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Author Topic: Commander Arms Race: Askian R&D (Preliminary Turn 5 - Final Phase)  (Read 10534 times)

Man of Paper

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #60 on: January 10, 2020, 01:05:55 am »

Camel Caravans

In order to provide immediate aid for our semidistant semially Askia sent a great number of camels loaded with materials and supplies to the Kingdom of Ofal. These caravans were led by griots and guarded by members from a group of Priest-Magician warriors known as The Anwu-Anwu [Translates to Immortals]. These caravans could stretch seemingly across the entirety of the horizon. The camels were loaded with sacks or pulled carts transporting the supplies as well as the Immortals.


Askian Composite Bows

“Their sons are educated from the time they are five years old until they are twenty, but they study only three things: leadership, archery, and honesty.” - Horedutos, Classical Historian

Askian lands were good for walking and great for fighting up close. But they offered even more opportunity for one skilled with a ranged weapon. Askians refined their old style of bows and replaced them with the Askian Composite Bow during the Classical Era. The bow is made up of horn and wood laminated together using animal resin. Sinew is then laminated to the outer face of the bow, adding to the power of the bow when the string was drawn and released. Construction of the bow could take a while, but each one could prove to be immensely powerful.

----------------

Some direct aid to our broskis asap for one option, while the Achaemenid Askian Composite Bow gives us more of a direct military updoot.
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Doubloon-Seven

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #61 on: January 10, 2020, 10:25:20 pm »

Edict of the Iron Way

Quote from: Carved into an Old Askian Stela
...and so did the learned and wise in the ways of war and peace come to the people. They spoke of battle and of honor, the deeds of a warrior and the spirit of a man. In this way the people became learned as well, and the might of Askia was magnified a hundredfold.

Friends from afar had called for aid, and the enemies of Askia proved themselves a more formidable foe than expected. Konaté the Holy, famed for his philosophical works on the nature of leadership and warfare, decided that because Askia's agriculture was already strained, and because the manufacturing was busy working on manufacturing existing weapons to push for better ones, the least harmful path for improvement was a mental one.

Traveling griots had long walked the land under the blessing of the Old Kings of Askia, and many had proved their worth in the war against the Iconans. Yet as they increasingly withdrew to their own orders, the old task of a griot as a storyteller and teacher had begun to fade. Thus, the Edict of the Iron Way was decreed. Partially integrating the orders into the state and granting them legitimacy as well as funding, the Edict required that in return, the new griots referred to collectively as the "Iron Way" would take on the duties of officer, showing levied soldiers the three disciplines of spearmanship, bowmanship, and honor.

A priest himself, Konaté held sway amongst the many orders of clergy, and his edict found warm reception to a community that had existed in an unofficial symbiosis with the state for years. It was agreed that Konaté's decree be carried out, and a new breed of military officer wandered the land to gather volunteers in service of the nation.



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Avanti!

Man of Paper

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #62 on: January 10, 2020, 11:43:34 pm »

VBfornow

Quote from: FloatRocks
Camel Caravans: (0)
Askian Composite Bows: (1) MoP
Edict of the Iron Way: (0)
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m1895

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #63 on: January 11, 2020, 12:21:36 am »


Quote from: FloatRocks
Camel Caravans: (0)
Askian Composite Bows: (1) MoP
Edict of the Iron Way: (1) m1895
[/quote]
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Doubloon-Seven

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #64 on: January 12, 2020, 03:51:52 pm »

I don't think even Nicholas I is prepared for the fervor of "Orthodoxy, Autocracy, Nationality" that we're going to have.
Quote from: FloatRocks
Camel Caravans: (0)
Askian Composite Bows: (1) MoP
Edict of the Iron Way: (2) m1895, D7
[/quote]
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Avanti!

Man of Paper

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #65 on: January 13, 2020, 02:56:21 pm »

Proposal: Exalted Composite Bows

The Askians, while not necessarily a humble people, didn't hold most of their abilities and accomplishments far above others. After all, a group of barbarians used well-made weapons that caused significant harm, and expressed a level of complexity with metalworking that Askia hadn't quite achieved. One of the few exceptions to their lack of enthusiastic pride involved their archers.

Askian children were taught the art of the bow from a young age, encouraged to practice often, and rewarded for their skill in the form of frequent youth tournaments. Besides a monetary pot that often went to the family, victors of the tournaments were given preference when they were vying for a position of prominence within the military as well as the most finely crafted bow Askia had to offer.

The Exalted Composite Bow was a recurve bow made up of layers of wood and animal horn pressed together and laminated in a resin mixed with pulverized precious gems, with the gemstone used varying based on the month of the tournament victory (the Askian calendar at the time consisted of ten months). The grip and arrow rest were painted gold, while a whole, but modestly sized, gemstone (again, dependent on the month of the tournament) was embedded in the bow's upper limb near the string groove. One of three different icons were painted in black onto the golden grip dependent on what the recipient desired: a wheel with eight spokes to represent the Golden Roads, a triangle with a halo ringing around the top peak to represent the strength of the Kingdom and it's leadership, or an eight-pointed star to represent the ascendancy of Chijindum to the heavens as a divine presence.

