I've been having loads of fun so far. Ran into a few hiccups as I didn't know what was important; ended up using valuable human bone to make stuff, instead of saving it for skeletons, etc. No crashes either on creating skeletons (4 so far).
For the reactions that can make do with animal souls instead of civilized souls, it would be nice to have a separate reaction; right now, pretty much every thing using bones and souls has to be managed by complicated stockpile-linking to make sure you don't accidentally waste the important stuff on some meaningless craft elsewhere. It's a bit high on the micro-management side. I wonder if there's a better way to handle those special ressources, putting them in another category? Though it would be weird then not being able to use say human bone for anything BUT skeletons. Not sure. Still setting up stockpile links for now
I'd like some more information on a couple of things.
Prisoners: At what age do babies of the various races become adults?
Pets: A general description in what the pets are used for would be neat. What can be trained for war? Sheared? Milked? Lays eggs?
Summons: Imps seem very weak and yet quite demanding when it comes to ressources; clothes among other things. Ghouls fare a bit better on that front. Skeletons are obviously amazing as they don't eat (or I haven't caught them doing it
). A description about it would be neat! Also, any difference between say human, dwarf, elf or kobold skeleton? Can I expect the kobold to haul stuff at half the speed, humans to be the best fighters, etc?
Basically, I really love your guides that accompany Masterwork, and give some more insight into _why_ I would want a particular thing. Right now I know I can get the things, but I'm not making informed decisions at all
It's been very fun though! I _really_ love the summoning of the aether materials, though I'm not a huge fan of the "glowing" (it seems to pick a random sprite among a number of variations when you move the camera, to simulate the glow. I find it a bit jarring personally; though not hugely offensive either!).
I haven't yet delved into any of the advanced stuff; magic, turning into a vampire, necromancers and whatnot. Or even gargoyles for that matter. But it's been super fun so far. My tower is nice and round, and 12 levels high. Overlord has the top floor for himself. The floors below that are split in two and go to other nobles. Then the floors below that split in 4 and go to regular warlocks. Below that, the altars and stuff. And some workshops of various sorts that warlocks use. Below ground, the tower shape extends, but dug and smoothed, with the workshops where no warlock is meant to go. Stuff is hauled by non-warlocks between the tower and the underground. Only exception is on the first floor below surface where I hold prisoners and do farming. (Though I'm thinking I'll have that work go to skeletons as soon as I get more!).
Building the tower is great fun with aether blocks!
REQUEST: Please do something about the aether doors. I'm making a nice violet tower of doom, but the doors are dull and grey. I'd like them to have some color too!
Cheers, and thanks for the mod meph. I feel like it will hold me over until the next DF release quite nicely, and probably even beyond that!
Special note: I do enjoy that feeling of "vanilla" with a different playable race, instead of full fledged masterwork, too. It feels quite different, less chaotic and very focused on the traditional DF experience. I fully expect and look forward to Warlock Tower to be integrated into masterwork at some point, though I'd urge you to keep a vanilla-warlock-tower version around too. It's soooo good!
Anyway, how's your trip going, and how long will you be travelling the world this time? Please be careful in what you're doing; climbing mountains and stuff, that sounds dangerous to a simple human like me. Though perhaps you're more dwarven than I am!