Another thing that needs to be updated is the
Need page. A lot of info about that is already confirmed but not added there.
Some texts on how to fulfill certain needs are marked as uncertain, and some stuff is outright missing, such as "see great beast". Some are incomplete, such as "help somebody", that can be fulfilled by a leader holding a meeting with an unhappy dwarf and by anyone rushing to defend someone who got into a fight (another behavior that I believe needs further documentation).
There's also the
Facet page, specifically the "effects" tab of each value.
A lot of the personality values affect how susceptible dwarves are to stuff, on emotional and historical levels, and most is missing from there. In fact, the page even acknowledges that but doesn't specify the details on the respective traits. For example, it's written that dwarves with very low LOVE_PROPENSITY don't form bonds and those with a higher value make bonds more easily, but that isn't described in the "effects" tab of the trait itself.
I believe there's a demand for
!SCIENCE! on how and what changes the personalities of dwarves, and the probabilities relating such changes. I've seen dwarves who love nature stop caring about it after being rained on, and dwarves who absolutely despise nature start holding it in the highest of regards after the same event. Also, gaining family members seems to always raise TRANQUILITY and LOVE_PROPENSITY. As another top of the head example there's the ever famous
miasma of psychological doom, that causes otherwise unstressable dwarves to become whiny pushovers and break down easily by raising their STRESS_VULNERABILITY to the maximum level.