Exalted Composite Bows were used ceremoniously, ringing bells in towers to mark the death of a king, lighting funeral pyres, or, most commonly, delivering an arrow trailing a red silk ribbon as a declaration of war or beginning of a battle. This did not see them excluded from combat use though - they were just too finely made to have them sit on the sidelines. While they were usually seen in the hands of soldiers with some level of command responsibility they were occasionally seen among the army's archer lines.
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Man of Paper

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #66 on: January 14, 2020, 08:38:29 pm »

Quote from: FloatRocks
Camel Caravans: (0)
Askian Composite Bows: (0)
Edict of the Iron Way: (2) m1895, D7
Exalted Composite Bows: (1) MoP

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Light forger

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #67 on: January 16, 2020, 03:02:27 pm »

Quote from: Revision
Camel Caravans: (0)
Askian Composite Bows: (0)
Edict of the Iron Way: (2) m1895, D7, Lightforger
Exalted Composite Bows: (1) MoP

I'm going to vote for this so this turn can end. Also so next turn we can kick the theocracy out.
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Powder Miner

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #68 on: January 17, 2020, 04:06:38 pm »

Quote from: Revision
Camel Caravans: (0)
Askian Composite Bows: (0)
Edict of the Iron Way: (4) m1895, D7, Lightforger, Powder Miner
Exalted Composite Bows: (1) MoP
mmmfuckit
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Twinwolf

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 2 - Revision Phase)
« Reply #69 on: January 18, 2020, 04:47:43 pm »

Quote
Edict of the Iron Way

Quote from: Carved into an Old Askian Stela
...and so did the learned and wise in the ways of war and peace come to the people. They spoke of battle and of honor, the deeds of a warrior and the spirit of a man. In this way the people became learned as well, and the might of Askia was magnified a hundredfold.

Friends from afar had called for aid, and the enemies of Askia proved themselves a more formidable foe than expected. Konaté the Holy, famed for his philosophical works on the nature of leadership and warfare, decided that because Askia's agriculture was already strained, and because the manufacturing was busy working on manufacturing existing weapons to push for better ones, the least harmful path for improvement was a mental one.

Traveling griots had long walked the land under the blessing of the Old Kings of Askia, and many had proved their worth in the war against the Iconans. Yet as they increasingly withdrew to their own orders, the old task of a griot as a storyteller and teacher had begun to fade. Thus, the Edict of the Iron Way was decreed. Partially integrating the orders into the state and granting them legitimacy as well as funding, the Edict required that in return, the new griots referred to collectively as the "Iron Way" would take on the duties of officer, showing levied soldiers the three disciplines of spearmanship, bowmanship, and honor.

A priest himself, Konaté held sway amongst the many orders of clergy, and his edict found warm reception to a community that had existed in an unofficial symbiosis with the state for years. It was agreed that Konaté's decree be carried out, and a new breed of military officer wandered the land to gather volunteers in service of the nation.

Difficulty: Average
Rolls: 6+2 = 8 (Average)

Even before the Iron Way, several griots were as knowledgeable of combat as they were of navigation; it’s not uncommon for a soldier to turn to the Paths, looking for a purpose beyond the battlefield. These soldier-griots were already the core of the priest-magician forces; and now, as the Edict of the Iron Way was issued, those among their number who had ability to command spread through the army.

While Askia’s troops were already exceptionally disciplined, the officers of the Iron Way, in their dual capacity as spiritual advisor and commanders, made them more so. While there were only so many troops Askia could support, those troops were exceptionally well trained and commanded. Priests of the Iron Way were skilled leaders, keeping their troops in formation no matter the conditions of the battle and themselves being fierce warriors.

They were needed.

While Icona wasn’t conquered, we did manage to defend Ofal, and made first contact with Etroa. The battle was fierce, and we had to use all we had to match them. Until this age, Askia had largely been unchallenged - but no longer. It had met it’s rival.

----

The Renaissance Era:

Centuries passed, and the world continued to turn. And skirmishes and wars with Etroa were a major theme of them. While there were times of comparative peace, times where one side or the other had an advantage, never did they manage to conquer each other. Power waxed and waned, and the world changed, but Askia and Etroa have never really had good relations.

As the age of sail dawned, Askia’s traders and griots ranged far, learning of new places and technologies. This decade’s conflict with Etroa was a draw. Generally speaking, Askia is prosperous, moreso than at many points in it’s history.

And so the world goes, things are about to change.

You have two designs this turn. The first prompt asks what military design characterized warfare for your nation in this period? The second prompt asks what design is associated with a major shift, political or cultural, in the country?

Spoiler: Preliminary Proposals (click to show/hide)

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Man of Paper

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 3 - Design Phase)
« Reply #70 on: January 18, 2020, 07:47:40 pm »

Military Design: The Magnetically Accelerated Light Cannons Magnetoglass Bombards

Magnetoglass Bombards weren't the first tools or weapons made with Magnetglass, but they were certainly left the greatest mark on Askian military history.

