Examine some of the shrines in more detail, then head into the cloister
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You head over to the shrines to have a look. The first one You look at has a small bust of a Kobold and an alter with several dice of differing designs and styles, and a few coins, beads, small shards of crystal, and what looks like a piece of broken pottery with bright green patterns shining in what little sun makes it between the gathering, looming clouds. A small placque underneath names this figure as Goramorniss, a local gambler so famed for His luck that as He approached His deathbed He was forbidden from gambling by most in the City for fear of Him bankruptcy. His spheres include luck, gambling, games, etc. and He acts as a local patron of Gamblers.
You move through a few, before coming to a statue of a tall, heavily armed Woman, with a few flowers and coins scattered around the Statue’s plinth, on which is written (in several different languages this time) a story of a Woman named Áine, who supposedly created the organization known today as the Lentish People’s Constabulary, and acted as its Chief inspector up until Her death at the hands of an invading swarm of Pit Beasts shortly before the modern kite system was set up.
The last one is a statue of a Human with long tendrils growing from his body, which seems to be dissolving. One hand is just over his chin, holding up a beautiful mask behind which His face, just about visible, is covered in tumors, scars, extra eyeballs, and free-flowing blood. The whole thing has been vividly and colourfully painted, by someone Who probably needs to see some help, bringing it to life in a unique way that makes You feel only slightly sick. There’s no inscription, though there’s a few coins and beads left below it, and a few flowers too.
You head into the cloister. The courtyard at the centre of the cloister has a massive, ancient oak tree planted in it, and a sickle has been carved into it. At the far side of the Cloister is a doorway leading to a long hall, the gable end of the roof overshadowing you with a stained glass window of a fish in blue and red and white providing a nice centrepiece. To the left is a smaller doorway into a smaller hall, the gables ending at each end of the Cloister. To the right, however, is a large circular building with a peaked grey roof, the higher parts upheld by flying butresses, with weathered statues in between. Everything here is weathered and beaten. The rooftops that you can see are often missing tiles, moss grows freely on most surfaces, and cracks in the masonry stand out. The buttresses look ready to come crashing down at any moment. From the pair of huge wooden doors, braced with rusting metal, comes an old woman. The old woman you saw before was youthful compared to the primeval matriarch slowly coming towards You, bent over beneath a long cloak and hood. As she notices you standing there, she looks up and speaks. Her voice is gravelly and deep, but still confident in its own ability after who knows how many years of use.
‘Do you need anything... Lass?’
Cloth bag
Metal knife
Kight metal pot
Metal lantern
Firelighter
Fistful of root vegetables: (x1.8 )
Waterskin: Mouthful of water (x10)
Smaller bag: Fistful of flour (x4)
Salt box: Pinch of salt (x?)
Bedroll
Plate
Half-penny of Silver (x1)
Key to a bedroom at the Brass Lantern (x1)
Dancing method
Minor Telekenesis
Healing