Ohtan Auth, Brigadier of the Cataphract Corps
Offensive General
A former CAP member from the nation of Mairan that used small numbers of well-equipped forces to devastating effect, Auth is highly experienced in the field of asymmetric/special forces type warfare, shock tactics, and the use of the expensive elements of a military to maximum effect. Elite units using unusual, even custom, equipment and trained to the highest possible level are the preferred troops of the Brigadier. Admittedly, the experiences of the previous war and colonial peacekeeping service have somewhat tainted his views on warfare, leaving him without the ability to deploy conventional, plentiful forces in maximally effective ways. Peacekeeping often required the...deft touch of special forces, rather than the deployment of full armies.
Historically, Mairan was a nation of plentiful heavy cavalry and what we would nowadays call men-at-arms; heavily armored and highly trained professional warriors. Their CAP levy was initially composed of these soldiers, fighting mounted and labelled cataphracts, hence the title. Their rank-and-file tended to be made of poorly trained mass levies, and Auth's skills reflect those historical biases.
During the peace with Askia, Etroa thankfully had good reason to keep it’s military sharp with it’s Colonial And Protectorate forces. The multicultural elite units produced by the levy from Etroa’s protectorates were just as elite in the modern day as they were at their invention, serving as the primary enforcers of colonial rule and fighting against any potential rebels. This leads to many among their numbers coming to high rank, and in some cases being transferred to the more general Etroan armed forces.
Ohtan Auth is one of those soldiers. He made a name for himself in the CAP forces right out of officer training, his family one with a history of military service extending back to Mairan’s independence (his father, Ohtan Senior, served with high distinction in the second Operation Eclipse). His training, and his nation’s culture, focused on small but highly effective elite forces, lining up smoothly with the requirements of the job. Under his direction, many insurrections were crushed without mercy.
It’s been about a year since he was moved to the general army, and he’s still adjusting to the command of the regular infantry, and originally ran into some issues on account of the differing cultures of Etroa and Mairan - but his grasp of elite units is as strong as ever, and as the threat of renewed war with Askia grows, those that once would have preferred a proper Etroan commander are quietly glad that they’ve appointed someone with true combat experience.
Commander: Ohtan AuthType: Offensive
Passive: Cataphract Corps: Brigadier Auth, as befits his heritage, knows how to make his more effective but less common units hit the hardest; under his command, a front will see more effective deployment of elite units.
Strategies:
(O) Hammer and Anvil: In the modern day, positioning is almost more important than strength; if there’s a line of infantry, it must be broken and not bypassed unless you want enemy guns at your back; and while the enemy is tied up with the foot sloggers, the mobile units can strike. Auth waits for his enemy to make a push against his lines, and then swings the mobile units around in a flanking attack, hitting them hard just as they extend to hit the main infantry. This tactic is most effective when the enemy is attacking the same front, but can lead to significant casualties among the rank and file.
(O) Spearhead: Whether the enemy stretches their forces thin defending the whole line, or focuses on vital strongpoints, there is always going to be somewhere that is weaker than the rest - and like a dagger sliding between iron plates and into the heart, Auth directs his forces to that weak point, with the elite units at the head.
(D) We Have Reserves: Brigadier Auth has a cultural… some say disregard, some say realistic understanding, depending on their thoughts on the matter, for the role of your common infantryman. They are there for their numbers, not their skills: when it comes to jobs for which they are more useful than the elites, he tends to take the tact of “throw more men at it”; a front Ohtan is told to defend can often turn into a blood bath for both sides.
Liantėlśma Trench Crawler
Trench Warfare. It's the reality of modern warfare. While our engineer corps ability to rapidly fortify ground gives us a distinct advantage in this regard; when it comes time to actually storm the enemy lines... The losses can rapidly pileup into the realm of unacceptable. So of course, the greatest minds in Etroa have managed to construct a solution.
The Liantėlśma was inspired by a children's toy, when all things are said and done; it's spiderlike legs being seen as an advantage over wheels when it comes to crossing crater and trench covered terrain. Said legs possess a piledriver-like pneumatic apparatus; allowing them to extend and allow the vehicle a lofty vantage point on more sturdy terrain, but more importantly it allows its snowshoe clad feet to drive softer terrain a few meters into the ground; allowing it to perch on more stable ground deep below, or at least compact said ground into a more stable state. Said ability to retract and extend should allow it to also handle suddenly stepping into a sudden drop; like that of a trench.
