Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5

Author Topic: Blood and Sand - House Magnus (Planning II)  (Read 4039 times)

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #15 on: February 06, 2020, 10:17:58 pm »

Plan Gaul United
Buy the Chieftain (Fate Token x2)
Buy the Farmer (Fortune Token)
Buy the Druid (Favor Token)

Refurbish Ludus (Fate Token)
Expand Farm (Fortune Token)

You remember last game with the German bros? Let's buy all of the Gauls.

Edit: Modified to allow a standard gladiator match.

Edit2: Never mind.

Quote from: Votebox
Salt of the Earth (1): Taricus
Gaul United (1): Doomblade
« Last Edit: February 08, 2020, 07:04:35 pm by Doomblade187 »
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #16 on: February 07, 2020, 04:47:20 pm »

I feel like a compromise is needed here, even though it sucks to not have Roman blood in our sides, the Gallic Druid has a better stat array than my precious agility that the Roman Miner will give, however the better Theatrics and Intelligence will make him better to be a plausible mage-type unit?, the Chieftain just has complete trash stats for two tokens, no amount of convincing will make him seem like a reasonable choice.

As I have looked at the new OP on the thread, I really don’t think a second training team will actually be that useful since they don’t really give two bonuses to dice rolls or advantage or anything like that, and that tokens can be future saved for better equipment and maybe this “Custom Equipment.” Maybe we can have the newly trained Doctore be focused on Agility or something, and that’s how we improve them?

Basically Taricus’s Plan but replace the Miner for the Gallic Druid since better stat array and maybe a magic-focus, as well as removing the token spent on a New Training Token to be spent in the future, maybe so we have money to equip our men with equipment better than wooden weapons. Also should we set up a private or public exhibition, I guess we go private unless their is more money generation in a public one?
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #17 on: February 07, 2020, 04:52:03 pm »

My main reason for the chief is simple - I see a two token cost, and weak stays, but a nobleman trait. Therefore, his value lies in that trait, and I highly suspect that we won't get many of these, and he has benefits for the other Gauls.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #18 on: February 07, 2020, 04:54:26 pm »

The druid has a generally worse stat array, and would require us to actually devote tokens to magical equipment, as we aren't going to be able to get magical and nonmagical equipment in the same token action.

And, moreover, we do have that -1 to intelligence training. We should play more to our strengths rather than our weaknesses.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #19 on: February 07, 2020, 05:03:54 pm »

Also we do not know how power levels/magic working is done. Didn’t we go with low setting, like really low? Tar it’s plan I got behind on because those recruits have the best stats so no worries if equipping ( still need to and train.)

Plus more trainers for multiple teams at a time ( when we can afford it) is good too.

I love the Esoteric and out of box/magic/fantasy stuff.

But with the Salt of Earth mentality, in we do not know magic yields and we should have a strong base of actual warriors before dipping into magic.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #20 on: February 07, 2020, 05:19:47 pm »

Also we do not know how power levels/magic working is done. Didn’t we go with low setting, like really low? Tar it’s plan I got behind on because those recruits have the best stats so no worries if equipping ( still need to and train.)

Plus more trainers for multiple teams at a time ( when we can afford it) is good too.

I love the Esoteric and out of box/magic/fantasy stuff.

But with the Salt of Earth mentality, in we do not know magic yields and we should have a strong base of actual warriors before dipping into magic.
Well, we didn't go super low. We have mythological magic, basically. Strong, powerful, unpredictable.

The reason I want to get the druid *now* is because mages are likely to be uncommon in the pool, and we live in a valley nicely set up for mageing. Plus, the farmer and druid are both decent combatants, especially with our +1 str bonus.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Tyrant Leviathan

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #21 on: February 07, 2020, 05:55:09 pm »

That kind of magic requires sacrifices and prayer to fickle Gods. A fools errand there.

Edit: Also in that time period in Europe the biggest boobs in magic met the person in question is a blood relative of a God, statue of God and how much they have a shit about the person.

9 times out of 10 they evil genied requests while laughing in their face about it.
« Last Edit: February 07, 2020, 06:24:39 pm by Tyrant Leviathan »
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #22 on: February 07, 2020, 06:21:02 pm »

I'm in favor of the Chieftain, but I don't really care for the Druid.
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #23 on: February 07, 2020, 06:23:17 pm »

That kind of magic requires sacrifices and prayer to fickle Gods. A fools errand there.
He would likely assist us with the temple of Mars, which is our big thing. :)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #24 on: February 07, 2020, 10:50:25 pm »

Except he's not a faithful of mars, which would basically undermine that. I mean seriously we'd be better of spending the token trying to get the druid on repairing and renovating the temple in that case.

At the end of the day, we need gladiators first. Save the story buys for later, okay?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #25 on: February 08, 2020, 05:16:37 pm »

Except he's not a faithful of mars, which would basically undermine that. I mean seriously we'd be better of spending the token trying to get the druid on repairing and renovating the temple in that case.

At the end of the day, we need gladiators first. Save the story buys for later, okay?
If we save the story buys for later, we'll never get to them. I've been down that road before.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #26 on: February 08, 2020, 05:25:59 pm »

I must point out that both plans are currently invalid, as we

Quote
need to leave with at least one [token] to set up a match, two if you want the option to set up your own exhibition.

And whilst I'm favouring Gaul United, I'd also like to run an exhibition match, so we'd literally be buying just the Gladiators.

I'm also assuming the Chieftain's Broken trait means he will be a perfect slave because his will is crushed, rather than him being physically incapable.  As Gladiator morale and loyalty are things we have to worry about in this game, it may be useful to grab those who will be easy to handle.
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #27 on: February 08, 2020, 06:01:50 pm »

Nope, that refers to gladiators, though I can see how the sentence could be misread.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #28 on: February 08, 2020, 08:57:18 pm »

Well, morale and loyalty aren't going to be too much of an issue, in the early game at least. But with that in mind, that might mean the druid is a bad buy.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Blood and Sand - House Magnus (Action I)
« Reply #29 on: February 08, 2020, 09:24:16 pm »

Taricus has revised the plan to allow for a match between the two gladiators, and cut out the questionably power level wise of what an additional training team does.

Quote from: Votebox
Salt of the Earth (2): Taricus, SC777
Gaul United (1): Doomblade
Logged
Pages: 1 [2] 3 4 5