are danger rooms worth keeping around? i understand that due to the risk of fatalities they're currently worse than useless when compared to sparring.
I've been using some kind of danger room in my most recent fort, and it seemingly works. I use very crappy wooden trainings spears, with only one for each trap and fully armored dwarves. The dwarves are sparring at the same time, though, so discerning which is the primary source of their growth is difficult. It also wears their armor and shields down. Even if setups such as mine are possible, more !science! is needed.
By the way, I moved the former
Shrine article to
Shrine (megabeast) and set up a disambiguation page also referring to the
Temple article. More info about temple-shrines (both fortress and adventurer mode) is still needed, but hopefully it should be a step in the right direction.
Edit: Combat wear is another feature in dire need of more information, and incorporation into the tutorials. It is mentioned on the
Wear article, but not given much attention. Considering how important it probably is (I've had combat reports with armor being torn apart, especially goblin's, followed by higher lethalithy rates) it really deserves to be addressed in articles about
military design. Are light wooden shields still superior to non-adamantine metal ones when they risk breaking in the midst of conflict?