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Author Topic: Iron Defenders  (Read 7169 times)

King Zultan

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Re: Iron Defenders
« Reply #15 on: January 20, 2020, 10:14:26 am »

But E6 is behind the houses, can we not do stuff with tiles that aren't connected to blank?
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mightymushroom

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Re: Iron Defenders
« Reply #16 on: January 20, 2020, 10:16:47 am »

Follow up question: do the water (blue) tiles count as open for demolishing?
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Naturegirl1999

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Re: Iron Defenders
« Reply #17 on: January 20, 2020, 10:20:48 am »

C
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TricMagic

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Re: Iron Defenders
« Reply #18 on: January 20, 2020, 10:26:09 am »

B, D3
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RoseHeart

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Re: Iron Defenders
« Reply #19 on: January 20, 2020, 11:13:25 am »

No to water.
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mightymushroom

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Re: Iron Defenders
« Reply #20 on: January 20, 2020, 12:33:58 pm »

So I notice that demolishing 2 mountains is the same cost as just one. I know what Mr. Science says, but let's take the risk.

A: D3, E3
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TricMagic

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Re: Iron Defenders
« Reply #21 on: January 20, 2020, 12:47:55 pm »

We still have space though.
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mightymushroom

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Re: Iron Defenders
« Reply #22 on: January 20, 2020, 12:59:42 pm »

We have very little resource generation, two mountains in one turn is much more efficient for our budget.
Then if we like we have the option to skip a turn(s) later depending on various needs.
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RoseHeart

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Re: Iron Defenders
« Reply #23 on: January 20, 2020, 02:34:37 pm »

a
bbb
c



After a coin flip for F4 or D3 you set the demolition crew on the later.

Mid Summer, 10 AV

Terraforming completes without a problem.



Lead Architect Timothy

We got lucky. Now let's use some time and resources to build a mech.

You can instead choose to design a new mech or building, or revise one of them which is a bit easier(2d6 for bell curve is in effect). Or you can build a building.

IT IS NOW THE BUILD PHASE.

Spoiler: Building Designs (click to show/hide)
Spoiler: Mech Designs (click to show/hide)
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TricMagic

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Re: Iron Defenders
« Reply #24 on: January 20, 2020, 02:41:48 pm »

Small Commercial Building: Work for 25. Increases Happiness limit to 0.2(sum of all rounded up) and Power Grid by 1. Produces 0.1 Happiness(sum of all rounded up) if fully staffed. Cost 1 Economy.

Build SCB at D4.

Crime is not a good thing, and we can afford to take a turn off without building a mech, since they aren't going to be here that soon.

Less crime means less death.
« Last Edit: January 20, 2020, 02:51:30 pm by TricMagic »
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TamerVirus

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Re: Iron Defenders
« Reply #25 on: January 20, 2020, 02:45:02 pm »

Build Drill Mech

we can afford to take a turn off without building a mech, since they aren't going to be here that soon.
You have no way of knowing if that's true or not
« Last Edit: January 20, 2020, 02:59:34 pm by TamerVirus »
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RoseHeart

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Re: Iron Defenders
« Reply #26 on: January 20, 2020, 02:46:40 pm »

If you build a building choose where.
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Naturegirl1999

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Re: Iron Defenders
« Reply #27 on: January 20, 2020, 02:48:33 pm »

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Kashyyk

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Re: Iron Defenders
« Reply #28 on: January 20, 2020, 02:57:16 pm »

We need a second Residential building to fully staff a Commercial building though. The map makes it look like we can fit four buildings in one zone, but I'm not sure.

If I'd known a combat mech would cost all our econ I would've down voted the Mountain drilling order.

Ah well. +1 to Tric's plan.
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TricMagic

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Re: Iron Defenders
« Reply #29 on: January 20, 2020, 03:04:43 pm »

We need a second Residential building to fully staff a Commercial building though. The map makes it look like we can fit four buildings in one zone, but I'm not sure.

If I'd known a combat mech would cost all our econ I would've down voted the Mountain drilling order.

Ah well. +1 to Tric's plan.

It may be we can just expand it with the same building type. The main point of happiness though is to keep the crime rate down.

After that, maybe revise a mining mech for more economy?
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