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Author Topic: Commander Arms Race: Etroan R&D (Preliminary Turn 5 - Final Phase)  (Read 20810 times)

Shadowclaw777

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #45 on: December 28, 2019, 03:10:56 pm »

Quote from: The Complete Votebox
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans 
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (3) Madman, Jilladilla, SC777

Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (1) Vostok
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (4) The Ensorceler, Madman, Jilladilla, SC777
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Vostok

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #46 on: December 28, 2019, 03:44:58 pm »

Quote from: The Complete Votebox
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans 
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (4) Madman, Jilladilla, SC777, Vostok

Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: ()
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (5) The Ensorceler, Madman, Jilladilla, SC777, Vostok
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #47 on: December 28, 2019, 05:15:24 pm »

Quote from: The Complete Votebox
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans 
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: ()
Tamin Orodruin: (5) Madman, Jilladilla, SC777, Vostok, TricMagic

Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: ()
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater,
Sunseeds Redux + Sunshard Spears: (6) The Ensorceler, Madman, Jilladilla, SC777, Vostok, TricMagic
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Twinwolf

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #48 on: December 30, 2019, 04:40:02 pm »

Quote
Tamin Orodruin
Etroa, as has long been known, is in the shape of a very large bowl. Travel towards the capital and you travel steadily, though very gently, downwards. We live, of course, at the center of the world, and in the very center of our territory is the true center of the world. Down one travels, to the place at the center of the world, to the very forge of Aule, where rock flows like water in streams from a bubbling caldera and the air is often poisonous.

Here, we first discovered that certain rocks could melt into materials that didn't behave like rock, and began our long history of using metal tools. Long before others knew how, we were using tools that did not shatter, tools that could be used even against hardwood, tools that could be made into weapons that would last for more than a few strokes before losing their edge and shattering.

Our culture rose around the great Forge, and we rose with the growth of a metal industry focused around the heat of the mountain of fire and the advantage of metal tools

----
Difficulty: Hard
Rolls: 5 + 6 - 1 = 10 (Superior)

The core of Etroa is Tamin Orodruin, a dormant volcanic caldera of massive proportions. Modern scientists believe that it may well have been the source of a significant portion of the land on which Etroa and it’s neighbors sit. For the most part, Etroa is a temperate land of forests and springs. But at the center of the caldera are streams of lava and toxic gas, lethal to any foolish enough to venture lower.

When the gods created the world, the ancient Etroan shamans said, they began at Tamin Orodruin. The fires of creation flowed underground, and from a good vantage on a clear day, one could see through the poisonous mist to the Aule Forge, still molten hot from the day that the gods completed their greatest work, believing the the heat and gas were the gods’ way of protecting their forge. The disparate Etroan tribes were united in their reverence of this place.

It is unclear how the first smiths of Etroa discovered the ways of metal production, but it is well known that they did so quite early compared to the rest of the world. Some claim the gods gave the First Smith a divine inspiration, from which he started the craft. Others posit it was a cascade of accidents regarding a part of the caldera lacking the poison gas but having tremendous heat from below, and the shiny parts of rocks. Whatever the case, one of the oldest communal buildings in Etroa is the Great Forge, built over such a vent from below and the oldest dedicated metalworking facility in the world.

The Etroans were the first among men to shape metal and glass, and over the generations, the forge has become a major part of their culture. One of the most respected men in the average village was the blacksmith, who passed his knowledge to his apprentices. At the time, the advantage of bronze weaponry assisted the clans who achieved it in their conquest of the others. It’s thought that the quick advent of metal tools and weaponry accelerated Etroan growth, helping it’s later power in the region.

To this day, Etroan metalcraft is world renowned for the care and quality that goes into it, beginning from the tradition of the Great Forge and Tamin Orodruin.



