Paasi-Kakano Cruisers
The Paasi-Kakano Cruiser, curiously enough, represented the growth in potential both of Askia's navy and of a certain group of researchers in the Askian Chijindate. In the former case, the Paasi-Kakano Cruiser represented a modernization of Askia's already-prominent navy -- ships clad with iron metal were becoming a powerful technology in the world, and with technology on the matter shared by the seafaring peoples of Ofal [a flavorful excuse for having access to era tech], it was a foregone conclusion that the Askians would pick up their own take on it -- and eventually they indeed did, and their specialty allowed them to excel. The Paasi-Kakano is a fearsome class of vessel; not only does it pack the punch that Askia's well-developed magnetoglass cannons already do, but it has one extra thing to allow it to stand out from other ironclads: the armor is not, primarily, a solid sheet of metal. Instead, there are thin 3/4-inch inner and outer layers of metal in the armor... and then the rest of the armor's thickness (at the waterline belt, two and a half inches primarily) is made up of the titular Paasi-Kakano (iron dust). Paasi-Kakano is a mix of ordinary iron powder and iron powder that has been submerged in magnetofluid; the end effect of this is that Paasi-Kakano will cohere extremely strongly to itself. Not only does it still perform the primary function as armor, on account of still being inches of metal tightly bonded together through magnetic attraction, but if Paasi-Kakano armor is penetrated, the hole left will rapidly be sealed as the Paasi-Kakano's magnetic attraction to itself causes the powder around the hole to rapidly and forcefully contract and seal it, allowing the Paasi-Kakano Cruisers remarkable damage control and even the ability to retain a little bit of the armor capacity around once-penetrated areas.
As for the implications that the Paasi-Kakano Cruisers had for the course of science in Askia... the Paasi-Kakano's lead vessel was the very famous TCSO (Traveler of Chijindum's Sacred Oceans, replacing the pre-Chijindate abbreviation) Sogolon. The reason that this vessel was named after the Sogolon was that one of the researchers who worked on the construction of the Paasi-Kakano Cruisers had demanded that the first ship be named after his mother, which the military had been willing to work with because he was vital to get onto the project. This researcher was none other than Mundata Sundiata. Already a famous and controversial man for his creation of cars, Mundata Sundiata led a team of researchers on the project which were combined from military sources and secular sources from companies like Sundiata Motors... the griots were nowhere to be found on the project. Even today there exists a civilian-military cabal of researchers in the military, which the Chijindate considers as a serious threat -- but the Chijindate can't afford to crack down on them, considering the huge damage that killing or imprisoning these individuals would do to both the military and economy, acting as almost equal rivals to the griots in this area.
Difficulty: Average
Roll:
1+1 3+3 = 6 (Average)
The Paasi-Kakano would later be a controversial class of ship. In a time of peace, it’s name would be an insult to Askian naval tradition (where ships were named for Chijindite virtues and great griots of the past), the story of it’s design a shame on the leaders of the country; had the project occured in peacetime, Mundata Sundiata may have been arrested for stepping beyond his station, and the ship never deployed. Eventually the event may have been forgotten, or intentionally buried until some enterprising griot renewed the idea under his or her own name. But it was not peace time.
Askia needed every advantage in the war, and ideological dogma was not nearly so important as military innovation and advancement. This was most apparent in the creation of the Paasi-Kakano cruiser, one of Askia’s first totally secular military projects since the Chijindate’s creation. It’s speed and armament was nothing special among Askia’s fleet - some ironclads of Ofalian design had been purchased to reinforce it during the transition away from wooden ships - The ingenious magnetized iron dust armor scheme set the cruisers apart from peers. It’s not perfect. A sufficiently large hole will leave remaining particles too far apart from each other to reconnect, or only reconnect in a thinner layer; and of course, enough hits taken will strip the dust away over time. However, this is only if shots land in the same place, as the traditional plate skin serves double duty to keep the dust inside. This allows the ship excellent damage control capabilities.
The Paasi-Kakano cruisers patrolling the northern seas were a symbol of Askia’s resolution and resistance to the invaders; while they would not be enough to prevent a landing, they racked up military honors aplenty in the battles against the Yuzuhuan Empire’s seemingly inexhaustible fleet. Many began to question why the griots held such a hold on scientific progress, when such advancements as the Paasi-Kakano would usually be smothered purely because of their secular nature.
Lantarkifluid Grenades
The novel concept of the Lantarkifume Shell was of great interest to the military of Askia. While it made great ammunition for artillery, the question was often asked "but how do we get more, and everywhere?" The answer was intended to be a Lantarkifume grenade, but, again, some "happy accidents" changed the course of Askian development.
The casing for a Lantarkifume Grenade had to be thin enough to break open upon use, but that added a lot of risk to anyone lugging them around. The ceramic casing proved too fragile for an infantryman to carry without killing himself and everyone around him, so a metal casing blasted by an explosive charge was experimented with.
The explosive charge within what became the Lantarkifluid Grenade flash-pressurized the Lantarkifumes into Lantarkifluid, a viscous fluid that shared the properties of Lantarkifumes. This charged material, when explosively expelled from the shattered metal casing, would stick to objects and discharge current into them while simultaneously creating arcs of electricity between affected sites within close proximity until the charge of the Lantarkifluid weakened enough for it to revert to fumes before dissipating.
While they were not as powerful as the explosives used by early grenadiers, and the fumes created as a byproduct not concentrated enough to have a massive impact, the Lantarkifluid itself was a terrible thing to face.
