Cultures
Kobold Legion
Pantheon:
Taricus: +++
Malaya: +
Military Technology:
Bronze Melee Weapon Tech II(Spec: Swords, Prestige: Zweihandler),
Bronze Armor Tech II (Spec: Plate)
Military Tactics II (Spec: Flanking, Spec: Skirmish)
Civilian Technology:
Subterranean Foraging II, Metallurgy I, Construction 0, Woodwork I,Stonework I, Hidework II, Construction I, Shipbuilding II, Mining I
Cultural Technology:
Writing I, Mathematics 0, Instruments (Spec: Lutes, Horns), Economics I
Magical Technology
Farsight I (Tarhun)
Culture: Militaristic Dictatorship
-Divine Appointee, Rigid Military Hierarchy, Meritocratic, Colonial Attitudes, Major Colonial Focus, Minor Trade Focus, Minor Sailing Focus (Historical)
-Divine Appointee>Generals>Lieutenants>Squad Commanders>Soldiers>Paramilitary>Civilians
Traits:
-Expansionist (Aggressive), Highly Disciplined, Colonial Superiority (Historical)
Misc
- Allied with the followers of Malaya
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The Unity of Three
Pantheon:
Malaya: +++
Vahranis:+
Military Technology:
Bronze Melee Weapon Tech II(Spec: Spears)
Bronze Ranged Weapon Tech II(Spec: Crossbow)
Civilian Technology:
Surface Farming III, Masonry I, Construction II, Carpentry II, Woodwork I,Stonework II, Hidework I, Mining I, Metalworking I,
Cultural Technology:
Writing II, Mathematics II, Instruments (Spec: Drums, Wind Instruments, String Instruments), Art II, History I, Administration II (Willow), History II (Willow)
Magical Technology:
Ingress I (Willow), Foresight I(Willow), Nature Attunement I (Leshy)
Culture: Council
-Appointed Voting Body, Determining Factors: Age, Wisdom and Popularity, Prone to Long Winding Speeches and Flowery Language.
-Council Members>Citizen
Traits:
-Studious, Accepting of Other Cultures, Divided Subcultures (Factors: Race)
Misc
- Allied with the followers of Vaharis
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The Arana Clutter
Pantheon:
Zvezda: ++++
Military Technology:
Bronze Melee Weapon Tech II(Spec: Axes)
Cloth Armor Tech II(Spec:Gambeson)
Military Tactics II (Spec: Ambush. Spec: Three Dimensional Combat)
Civilian Technology:
Surface Farming I, Surface Ranching II, Subterranean Ranching I, Domestication II (Spec: Scissor Beetles), Construction III (Spec: Webs), Silk Weaving III, Textiles III
Cultural Technology:
Writing I (Pictographs), Instruments (Spec: String Instruments), Art III (Spec: Silk Clothing), Woodworking I,
Magical Technology:
Nature Attunement II (Vector), Ingress I (Vector), Adaptable Webs I
Culture: Council of Clan Elders
-Appointed Voting Body, Determining Factors: Age, Zealotry, Clothing as Status,
-Council Members>Champion>Clanfolk>Scissor Beetles>Veisn
Traits:
-Militaristic, Religious Zeal, Web Spreaders, Isolationist,
Misc
- At war with the followers of Trekain
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The Last Forest
Pantheon:
Trekain: ++++
Military Technology:
Bronze Melee Weapon Tech II(Spec:Spears)
Bronze Armor Tech II(Spec:Shields)
Civilian Technology:
Surface Farming 0, Surface Ranching II, Subterranean Ranching I, Domestication II, Construction II (Spec: Living Wood), Woodworking III (Spec: Living Wood), Hidework I, Mining I, History I (Ironoak)
Cultural Technology:
Writing II (Alphabet), Instruments II (Spec: Song),
Magical Technology:
Nature Attunement I (Priests), Ingress I (Ironoak), Nature Attunement II (Ironoak, Spec: Plants)
Culture: Council of Clan Elders
-Independent Chiefdoms, Non-Voting Clan Meetings,
-Chief>Priests>Chief’s Family>Other Clan’s Chief>Clan Members>Other Clans
Traits:
-Protective of Nature, Aggressive in Darkness, Territorial,Aligned with Nature, Natural Armor
Misc
- At war with the followers of Zvezda
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New Aryaln
Pantheon:
Harut: +++
Spirits: +
Military Technology:
Bronze Range Weapon Tech II(Spec:Cannons)
Cloth Armor Tech II(Spec:Gambeson)
Civilian Technology:
Sailing III, Construction I, Woodworking I, Masonry 0, Textiles I, Fishing II, Bone/Shell Carving III, Painting II, Literature I (Spec: Poetry), Oration III
Cultural Technology:
Writing III (Complex Alphabet), Instruments II (Spec: Song, Spec: Drums, Spec: Wind Instruments), Art II, Art III (Macabre)
Magical Technology:
Death Attunement I (Priests), Ingress I (Ameretat), Death Attunement II (Ameretat)
Culture: Democratic Monarchy
- Shahdom = Majiles = Magi > Citizens
- Shahdom, Elected Monarch (Life Term), Majiles (Democratic, Legislative), Magi (Priests/Scholars)
Traits:
-Cosmopolitan, Foreign Language Replication, Soul Division, Veritable Size, Natural Armor
Misc
- At war with the followers the Watcher
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The Theocracy
Pantheon:
Watcher: ++++
Military Technology:
Bronze Melee Weapon Tech II(Spec:Swords)
Bronze Armor Tech II(Spec:Chain Mail)
Civilian Technology:
Surface Farming I, Masonry I, Construction I, Carpentry I, Woodwork I,Stonework I, Hidework I, Mining I, Fishing I, History I,