The body of the craft is quite simple and a stark contrast to its clockwork legs, being very boxlike. There's a few machinegun ports to the front, one on either side, and there's even a ventral 'turret' pod for yet another; this pod serves as the primary entry hatch. The legs, and most of the clockwork for their operation lie within the top sections of the vehicle, with grates to avoid snagging of the crew. Also occupying the majority of the back; and responsible for keeping the monstrously large clockwork powered, is a small SCTA-style steam engine. The craft is also covered in enough steel so as to render it proof against machine guns; it's primary job is to walk across the no-mans land and force the enemy out of their trenches, after all.
Overall, it's step, piledrive, step with other leg set, retract legs, step gait isn't expected to be the fastest on softer ground; but between that and its armor, it should get it to its destination reliably in spite of the horrors of No-Man's Land; and if the Timekeeper couldn't bestow clock-based PTSD upon the enemy, the ticking of the Liantėlśma as it towers over their trenches spewing machinegun fire will.
Difficulty: Hard (-1)
Roll: 3+3-1 = 5 (Below Average)
While it may have been a comparatively peaceful age for Etroa, it was anything but for much of the world. The Yuzuan Federation has constantly been besieged by the other, smaller states that split from the Empire; Ofal and Icona have had minor skirmishes that never grew large enough to bring in either of their allies, and other nations have had similar conflicts. One of the most consistent notes by military observers is that, when nations are at rough technological parity and the environment is not conducive to flanking maneuvers, the defender has the advantage; between machine gun emplacements and dramatic artillery barrages, an attack is frequently a meat grinder.
When the inventor of the Liantėlśma was a child, he had two kinds of toys he loved the most: little model soldiers, and similarly little but scaled up animals and insects. He frequently played with both at once, imagining men shooting at and running screaming from comparatively massive spiders, dogs, and other creatures who were arbitrarily resistant to bullets. The inventor was a troubled child, but in his adult and mostly stabilized life he took inspiration from that troubled imagination of his youth; some kind of armed unit that is resistant to enemy weaponry could potentially be able to, if not break these pseudo-sieges on their own, help weaken the line and take pressure off the infantry.
The Liantėlśma, sometimes called the ‘Liant’ by our allies who have less refined written and spoken languages, does this job… adequately. Not great, but pretty well. It definitely has sufficient armor that most machine gun fire will fail to penetrate, and it has enough machine guns of it’s own to make sure the enemy keep their heads down [Note: It will be considered to have whichever option you choose for your Machine Gun during the strategy phase]. When stationary and in effective range of it’s guns, it can be very effective at it’s job, spraying bullets like a lead sprinkler. While slow, it’s motion is rather reliable, with it’s legs having enough power to avoid getting stuck in the ground most of the time.
It is not, however, without issue; while it can provide a stable firing platform when stationary, it is difficult for soldiers to keep their aim while it’s in motion as the metal beast bobs up and down in it’s step. As well, due to it’s slowness, it will generally need to be deployed ahead of the infantry, broadcasting the intent to assault well ahead of time - not that this has much effect with preliminary bombardments saying just as much. Thirdly, it’s vulnerable at close range; while the firing ports are small enough that it would be near impossible to hit them precisely at a range, if the enemy gets close enough without being turned into Iconan cheese, it’s theoretically possible to get a grenade through one of those, or through the ventilation or the entrance hatch.
Overall, while extremely costly for our current production (we expect that we should be able to produce more than test models by the time a war breaks out), our commanders believe that Liantėlśma trench crawlers offer a convincing proof of concept towards the use of armored vehicles in warfare; it has it's flaws, but it is only the beginning. The Liantėlśma Trench Crawler costs
4 Ore, 3 Sunseeds, and 3 Skytears, making it a
National Effort with a 6-resource deficit and
Complex.
[For those of you prone to panic on account of initial cost that means ‘you’ll probably get it to VE in the turn 1 strategy phase']
---
It is now the
Final Preliminary Phase.
This turn, you will have two responsibilities: One is to
design a uniform for your soldiers. This is mostly cosmetic and for helping my descriptions; don't bother trying to minmax it.
The second, significantly more impactful thing is that you must
choose your armory. Pick one from each category.
Designs
Tamin Orodruin: The Tamin Orodruin caldera, while it’s status as the center of the world is debated, is the cradle of metalworking - it’s resources and the easy access to heat helped Etroans develop the trade early, and they have improved on it in the time since.
