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Author Topic: Menu Text Obscured By Tileset?  (Read 584 times)

BelligerentlyLiterate

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Menu Text Obscured By Tileset?
« on: December 27, 2019, 09:41:32 pm »

So I've installed a new tileset I like (_Meph_32x32; nice work Meph) and I like the way it looks but for some reason when I boot up the menu is printed not in text, but in the tiles used for in-game graphics. I switched to this set a while ago, and I remember somehow getting it to work, but I recently deleted all my region files to start a new game and now the menu is just unreadable.

I feel like I've futzed with every setting in init.txt, and nothing changes (for the better, at least). Can anyone help?
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Shonai_Dweller

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Re: Menu Text Obscured By Tileset?
« Reply #1 on: December 27, 2019, 10:00:16 pm »

Is TWBT turned on?
That allows setting separate tilesets for text and graphics. Needed for most graphical tilesets, otherwise your text is replaced by graphics (presumably as you're seeing right now).
« Last Edit: December 27, 2019, 10:02:04 pm by Shonai_Dweller »
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BelligerentlyLiterate

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Re: Menu Text Obscured By Tileset?
« Reply #2 on: December 27, 2019, 10:21:24 pm »

Yes, but it doesn't seem to do anything. I tried all the other display modes and they did some weird stuff but nothing cleared it up.
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Shonai_Dweller

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Re: Menu Text Obscured By Tileset?
« Reply #3 on: December 28, 2019, 05:17:35 pm »

Best post in Meph's thread. He'll notice new posts there quicker than here. I believe he has his own launcher which would set everything up for you automatically if you can't figure it out.
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