Quote
Special Resource: Sunseeds Redux
A form of opal found throughout the land of Etroa, Sunseeds are extraordinarily volatile, flooding any water they come in contact with with an energy resembling their own fiery iridescence. Said water, of course, becomes very very hot from all this energy. Even trace sweat on a hand can become scalding hot, so Sunseeds are best handled with respect and care. Pre-Etroans gathered their first Sunseeds from exposed cliffsides, and regarded them as the stuff of gods, believing them to contain the energies of the First Creation.
Quote
Sunshard Spears
As the Ancient Etroan's know; Sunseeds have an exceptionally volatile reaction when in contact with water. A reaction that has had many tales and legends made about it. As one such legend goes, one tribal leader with a desire for wealth and the other finer things of life (such as they were back then) had commissioned a spear; tipped with a pointed Sunseed gem. Then one day, this chieftain was attacked and mauled by a bear, or some other large vicious animal (the tales aren't clear and vary on this); his son, in pure panic filled adrenaline, took the Spear hafted with a Shard of a Sun; a tool initially meant entirely for decoration, and stabbed the beast with it. Legends say the fury of the Sun then smote the beast where it stood; but modern scientists know that it 'merely' boiled the beast from the inside.

Regardless of the tales truthfulness; the Ancient Etroan's made and wielded these 'Sunshard Spears'; intended primarily for emergencies against the more powerful fauna that were native to the lands instead of generic hunting. Our first weapon intended solely for conflict, some say.

----
Difficulty: Normal
Roll: 6 + 2 + 0 = 8 (Average)

The “sunseeds” or “sunshards” of Etroa were for a long time mistaken for iridescent opals. Or perhaps, for Etroans, iridescent opals were mistaken for sunseeds. The odd rock, which has an orange-tinted iridescence, is found glittering in caves of the Tamin Oroduin Caldera. They display an extremely interesting property: When a sunshard makes contact with water, it heats up dramatically, and the water glows bright. To many Etroan shamans they were the crystalized blood of one of the gods, or perhaps tears, depending on precise doctrine, a belief still carried by some.

The property of heating was first used in the homes of Etroans, heating their homes in the winters and helping in the cooking. Then, as with all things, people thought of how to use it for combat. With their metalcraft, Etroans already had competent weaponry. Adding on sunseeds made them even more effective.

A sharpened sunseed attached to a spear was meant to be a display of wealth at first, scholars are fairly sure. After all, the ancient Etroans didn’t know that blood was in large parts made of water. But there is evidence that they learned very quickly. The sunshard spears went from weapons of ceremony to weapons of war, and many early Etroans died at the end of a burning hot spear. Two Etroan tribes, the one that built the Great Forge and the one that created the sunshard spears, merged together and would go on to conquer the other tribes in the region.

Sunseeds are a special resource with the sphere of Heat.

----

Some accomplishments were more or less grand and wide reaching than others. It is now the Revision phase, and you will have two revisions this turn to do with as you please. For the preliminary phases, you can either improve existing designs, bring them to the current age, or make less impactful new things.

Spoiler: Prelimary Proposals (click to show/hide)
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #49 on: December 30, 2019, 05:03:56 pm »

Houses of Light

With time and power comes peace. And to fuel that peace, some among early Etroan turned their gaze toward securing a food source. Rather than take up the act of hunting, they used sunshards to mold clay into houses, and dug up trees to become supports. From there, they built huge houses. And by creating steps, they poured water into glass bowls with a shard of sunsseed within. These shards produced light and heat, while increasing the humidity of the enclosed houses. And these lights allowed crops to grow no matter the season or weather. So long as the glass-earth pots were kept full and the Sunseeds suspended within, plants grew. Fruit trees, grains full of seeds, vegetable crops and herbs of plenty, all could be grown year round.

These places came to be known as Houses of Light, filled with heat and vapor, brimming with prismatic light. And with the Hunters and Blacksmiths, the Etroan People were kept full. And this gave rise to a powerful nation who could not only absorb tribes into themselves, but keep them fed and content as well, creating a near endless cycle of industry in a time where most were merely hunter-gathers.
« Last Edit: December 30, 2019, 05:57:15 pm by TricMagic »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #50 on: December 30, 2019, 05:31:07 pm »

Etroan Water Purifier: With advent of a near infinite source of boiling water, the ancient Etroans utilized this ability in a multitude of ways aside from keeping their houses warm. In addition to the many, many recipes for "Boiled Sheep", they have come up with an apparatus allowing stagnate or salt water into drinkable purified water. A vase, tub, or other water holding receptacle is placed under a series of leaves (later cloth) placed strategically to gather the steam emitting from the tub after the addition of a sunstone. The collected purified product is then led into a second tub which may be used for whatever purpose. Historians say this was likely discovered by a particularly clever blacksmith while quenching his metals. Aside from its main use, it is also used to this day to collect salt from the ocean in a desperate attempt to add some flavor to all the boiled food.