Difficulty: Easy
Roll: 4+3+1 = 8: Average
Bombs and grenades were, traditionally speaking, supposed to be explosive. That is why they were called explosives. One enterprising young griot asked the question, “what else can you put in a grenade besides more explosives?” And took a look at contemporary developments. The Guanho Principality had been experimenting with gas grenades, which brought lantarkifumes to mind; but a grenade that deployed a cloud of lethal smoke within throwing distance, and subject to drifting into the thrower if they were in the wrong direction, wasn’t very practical. So the griot decided to use a different form of matter undergoing what was dubbed the ‘Lantark Effect’, dubbed Lantarkifluid.
The grenade compresses Lantarkifumes into the new Lantarkifluid, to serve as the grenade’s payload. A fairly weak charge is inside the grenade, enough only to break the casing and splash the lantarkifluid into a wide range. In addition to the fluid itself being electrically charged, and a poor idea to step in, electricity persistently arcs between pools, completely locking down the area until it dispersesz
Admittedly, arcs of lightning between pools of liquid aren’t any friendlier to a followup assault than an indiscriminately shocking gas cloud. But they are far less likely to blow back on a grenadier than a cloud of gas, and shuts off the area to the enemy for longer than a one off explosive or gas shell.
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The Yuzuan War was the bloodiest conflict in Askian history since the revolt against the monarchy, and many were glad to see the back of it. For 50 years, we’ve given this “peace” thing a try, and for some it’s enough. But those despicable Etroans keep pushing, and pushing, and pushing. Something’s gonna give. And we’ll be ready when it does.
It is the
final preliminary Design phase. You have two designs in this phase. As your forces build and prepare to return to battle, someone takes the lead; perhaps an old veteran from the Yuzuan War, or a youthful new firebrand eager to end the tale of Askia and Etroa;
Design your first Commander. They will be added directly to the armory. For the second, design
any ground-based military equipment or unit; this will be added directly to the armory.Designs
Chijindum and Chijindum’s Code of Laws: The Great Unifier Chijindum and the laws he committed to writing inspire the Askian people to this day as one of the greatest leaders in early history and the first codified set of laws, as well as being the man credited with the creation of one of the first states.
-The Golden Road: Chijindum’s path is an example to all, and after his death many have elevated him to the level of deity. The griots of the Golden Path are peerless navigators, and the arrival of such a wandering sage is met with reverence and cheer in many communities.
-The Iron Way: An order descended from griots who took a more martial bent. They serve the armies as officers and as spiritual advisors in equal measure, and are strong warriors in their own right.
Magnetofume Compass: Jars, pots, or other tightly fit containers that can hold magnetofumes. When opened slightly, pierced, or otherwise given a hole, the magnetofumes escape and drift north. This is incredibly useful for navigation, and was essential to not getting lost in the vast and rather featureless Tu Desert.
-Magnetoliquid Glass Compass: Compressing magnetofumes into liquid form and capturing it in a glass vessel allows for a much longer lasting tool. Nobody goes far from home without one.
Sau’Lokaci: Timekeepers running on a simple magnetoglass motor, keeping accurate time even when used on ships.
Fumehide Armor: Leather armor worn by the priest-magicians of Askia when the time comes for war. It’s fairly tough in it’s own right, but the real attribute that makes it shine is the magnetic field emitted by the fumehide, making the wearer significantly harder to hit in a lethal way.
A.N.S. Queen Moreni’s Revenge: A large privateering ship of the Renaissance era, known for it’s large size and magnetoglass cannons. The cannons are rapid firing but have issues with maintaining this speed. The Revenge was a symbol of Askian naval power in the ismuth for a long while.
-Maglock Rifles: Rifles built on the same principals of magnetoglass cannons. Faster to load due to the lack of gunpowder and more accurate for rifling. Uses fumehide thread to maintain the magnetic charge and with it a consistent fire rate.
-Paasi-Kakano Cruisers: Ironclad cruisers using magnetized iron dust to have a shocking amount of durability for it’s armor.
Rulaaran Cavalry: Units of light cavalry that bear pistols and javelins and are armored in magnetohide. Rather than charge into the ranks, they stand off and fire their pistols and lethal magnetically charged javelins before rushing away before the enemy can retaliate.
Lanarkifume Shells: Artillery shells making use of Lanarkifumes, launching glass canisters of the fumes into the enemy ranks where they lethally shock anyone in the radius.
-Lantarkifluid Grenade: Grenades containing Lantarkifluid, that shatter into many blobs of the stuff with electricity arcing between them to deny an area and shock anyone still in it.
Sundiata Engine and the Model S-1: A magnetic engine using magnetofluid to strengthen magnetoglass’ magnetic field and the accompanying car. The engine revolutionized civilian life, and would later be put to work in the first military ground vehicles.
Resources and Interactions
Magnetofumes: A thick, gray gas found in holes and vents across Askia with unique electromagnetic properties. At this time, not much is known about it, but it surely has potential.
-It will persistently drift north when exposed to the air, in defiance of the direction of the wind.
-When compressed, magnetofumes turn to a grey liquid called magnetofluid, which ripples to the north.
-If metal is submerged in magnetofluid for long periods, it ignores the magnetic fields of other magnetofume-derived equipment and homes in on non-magnetofumic metal.
-When magnetofluid is dumped into water and the water is boiled away, it creates the tough, leathery substance dubbed fumehide, which has a light magnetic field around it.
-When magnetofluid is dumped into freezing water, it creates magnetoglass, a clear material that can be worked like metal and has a magnetic field pointing in whatever direction was “down” at the time of creation.
-Magnetoglass’ magnetic field can be strengthened by magnetofluid.
-When exposed to an alternating current, the magnetofumes become electrically charged Lanarkifumes, with bolts of electricity flying around inside of it.
-When Lantrkifumes are compressed, they become Lantarkifluid, showing similar properties.
This resource has the sphere of Electromagnetism.