give +2.5% Accuracy. World Event effect is left unsaid but it's there, promise.

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Combat Map Rules" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Exploration Mechanic" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
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Mahoroty

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #68 on: January 30, 2020, 06:26:20 am »

Anyone still in on this lol?
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invul_nerable

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #69 on: January 30, 2020, 07:04:37 am »

Anyone still in on this lol?
You son of a bitch, Im in.
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The Centipede

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #70 on: January 30, 2020, 07:04:59 am »

Anyone still in on this lol?

haaai omatase~

(clears throat) Yeah.
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LovecraftianFairyTale

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #71 on: January 30, 2020, 07:06:16 am »

Anyone still in on this lol?

I’m in, I’ve just been busy.
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wierd

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #72 on: January 30, 2020, 07:19:53 am »

I will comply.
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Whidiee

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #73 on: January 30, 2020, 07:30:09 am »

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King Zultan

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #74 on: January 30, 2020, 07:34:55 am »

I'm still around.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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