Etroan Longboats: With the advent of a portable source of purified water, the naval reach of Etroan became greater than any other nation at the time. Without the need to find a suitable stopping point for fresh water ships where only limited by their supply of food and the moral of the men aboard. To fix the first issue, Etroan longboats where created. Essentially a long, flat version of a canoe with a primitive cargo hold below the main deck allowing supplies and cargo to be carried over ocean conditions. It was long enough to fit around 8 oarsmen, with a clinker hull made from our abundant forest land. They would often have figure heads as totems to assist with the moral part, either Gods, spirits, dragons, or just pretty women. With their superior naval reach, they where capable of trading metal tools and salt to friendly lands while invading less friendly lands, eventually leading to the expansion of the Etroan Empire.
« Last Edit: December 30, 2019, 06:54:48 pm by Stirk »
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #51 on: December 30, 2019, 06:14:30 pm »

Quote from: Economic Powerhouse Votebox
Houses of Light: (1) TricMagic
Etroan Water Purifier: (1) TricMagic
Etroan Longboats: ()


Divine Gift(Steam Core)

The Divine Gift was the creation of an Etroan artisan, who merged obsidian with the Sunseed, and wrapped it in various metals and glass to create a prismatic lantern.

The result however, turned out to be something that produced a lot of steam simply by standing in the open. The vents left in the design actually worked with the whole assembly to not produce light from within, but to draw water into the crystal and become steam. The resulting product shortly blew up into a bunch of fragments.

Once recovered though, the artisan tried again, and created the first known Steam Core. It was extremely crude, but humidity in the air was drawn into some of the vents, and steam was produced out of the others. And placed in water, with a wood covering meant to divert the steam to another bowl, water could be purified into something drinkable, no matter how salty. This led to Etroans as a people being rather healthy as a whole, since they used this water for cooking and drinking.

Apprentices eventually made the production of a Steam Core an offering to the gods to showcase their mastery at the end of their apprenticeship.
« Last Edit: December 30, 2019, 06:49:09 pm by TricMagic »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #52 on: December 30, 2019, 07:26:36 pm »

Quote from: Stirk Rulz
Houses of Light: (1) TricMagic
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Longboats: (1) Stirk


Apparently Askia is actually actually waiting on us. Lets move foreword already!

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Doomblade187

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #53 on: December 30, 2019, 07:35:35 pm »

Etroan Canals (Design)

Canals were one of the oldest ways to move materials. Etroa, with their sunseeds and their tradition of metalworking, were naturals.

One of the biggest issues with canals is elevation change. Water doesn't flow uphill. By building a series of locks, made out of metal and operated by steam-operated pumps, these canals could move large amounts of material over long distances.

Steam Cranks

An early invention using the sun-seeds, the steam crank was fashioned out of a simple metal wheel mounted to an axle, and placed above a water bath and a sun-seed, seperated by a plate with a small hole in it.
« Last Edit: December 30, 2019, 07:39:19 pm by Doomblade187 »
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #54 on: December 30, 2019, 07:38:59 pm »

The Lunte

With a forge came tools, and the obsidian made for great blades. And from those came the first boats.

The Lunte were rivercraft large enough to be called boats. By using Sunseeds buried in hardened clay with the ends sticking out, a rudimentary propulsion system was created. Four such chambers were placed at the back of the boat, which turned water touching it boiling into bubbles, pushing the water out of the holes they were placed in. By creating smaller holes to let the water into these areas from the sides, forward movement was achieved. And these holes could be easily covered when not in use.

It was crude, but sufficient. The ships of the time were long and flat, cutting through the river slowly but steadily, allowing travel upstream. And they carried men and goods efficiently, allowing them to spread their territory quickly along the riverbanks.



The back is effectively carved out in a pipe. Made out of wood since it's the boat.. The smaller side pips have the water enter, while the boiled water escapes through the larger pipe since there is less resistance. As a result, the side pipes draw more water in, which gets boiled as it passes through, and it repeats so long as those side pipes are open. Once they are closed, there is no longer any flow.

May be needing anchors anyway...
« Last Edit: December 30, 2019, 07:51:52 pm by TricMagic »
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Stirk

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #55 on: December 30, 2019, 08:19:23 pm »

Apparently boats are vetoed. So unimportant things time!