Cultural Technology:
Writing I, Mathematics 0, Instruments 0,
Magical Technology:
Foresight I (The Old King), Magical Sustenance II (The Old King), Stillness I (The Old King)
Culture: Theocracy
The Watcher>The Old King> High Priests> Low Priests> Citizens
Traits:
-Fearful Zealotry, Numerous, Unskilled,
Misc
- At war with the followers of Harut
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The Cult of Kong-Li
Pantheon:
Kong-Li: +++
Torguna: +
Military Technology:
Ranged Weapon Tech II(Spec:Crossbows)
Leather Armor Tech II(Spec: Leather Plate)
Explosive Tech I
Civilian Technology:
Surface Foraging II, Surface Hunting II, Leatherworking III, Construction I, Carpentry I, Woodwork I, Mining I, Fishing I, History I,
Cultural Technology:
Writing II (Alphabet), Mathematics I, Instruments I (Spec: Drums),
Magical Technology:
Blood Alchemy I, Nature Attunement I (Spec: Beasts), Blood Alchemy II (Priests), Foresight (Torguna)
Culture: Council of Elders
Torguna> Elder Priests> Cult Leaders> Cult Followers> Citizens
Traits:
-Apocalypse Cult, Shifting Genetics, Shunned
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The Shagan Empire
Pantheon:
Skullflower: +++
Shaga: +
Military Technology:
Bronze Weapon Tech II(Spec:Maces)
Bronze Armor Tech II(Spec: Plate)
Civilian Technology:
Surface Ranching I, Subterranean Ranching I, Slavery II, Domestication I, Construction I, Stonework I, Masonry I, Mining I, Metallurgy I, Economics II
Cultural Technology:
Writing III (Complex Alphabet), Instruments II (Spec: Song, Spec: String Instruments, Spec: Wind Instruments), Art II,
Magical Technology:
Petrifying Gaze, Dark Power (Shaga)
Culture: Council of Elders
Noble Houses, Minor Aristocrats, Wealthy Citizens, Citizens, Slaves
Traits:
-Luxury as a Sign of Status, Slavers, Expansionist
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The Cult of Azerikof
Pantheon:
Azerikof: ++++
Military Technology:
Bronze Armor Tech II(Spec: Shields)
Civilian Technology:
Surface Foraging III, Construction I, Stonework II, Masonry II, Mining II, Metallurgy I, Metalworking II, Hidework I
Cultural Technology:
Writing I (Pictographs), Instruments II (Spec: Drums),
Magical Technology:
Death Attunement I (Priests), Blood Attunement II (Gorlingo), Ingress I (Gorlingo), Foresight II (Gorlingo), Poison Resistance 0 (Spec: Ingestion)
Culture: Cult
Gorlingo> Cult Officials> Cult Members> Citizens
Traits:
-Can digest inedible objects, Destiny Based on Skin Color and Pattern,
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The Vrinari Collective
Pantheon:
Neurantal: ++++
Military Technology:
Bronze Weapon Tech II(Spec: Swords)
Bronze Armor Tech II(Spec: Shields)
Civilian Technology:
Surface Farming I, Masonry I, Construction I, Carpentry I, Woodwork I,Stonework II, Hidework I, Mining I, Metalworking I,
Cultural Technology:
Writing II (Alphabets), Instruments II (Spec: Drums, Spec: Trumpets), Mathematics I, History I, Literature I
Magical Technology:
Magic Attunement I (Mages), Crafting Bonus I, Fire Attunement (Arten), Magic Attunement II (Arten)
Culture: Craftsmen Guilds
Guild Leaders> Skilled Craftsmen> Acolyte Craftsmen> Craftsmen Apprentices> Citizens
Traits:
-Superior Craftsmanship (Slow), Studious, Multiple Schools of Thought (Spec: Perfection)
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The Peafowling Duality
Pantheon:
Chromaticwing: ++++
Military Technology:
RangedWeapon Tech II(Spec: Short Bows)
Leather Armor Tech II(Spec: Shaped Leather)
Civilian Technology:
Surface Farming III, Subterranean Farming I, Construction I, Stonework I, Leatherwork II, Mining III, Metalworking I, Metallurgy I
Cultural Technology:
Writing I (Pictograms), Instruments II (Spec: Song), Mathematics I,
Magical Technology:
Nature Attunement I, Nature Attunement II (Cowlia), Psychic Powers I (Spec: Mental Domination),
Culture: Communism
The Great Plumage> Workers Union = Druids> Citizens
Traits:
-Mental Domination, Slavers, Pretty Males,
Misc:
- Currently at War with
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The Troonish Refugees
Pantheon:
Acter: ++++
Julius: +
Rexilium: +
Military Technology:
Bronze Weapon Tech II(Spec: Daggers/Machetes)
Cloth Armor Tech II(Spec: Gambeson)
Civilian Technology:
Lunar Farming I, Subterranean Farming I, Construction I, Stonework I, Textiles I, Mining II, Metalworking I, Metallurgy I, Carpentry II, Woodworking I, Masonry I
Cultural Technology:
Writing II (Alphabet), Instruments I (Spec: Song), Mathematics II, Literature II (Spec: Treatise), Oration II, History I
Magical Technology:
Nature Attunement I (Incilatro), Eldritch Attunement ? (Aedens), Artificery I (Mages), Improvement II (Zev), Foresight I (Zev), Cavernsense I (Zev), Potential Intuition I (Zev)
Culture: Democratic Republic
Elected Representatives > Popular Orators> Artificers> Citizens
Traits:
-From the Moon, Divided Subcultures (Factors: Race), Mages are Craftsmen, Public Forums,