First, we should discuss Magnetglass itself. It was widely understood that you could boil away magnetofluid to get a pliable magnetic substance. Magnetglass is what occurs when someone logically goes the other way with the process by dumping magnetofluid into near-freezing water. The magnetofluid condensed itself into a solid clear mass and, curiously, retained it's solid state even after removal from the chilly waters. Furthermore, if melted down it would cool back into it's solid state, allowing the material to be worked and cast in a manner not unfamiliar to contemporary metalworkers. While the material appeared as a clear glass, it's properties held more in common with steel.

Raw magnetglass is a material surrounded by a strong magnetic field, but when melted down and recooled the magnetic field becomes permanently aligned in the material towards the core of the earth during the cooling process. This means that, say, a sword cast out of magnetglass with it's tip pointed down throughout the process would have a strong magnetic field pushing out of the tip of the blade regardless of orientation compared to the core afterwards.

Magnetoglass Bombards were Askia's early field artillery of choice. The interior barrel was made of magnetglass aligned towards the muzzle with a thin exterior casing of cast iron. A chute at the rear of the cannon allowed munitions to be dropped into a "standby chamber" that was pushed forward into the weapon by an operator, positioning the round within the magnetic field of the magnetglass and immediately launched out of the barrel. Rounds came in two types: entirely ferrous round for higher velocity shots and scattershots similar to the standard rounds in appearance, but made up of a bunch of small metal balls in a thin casing meant to shatter upon impact.

Magnetoglass Bombards were transported by horse and were often placed on carriages with two wheels, which helped facilitate manual repositioning throughout the course of battle.


Cultural Design: The Light Globe and the Scientific Revolution

The Light Globe was by far the earliest known intentional utilization of electricity. These spheres of glass contained strands of fumehide secured to the interior in longitudinal lines meeting at the top and bottom. A port and hose with a pump was attached near the base of the globe, and as the magnetofluid filled the sphere the fumehide threads glowed with a white-yellow light. This light was emitted due to the threads heating up and glowing as an electrical current traveled through them. The current was caused by the interaction of the magnetofluid and fumehide fields interacting, with the fumehide threads transmitting the current while the magnetofluid acted as an insulator.

Unfortunately for the Askian Kingdom's centralized religious power, this advancement was not made under the observation or guidance of the Priest-Magicians who for too long a time held a monopoly on Magnetofume advancement. The government attempted to wave the ability to provide light in the darkness (without the overwhelming chance of conflagrations caused by candles and oil lamps) as a novelty at best, and heretical at worst - Chijindum was ascended as if the Sun, and his guiding light shouldn't be diminished after all. This attempt to stifle the creation of the Light Globe met with severe resistance - the Kingdom had begun to stagnate in regard to it's advancements, and the people desired change. While the people still held on to the Chiite faith, their faith in the governing powers had been waning. Unrest began to foment, and eventually the Kingdom's religious heads tried to come down on the people.

They would not have it.

Supporters of the throne consisted solely of extreme conservatives who believed minimal change would keep Askia true to herself - and them in power, of course. The Issiano (Issi - six, ano - four; a reference to what the Chinese refer to as the Six-Four Incident, or everywhere else, Tienanmen Square) Incident, a massed public execution of "heretics and rebels", was the final straw. The people and less conservative leadership rose up en masse and took up whatever arms they could in order to overthrow the entrenched leadership. Ultimately the King and his loyal vassals were exiled, forced to sail north and never return. 

A new king was installed with powers limited by a constitution that took ultimate power from the king and placed it in the hands of a parliament of elected officials from each of the old vassal-kingdoms. Upon the death of the king a new ruler would be elected by the parliament from among themselves. As the people had control of who was elected to represent them in the first place, many were happy with the direction of the Askian Republic. Doubly so as technological advancement for the betterment of their lives was no longer collared to the point of strangulation.
« Last Edit: January 18, 2020, 08:00:53 pm by Man of Paper »
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Doubloon-Seven

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 3 - Design Phase)
« Reply #71 on: January 18, 2020, 08:01:21 pm »

Spoiler: NARRATIVE SLICE (click to show/hide)

Gonna have to control that programmable matter somehow.
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Avanti!

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 3 - Design Phase)
« Reply #72 on: January 18, 2020, 09:55:51 pm »

« Last Edit: January 18, 2020, 09:58:13 pm by Powder Miner »
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Doubloon-Seven

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 3 - Design Phase)
« Reply #73 on: January 18, 2020, 10:38:28 pm »

Quote from: clever pun
Military
Magnetoglass Bombards (1): D7

Political/Cultural
The Light Globe & The Scientific Revolution (0):
Mindblossom & The Holy Revolution (0):
The Cavalry of Rulaara (1): D7
Might change my vote at some point, but powder is a neat dude.
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Avanti!

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Re: Commander Arms Race: Askian R&D (Preliminary Turn 3 - Design Phase)
« Reply #74 on: January 18, 2020, 10:58:20 pm »

Quote from: clever pun
Military
Magnetoglass Bombards (2): D7, Powder Miner

Political/Cultural
The Light Globe & The Scientific Revolution (0):
Mindblossom & The Holy Revolution (0):
The Cavalry of Rulaara (2): D7, Powder Miner
thanks ;)
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