Etroan Fashion: Perhaps an overlooked aspect of getting metal early, the Etroans have loved covering themselves with shiny bits to the awe of their less metallicly advanced neighbors. Even as the others advanced, the early Etroans sought to keep the flames of fashion alive. Well off Etroans were expected to have impressive clothing and jewelry, while even the poor could expect to have impressive bronze wedding bands and a few pieces of more complex jewelry passed down through families. Noble neighbors often sought to purchase or mimic the style of Etroans, making it the "fashion capital of the region". This has occasionally led to rapid changes in style, so that foreign leaders would need to purchase a new and expensive outfit to avoid looking out-of-season. For practical effects it means Etroans are skilled with aesthetics, fabric, furs, and generally making pretty things.

Entirely so our eventual mechs have an excuse to be binged out, and our steam punk populace may be the most posh of all.

Quote from: noa botes
Houses of Light: (1) TricMagic
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Fasion: (1) Stirk
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TricMagic

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #56 on: December 30, 2019, 08:56:43 pm »

Etroan Farming & Clay Walls

Etroans were probably the first to begin farming, as tools could be made. Hoes to plow the fields, seeds from local edible plants. Good soil and abundant water.

Pehaps most important other than the hoe was the watering can. Both it and the hoe were made out of wood handles and copper, and they were very useful for their time. Though who first came up with the idea of planting their own crops has been lost to the ages. It is agreed however that the choice to make use of clay bricks baked through Sunseeds to enclose the farming areas with a wall was ingenious for preventing animals from ruining the harvests however. And that same tech gave rise to proper towns at the time.

Quote from: noa botes
Houses of Light: ()
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
« Last Edit: December 30, 2019, 09:00:01 pm by TricMagic »
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Madman198237

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #57 on: December 30, 2019, 10:20:24 pm »

Quote
Macilmire, the Etroan Craft Swords
Etroan tribes, before uniting, were generally good at trading with one another. These trade connections strengthened the early tribes and bound them together, gradually merging their beliefs and cultures into the modern Etroa we know today. One tradition that was spread, quite rapidly, throughout the Etroan tribes was the practice of the "Craft Sword", the production of an extremely high-quality weapon to signify the end of an apprenticeship, or the acceptance of position of "master smith" and adoption of an apprentice. These swords are of a variety of types, mostly leaf-shaped and made of bronze. They are exceptionally well-made, decorated with all sorts of gems and inlays and, most importantly, Sunseeds. While for most peoples getting stabbed was bad, for Etroa's enemies getting stabbed could sometimes lead to small steam explosions in the stabbed area, a gruesome though mercifully quick way to die.

Quote
Pilin Tilmamire, the Gemtipped Arrows
Early Etroa's minds were often turned to war. The rich farmlands and plentiful animals of the great bowl were desired by many peoples, and the early Etroans had to fight for their rightful territory. It was discovered very early on that Sunseeds did terrible things if they ended up inside a person, and since our many enemies wished terrible things to happen to us, we were willing to help the terrible-things-happening process along a little bit...by firing arrows tipped with broken Sunseeds at our enemies. Embedded in arms and legs, guts and heads, these arrows would cause gruesome and lethal wounds.

Faced with the possibility of being literally exploded by a hail of shining arrows, most enemies would rather leave Etroa to their territory and find farmland elsewhere.

Quote from: Votebox
Houses of Light: ()
Etroan Water Purifier: (3) TricMagic, Stirk, Madman
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (1) Madman
Gemtipped Arrows: (0)
« Last Edit: December 30, 2019, 10:52:16 pm by Madman198237 »
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Jilladilla

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #58 on: December 30, 2019, 11:23:01 pm »

Quote from: Votebox
Houses of Light: ()
Etroan Water Purifier: (4) TricMagic, Stirk, Madman, Jilladilla
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (2) Madman, Jilladilla
Gemtipped Arrows: (0)
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The Ensorceler

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Re: Commander Arms Race: Etroan R&D (Preliminary Turn 1 - Design Phase)
« Reply #59 on: December 31, 2019, 12:14:16 am »

Quote from: Votebox
Houses of Light: ()
Etroan Water Purifier: (5) TricMagic, Stirk, Madman, Jilladilla, The Ensorceler
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (3) Madman, Jilladilla, The Ensorceler
Gemtipped Arrows: (0)
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