Sunshard Spears: Bronze spears tipped with sharpened sunseeds, a weapon combining two unique factors of Etroa. It causes heavy burns where it pierces - and while it cauterizes the wounds such that bleeding out isn’t a worry, the pain can often be incapacitating all the same.
-Maclimire Craftswords: Before they can take an apprenticeship, an Etroan blacksmith must first craft a Maclimire to be recognized as a master. The swords are much like their cousins, the sunshard spears, in how they use sunseeds to turn already bad wounds into lethal stabs, although a bit better in close range.
-Timekeeper Clockwork Marksman Rifle: The Timekeeper is a clockwork rifle of high craftsmanship, ticking along. Hand-crafted, it was rare but of impeccable quality and accuracy.
Etroan Water Purifiers: Devices used in the ritualistic cleansing of water. Effective at making water safe to drink, although used primarily for ritual rather than day to day use.
Lunguma, The Heavy Hand: A bronze apparatus worn on the arm and part of the body. Using the power of fairly high pressure and steam created by sunseeds and water, it drives a bronze piston with speed into whatever is in front of it. While too unwieldy for combat use despite the attempts of several youths, it allows combat engineers to rapidly build defenses given a couple hours.
-The Angamolen of Damrod: A large ironworks created by the great smith Damrod after his invention of the Heavy Hand. Using similar technology, the forge would later be an example for others to follow, making it easier to forge large amounts of metal into usable shape.
Sunic Cartridges: Special ammunition for Etroan musketmen, using Sunic Lead. While it doesn’t pierce as well as traditional ammunition, it easily ignites on impact.
-Sunic Cannonballs: Sunic lead cannonballs, with a bit more lead and a bit less sunseed in the formula to avoid premature detonation, lending an incendiary exponent to Etroan naval and ground cannons.
-Colonial and Protectorate Forces: Cavalry equipped with sunic lead blunderbuss-pistols, serving as fast attack forces capable of shredding infantry formations from outside of bayonet or pike range.
Skytear Galleons: Huge cargo ships with skytear-infused support beams. Incredibly difficult to actually sink due to the use of skytears and sunseeds to reduce density and lighten it as it takes on water.
-Anor-class Armored Cruiser: Heavily armored and armed cruisers using sunic cannons for incendiary attack as well as eld-infused steel to give it a surprisingly light weight and ability to stay afloat as long as it has more hull integrity than Iconan cheese.
E.R.S. Eclipse: A massive floating castle created to repel the invading Yuzuan Empire and enable a counterinvasion. Made of super-pykrete and Olszewskium, the frozen fortress makes up for it’s nature as a single vessel and it’s incredibly slow speed with sheer volume of fire and durability.
SCTA: The Self-Contained Turbine Apparatus is a highly efficient, easy to scale up or down and quite easy to miniaturize, steam engine. It carried the industrial revolution on it’s back, powering many factories and inventions both military and civilian.
Resources and Interactions
Sunseeds: Iridescent stones resembling opals, with fantastical properties focused around heat. Not much is known about it, but it surely has potential.
-When making contact with water, it rapidly heats up.
-When mixed with lead, it creates Sunic Lead, which is pyrophoric, igniting in the air and setting fire to targets hit with it.
-When used in alloyed steel along with zinc and chromium, sunseeds create Olszewskium, which cools water instead of heating it.
Skytears: A pitch black stone, with fantastical properties focused around density.
-It changes density in response to temperature, with higher temperatures reducing density.
Infantry
HG-16 Pistol: With the rapid rearmament of Etroa, our engineers simply didn’t feel like putting time into making a pistol of their own, deciding they had better uses for the resources. Instead, they’ve acquired military surplus pistols from the Yuzuan Federation. 10 bullet magazines, reasonable stopping power, pretty solid as far as sidearms go. 1 Ore. [Cheap]
Land Vehicles
Liantėlśma Trench Crawler: A bulky armored walking vehicle bristling with machine guns. While slow, and vulnerable if an enemy manages to get close enough to lob an explosive in, it is still an effective anti-infantry weapon and a stepping stone to greater things. 4 Ore, 3 Sunseeds, and 3 Skytears. [National Effort] [Complex]
Components
SCTA: The Self-Contained Turbine Apparatus is a highly efficient, easy to scale up or down and quite easy to miniaturize, steam engine. It carried the industrial revolution on it’s back, powering many factories and inventions both military and civilian.
