Updated with everything I've read so far, let me know if I missed anything.
Reputation has a thread over here already:
http://www.bay12forums.com/smf/index.php?topic=175195.msg8066903#newThere's also some book science that I did here, and that got incorporated into the wiki:
http://www.bay12forums.com/smf/index.php?topic=174850.15 It's somewhat on hold as I just kinda search for the last two unlockable forms, and then I got distracted by reputation :p (If someone finds them, please just edit the page)
Mind, again, there's a difference to be made between not much on the wiki and not much in the game: Prophets just aren't that fascinating right now, and secret identities really don't get more interesting than the subsection in the reputation page.
I added those links, as far as prophets, secret identities, etc I don't want to make that decision because I have no idea. If the consensus among other players is that there's nothing to add there I'll move it or remove it.
Some organization of existing correct information would be nice to see too. So many pages are long paragraphs that jump about between actual gameplay, bugs, workarounds for bugs, recommendations for Dfhack tools, workarounds for inefficient behaviour (even if intended), etc. All important, but as a noob, first thing I want to know is what button to push in a vannila interface.
Yeah, I see that a lot, feel free to post any links that needs cleaned and I'll add them to a list.
See, this is the problem. I agree stress is broken, but there are just as many posts on how it's broken as there are on how stress is actually manageable (with a whole bunch of posts in-between on how needs are somehow affecting stress even though, technically they're not). A huge amount of work that, come the next release, all needs to be deleted (and replaced with info on all-new bugs).
A link at the bottom of the page to the bug on the bug tracker marked "note, bugs exist" is all that's really needed. Along with a big note on the front page which says "note, Dwarf Fortress has bugs. Lots of them".
Otherwise we get yet another wall of text on how to work around problems that may or may not have already been fixed. And at the rate the wiki gets updated, likely for way too long.
Is this a problem though? There's good and bad info spread everywhere on the internet about stress, people obviously want that info and it's not clearly stated in one location. Yes the version will update and hopefully stress is fixed, but people still play version 34, so why is it a problem if someone updates the wiki with a stress tutorial and a month later the new version requires a version of the page without it? People can still learn about how to manage stress in 44.12 and the info is collected in one convenient location.
It's only a problem if nobody maintains the wiki, that's the point of this thread.
The wiki also has a list of articles containing a {{verify}} token. Any of these articles can be looked over, as they basically need someone to do the science/find a better source for statements that are either made by assumption or rumors of unclear reliability. I’d advise anyone who doesn’t want to get in on the bigger quite advanced issues to take a look at this list. The wiki needs all help it can get, and even your personal !science!/in-game experience can be of much help.
Nice, once the wiki is back up if you could provide a link that would be helpful.
Still though, I tried to tackle the festival page... only to realize everything that could be said about them was already said. So I just kinda added paragraphs (so it's easier to tell their purpose) and emphasized that it's a half-finished feature.
Great! I added a finished section, so people can still say if they think things need more work.