Download [44.12] Elf Fortress v1.0This mod adds playable elf civilizations.
Elves can grow sacred trees (in the workshop build menu) which allow them to grow seeds (by communing with nature at the sacred tree). These seeds can then be used to grow wood items directly from the sacred tree. Seeds can also be used to grow wood logs which can be used as building mats or crafted into items at the carpenters workshop the vanilla way.
This mod does not edit any vanilla files.
The elves can grow the following sacred trees. The seeds from these trees can be grown directly into the following item types:
BIRCH = Cages/Weapons/Traps/SeigeAmmo
MAPLE = Mechanisms/Blocks/Pipes/Grates/Floodgates/SiegeParts
OAK = Furniture/Doors/Hatches/Statues
PINE = Armor/Shields
WILLOW = Barrels/Boxes/Bins/Tools/Splints/Crutches/Crafts
Biomes with sparse trees are the easiest to build in. Heavily forested areas, can be played in, but some sacred trees (such as the sacred oak) may not fit on the map, and building up into the canopy can be difficult (as trees cannot be cut down). Heavily forested areas can still be played in, but you will have to convert grown logs from smaller sacred trees (like birch) into items at the carpenter's workshop shop (instead of growing them directly).
I recommend building Briar Thickets from birch seeds (in the workshop build menu) as early defenses. These act as quick defensive walls, but they can be destroyed by building destroyers.
I encourage any feedback, concerns or recommendations.
This mod is completely compatible with
[44.12] Dog Breeds and
[44.12] Fishing Expanded. Install this mod last.