Sunic Shells/Bullets: Some weapons use Sunic Lead ammunition, a material that catches fire in the air, allowing for simple to make incendiaries.
Resources
Sunseeds: Iridescent stones resembling opals, with fantastical properties focused around heat. Not much is known about it, but it surely has potential.
-When making contact with water, it rapidly heats up.
-When mixed with lead, it creates Sunic Lead, which is pyrophoric, igniting in the air and setting fire to targets hit with it.
-When used in alloyed steel along with zinc and chromium, sunseeds create Olszewskium, which cools water instead of heating it.
Skytears: A pitch black stone, with fantastical properties focused around density.
-It changes density in response to temperature, with higher temperatures reducing density.
Ohtan Auth
Type: Offensive
Passive: Cataphract Corps: Brigadier Auth, as befits his heritage, knows how to make his more effective but less common units hit the hardest; under his command, a front will see more effective deployment of elite units.
Strategies:
(O) Hammer and Anvil: In the modern day, positioning is almost more important than strength; if there’s a line of infantry, it must be broken and not bypassed unless you want enemy guns at your back; and while the enemy is tied up with the foot sloggers, the mobile units can strike. Auth waits for his enemy to make a push against his lines, and then swings the mobile units around in a flanking attack, hitting them hard just as they extend to hit the main infantry. This tactic is most effective when the enemy is attacking the same front, but can lead to significant casualties among the rank and file.
(O) Spearhead: Whether the enemy stretches their forces thin defending the whole line, or focuses on vital strongpoints, there is always going to be somewhere that is weaker than the rest - and like a dagger sliding between iron plates and into the heart, Auth directs his forces to that weak point, with the elite units at the head.
(D) We Have Reserves: Brigadier Auth has a cultural… some say disregard, some say realistic understanding, depending on their thoughts on the matter, for the role of your common infantryman. Namely: when it comes to jobs for which they are more useful than the elites, he tends to take the tact of “throw more men at it”; a front Ohtan is told to defend can often turn into a blood bath for both sides.
---Armory Choices---
InfantrySunic Rifle: A moderate weight, large caliber bolt-action rifle that can fire to a range of around six hundred meters. While fairly mundane in most respects, in terms of ammunition it makes use of the unique ‘Sunic Lead’ rounds, which ignite in the air and can set fire to a target they hit. Some are fitted with scopes. It uses fairly hefty bullets as well for impressive stopping power. It’s reliable in the extreme, able to fire in nearly any condition short of being physically broken apart. 1 Ore, 2 Sunseeds. [Cheap]
Skytear Carbine: A lightweight rifle that trades some range and the size of the bullet for being significantly less bulky than your average primary weapon. Using skytear-forged metal, it is lightweight and easy to use at close range. It has an effective range of around 400 meters, with longer shots possible with solid aim. It’s an experiment in semi-automatic fire, similar to the clockwork rifles but in more frequent use, which allows for good fire rate of its ten round magazine. To mitigate the expense in sunseeds, Sunic Bullets are rationed so that each soldier has two clips of them.
1 Ore, 1 Skytears, 1 Sunseeds [Cheap][Complex]
Skytear Machine Gun: A weapon of joint Eldean and Etroan design, built using Skytears so that it might keep a supernatural low density and weight while on the move. While it would be difficult to heat the weapon itself, the carrying case uses a SCTA-2 engine to fill the case with hot steam, reducing the weight of the gun. It is served by two men, one to carry the gun and fire once set up on its bipod mount and another to carry ammo belts and feed them into the gun. In fortifications there is sometimes a third man assigned to a machine gun section as a backup gunner or ammo runner, and if needed on the move it can be operated by a single man with breaks in the fire to load the ammo belts. It is fed via 40 round ammo belts, able maintaining a consistent rate of fire up until the barrel gets overheated or the loader runs out of ammunition. 3 Skytears, 4 Ore. [Very Expensive] Complex
