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Author Topic: Mystville (Experimental RPG) [OOC Thread]  (Read 14015 times)

hector13

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #45 on: January 25, 2020, 11:16:37 pm »

I have also edited my post to represent my actions.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

King Zultan

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #46 on: January 26, 2020, 02:10:47 am »

I also edited my post.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

wierd

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #47 on: January 26, 2020, 02:29:42 am »

Oh lovely-- Looks like something from the SCP website. :D

I take it the creatures have a very high PSI sat, if they can be alerted to being detected.  Must make them kind of aggressive; Animals will all panic around them, and disperse.

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LovecraftianFairyTale

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #48 on: January 26, 2020, 02:35:37 am »

I’ve edited my post as well.
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Egan_BW

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #49 on: January 26, 2020, 06:55:17 am »

[Silent Hill radio static Intensifies]
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Glass

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #50 on: January 26, 2020, 11:21:59 am »

I’ve been asleep, are we on the next turn yet?
Or can we just go ahead and do stuff as soon as our action has been processed?
I just couldn’t help but notice that the IC thread doubled in size overnight.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

hector13

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #51 on: January 26, 2020, 12:00:02 pm »

I think people are chatting amongst themselves and also doing more actions as others are processed.

We’re also getting some cutscenes of a beastie doing terrible things to corpses.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #52 on: January 27, 2020, 08:34:13 am »

Reminder to everyone not to move other players or NPCs without permission, this should be common courtesy. Cheers.
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Mahoroty

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #53 on: January 27, 2020, 08:44:20 am »

(Also please stop manipulating time and space beyond GM's established clock, it gets really confusing)
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Discord For forum rpg and stuffs

Supernerd

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #54 on: January 27, 2020, 08:33:34 pm »

Apologies, but I have decided to drop out of this game.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Glass

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #55 on: January 28, 2020, 01:33:41 am »

Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

invul_nerable

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #56 on: January 28, 2020, 01:38:31 am »

Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
Its just us fooling around. Real adventure starts soon.
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #57 on: January 28, 2020, 01:48:46 am »

Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
Give me a few hours to belch out the revamped system. Then the adventure can (finally!) start.
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Mahoroty

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #58 on: January 28, 2020, 03:03:27 am »

Apologies, but I have decided to drop out of this game.
Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(

If you find it very difficult to follow or comprehend please do tell, because i am just as lost as you quite frankly LOOOL
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A5G_Reaper

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Re: Mystville (Experimental RPG) [OOC Thread]
« Reply #59 on: January 28, 2020, 04:05:57 am »

Alright here we go. This should cover most of the combat system andd the relevance of those attributes you picked. I'll soon be mailing each players' revamped skills since I had to modify it to fit the system, but it's still negotiable. For the most part.


Disclaimer: I have no freaking idea how to format this post, so I substitute some of the longer part with excel screenshots.
Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
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