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Author Topic: Retired Fortress Question  (Read 664 times)

Digganob

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Retired Fortress Question
« on: December 16, 2019, 12:57:01 am »

When you retire a fortress, will immigrants and children be assigned automatically to jobs? I'm asking because It'd be nice to make all the essential bits and then just retire the fortress for a while and let all of the boring parts get done, like assigning jobs to dwarves and making squads and such, which I'm still very rusty on, so I'd rather just let the AI make them all. Also, will these job assignments be done efficiently? Or will they just be kind of random? If they are random I might just be better off assigning them myself.
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PatrikLundell

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Re: Retired Fortress Question
« Reply #1 on: December 16, 2019, 05:23:12 am »

Do you find the default embark job assignment to be done at random or with any kind of thought...?

While I don't know (I don't retire/resume fortresses), I wouldn't expect DF to do anything useful for you in a retired fortress (the reports I've seen indicates a lot of things are messed up when you reclaim one, though). DF doesn't have any use for these assignments, as the abstracted activated world doesn't do simulations on that level.
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hun

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Re: Retired Fortress Question
« Reply #2 on: December 16, 2019, 10:49:03 am »

The retired fortress is basically frozen in most aspects. When you resume your fortress, all job assignments will remain the same, although the dwarves can migrate in and from the fortress in the meantime. Any new migrants are going to be assigned jobs by default (based on their skills). But they don't use these job assignments anyway, so it doesn't matter until you reclaim the fortress.

There are also some other aspects that make retiring/resuming not too comfortable, all dwarves are scattered all over the place after resuming, and sometimes random bugged merchants are wandering around and don't leave. I find retiring useful when I want to incorporate an adventurer into the fortress. It can be fun to have that legendary tiger man as a militia commander. Or use an adventurer as a way to obtain resources that you cannot find in your fortress or via trade.
« Last Edit: December 16, 2019, 10:56:19 am by hun »
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Salmeuk

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Re: Retired Fortress Question
« Reply #3 on: December 16, 2019, 10:49:28 am »

and let all of the boring parts get done, like assigning jobs to dwarves and making squads and such, which I'm still very rusty on, so I'd rather just let the AI make them all.

I'm sorry to disappoint but those boring parts make up a huge chunk of the gameplay. When you're just learning DF they can seem like monumental chores, but over time you find tricks to make the tasks faster and then it's not such a big deal. If you select the 'Embark Now!' option when beginning a new fortress, the starting dwarves will have a fair selection of skills pre-assigned. Enough to keep them alive, at least.

There are utilities that allow you to automate some of these things, like job assignments. If you're interested in that kind of thing I would look up the Lazynewb starter pack (or whatever it's called) and also read up on some of the DFhack documentation.
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Digganob

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Re: Retired Fortress Question
« Reply #4 on: December 16, 2019, 06:22:02 pm »

Thank you everyone, now I know not to retire just cus I'm lazy.
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