Incendiary Rotary Gun: A heavy crew-served rotary gun making extensive use of sunseeds. It uses exclusively Sunic rounds for a fiery hail of bullets. The eight barrels rotate automatically as the gun is fired, reducing the risk of any individual barrel melting from the extensive usage of sunic ammunition, allowing a sustained fire rate of 750 rounds per minute given the ammunition feed to maintain it. Another feature to reduce the risk of sunic rounds melting the barrels, especially when in fortified positions, is the use of an Olszewskium water cooling system to keep the barrels at manageable temperatures, although enough sustained fire can overwhelm the system. 4 Sunseeds, 5 Ore [Very Expensive]
Clockwork Snipers: The precision of infantry weapons is greater than it’s ever been, to the point that range is sometimes limited more by the user’s sight than by the precision of the weapon. The modernized V2 Timekeeper is a marksman rifle constructed to the highest quality, each one hand made; while they will never be cheap, they will always be quite effective at their jobs. The highest scoring marksmen out of training are presented with the V2 Timekeepers, with their precise clockwork action and scopes, allowing the men to serve as unparalleled snipers. 5 Ore, 4 Sunseeds. [Very Expensive] [Note: Cannot be reduced to Cheap]
The Steel Body: Etroan industry has seen the use of man-portable heavy machinery for a long time. The Steel Body is a man portable fortification kit. Etroan combat engineers equip the large metal suits, lightened through the use of Skytears and powered by steam, as they carry out their work, rapidly setting up fortifications. In addition to the metal stakes for which it was originally used, an assortment of other tools are included and can be swapped by the engineer’s accompanying assistant; a spade for digging trenches, cutters for dealing with wire, and more. 3 Ore, 3 Sunseeds, 3 Skytears. [Very Expensive] [Complex]
Support:
Pyro Artillery:
Sometimes you just want to watch the world burn, you know? That was the thought process behind the Pyro Artillery, which is built to do just that. While somewhat slow firing, it fires large Sunic Lead explosives to a range of 8km. They are set to detonate shortly before impact, sending shrapnel and waves of burning heat down to anyone unfortunate enough to be in the way. 4 Ore, 5 Sunseeds [Very Expensive] [Complex]
Mobile Artillery:
What do you do when you can make artillery out of a material just as durable but half as heavy? Well, you make it move. The mobile artillery is, in essence, a big cannon bolted to a cargo bed, with a team of trucks hitched to it and driving it around. It has the modest range of 6km, which is hardly ideal, but the not insignificant advantage that it’s mobility allows it to avoid counter-artillery fire, operating with minimal impediment even when outranged by the enemy artillery. 3 Ore. 4 Skytears [Very Expensive][Complex]
Armored Train:
The SCTA allowed for mechanization on an unprecedented scale. It allows for a lot of power in a small space, and further improvements have only gone further and further. A grand demonstration of this principal is in the Etroan Armored Train. It’s exactly what it sounds like; a heavy train deployed to the rail lines criss-crossing the continent, both bringing troops to the front and bringing heavy artillery to the front. Bristling with machine guns and cannons that wouldn’t be out of place on a ship, it’s a potent defensive tool, although it’s not very useful on the offense, due to the ability of enemies to cut rail lines. 7 Ore, 4 Sunseeds, 2 Skytears. [National Effort] [Complex]
Dragoons:
Horses have largely been fazed out of front line duty on account of… let’s call it an acute weakness to lead poisoning. Not totally, as they still have use in logistics until motor vehicles become cheaper, but their time in combat roles is largely over. Their replacement is mobile troops mounted on motorcycles. Descended from the CAP forces, the Etroan Dragoons serve as scouts and mobile offensive troops. With their motorcycles they can cover a lot of ground, and often times get in position before an enemy attack to flank. 4 Ore, 3 Sunseeds, 1 Skytears. [Very Expensive] [Complex].
Naval
E.R.S. Eclipse: Why fix what isn’t broken? The Eclipse is still a wonder of a warship, especially after it’s recent refit with modern cannons and reinforcement of it’s pykrete. As it always has been, it’s a giant star-shaped pykrete castle of a flagship, capable of carrying huge numbers of men and material. Each point of the star is heavily armed and armored, and it’s engines are huge enough to keep the thing moving at a slow, but usable pace. The Eclipse is unique in that it is a [National Effort] that cannot be reduced in cost, but will be periodically refitted with new developments.
Pykrete Battleships: While the Eclipse was decommissioned during the long peace, the lessons learned from it’s design were incorporated in future designs. Like the Eclipse, the Pykrete Battleships are made of a super-pykrete kept cool by Olszewskium. In many ways, they are simply smaller and faster versions of the Eclipse - they keep the castle-like citadel in the center of a star, although that star is only five points and notably smaller than the Eclipse. Each point bears a two-gun 350mm turret and an array of 150mm secondary guns, plus a pair of 300mm turrets on the central platform. They are dreadfully slow by most standards, although still faster than the Eclipse - they are slow, durable behemoths. While we only have one for now, we believe that unlike the Eclipse this can later be produced in greater numbers once we’ve got our military production in order. 5 Ore, 5 Sunseeds, 3 Skytears. [National Effort] [Complex]
Hunter-killer: When you can make armor have less density, and by extension lighter, you’ve got two fun options: More armor for the same weight, or the same armor for less weight. The Hunter-Killer decided to take option two, and is the fastest class of warship in the Etroan fleet. They can zip around the battlefield at a blistering 37 knots due to it’s armor, equivalent to a standard destroyer, being lighter than it’s thickness implies. It is armed with 120mm sunic cannons, capable of setting enemy ships alight, as well as the standard skytear reinforcement, which makes hull integrity less of a necessity and more of a suggestion. 2 Skytears, 3 Ore, 3 Sunseeds. Expensive. [Complex]
Anarion Class Cruiser: Like the Anor-class before it, the Anarion Class is the sort of vessel that only Etroa could have created. Using extensive amounts of Skytears, with sunstone heating systems, it’s armor is lighter than contemporaries; while the Hunter-Killer uses this property to make it lighter for it’s average armor for the class, the Anarion uses that to allow it to pack more armor into the weight. It’s armament includes two double-barrel 170mm turrets and several 110mm secondaries, and it can move at decent 23 knot clip. It also has the traditional Skytear reinforcements, making it extremely difficult to sink even if it’s armor is pierced. 4 Skytears, 3 Ore. [Very Expensive] [Complex]
MiscThe Grand Forge: Etroa values craftsmanship, even in the age of mass production. Even the lowly service rifle is manufactured to high quality. Etroan weapons are significantly more reliable than their counterparts because of this, regardless of conditions; drop an Etroan gun off a high cliff into a pool of mud, freeze it over, then thaw it out, and odds are good that you’ll still be able to fire it like it’s fresh off the lines. Whether in the mud and blood of the trenches, the Askian deserts, or the Etroan geyser fields, soldiers can be confident their equipment will work.
Rapid Fortification: Etroa has been able to build better and faster than any empire in history, and this shines in their doctrine. Any new position is quickly fortified, as if it were a line held for months by any other power; to attack an Etroan position is always to attack a fortified one. This manifests in an ability to rapidly fortify newly gained ground, reducing the odds of a quick counterattack and allowing defensive designs to be put to use more rapidly.
Icona:
A long-time ally of Etroa. Formerly a protectorate, they became independent during the Yuzuan War - Etroa had no time to spend policing it’s territories that weren’t directly under threat and saw fit to cut it loose before independent elements could revolt - but remain a steadfast ally in the face of Askian aggression. They are known for the ferocity of their soldiers and commitment to the battle; while you send Etroans to hold a position, it’s Iconans you call to take it in the first place.
They have a special resource called Hanon Water, a liquid from high in their mountains that seems to have taken some strange properties revolving around [Potential Energy]; the extent of it’s use remains to be seen, but the modern Iconan Berserkers make use of it extensively. During the days before combat, they are slow and sluggish, always tired, unable to do all but the simplest tasks. But when combat comes, and they drink from their glowing flasks, they come alive. They become fierce warriors charging the enemy lines with superhuman strength and speed, and are particularly vicious if they enter melee. They operate as [Expensive], and as [Allied Auxillaries] can only be placed on one front.
Jasny Kingdom:
A kingdom to Etroa’s west. Known for a dedication to experimentation and exploration, the Jasny Kingdom has made many advances through history. While they had some initial conflicts with Etroa (no, they do not want to be a vassal ‘protectorate’, thanks for offering), their economic ties later in time, and the good PR from the inventor of the pykrete warship’s admiration of them, have made them firm allies. They have access to the unique resource Gwiezdny Ore, a strange material that glows in the dark in it’s innate form, and seems to manipulate Light.
At the start of the conflict, they offer to send in some of their famed Nightcloak Raider units. The cloaks from which they take their name are studded with pins made of the Gwiezdny Ore; while the secrets of how remain a mystery, when deployed to combat the Raiders are able to use these to become difficult to see; light seems to break apart as it touches them, blurring and distorting their bodies to the observer’s eye, making them very effective at sneaking across a battlefield as unseen scouts, or at raiding enemy trenches for prisoners or to prepare an assault. They operate as Expensive, but as a Allied Auxillary they can only be deployed on one front at any given time.