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Author Topic: Blood and Sand, A Gladiatorial Arms Race-Like [CORE]  (Read 6105 times)

Man of Paper

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Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #45 on: December 17, 2019, 11:07:43 pm »

Just a note in case anyone is wondering, once these few questions are answered and the specifics to rules finalized the OP will be updated to include them along with their placement in the final worldbuilding post.

Pregame 1 Results

Of course, everyone knows of the legend of Remus and Romulus. While their baptism by fratricide may be more foreboding and foretelling than many would care to admit, Juno's blessing has allowed Rome and the Republic to flourish even when threatened by man (and occasional beast). The world is a very dangerous place, with everything from hydras, to cyclopes, to other tribes and states of humans out for Roman blood. Yours is even moreso, thanks to a generations-long feud between you've found yourself in the middle of. But there's good reason behind it...

A) The houses of Magnus and Flavius split off from the same family after some long-forgotten disagreement - some uncle killed some distant cousin somewhere or something like that, and eventually enough people died to piss enough other people off to form two distinct parties. The Magnii have a strong military tradition, while the Flavii are extremely successful merchants and politicians. While it is well-known that the families hate one another, they've managed to keep the worst of it from public eye.[Magnii Gladiators train at +1 Resilience/-1 Intelligence, Flavii Gladiators train at +1 Theatrics/-1 Strength]
B) The houses of Volentus and Viverus are actually part of the same large, prestigious family of devotees to a number of Gods. The Volentii are well-known attendees, priests, and priestesses within a wide variety of Roman temples, while the Viverii abandoned the Roman gods in secret and embraced the gods of some tribes to the North. This fact isn't known outside the family, and both parties wish to keep it that way. The Volentii seek largely to contest the Viverii at every turn in any field, and the Viverii seem all too eager to respond in kind. Blood has yet to be drawn from a member of either faction. [Volentii Gladiators train at +1 Intelligence/-1 Resilience, Viverii Gladiators train at +1 Strength/-1 Agility]
C)  The House of Lutus is a family of farmers who've recently come into a significant parcel of land as well as an extremely bountiful pair of harvest seasons. The House of Aurus comes from old money and can often be seen observing contests and games of all types (especially if you can bet on the outcome), but recently had to sell some particularly nice land after a few of the family were kidnapped by unidentified masked thugs. [Lutii Gladiators train at +1 Strength/-1 Intelligence, Aurii Gladiators train at +1 Agility/-1 Resilience]

But that's not all! If you're a smartypants, you'll have noticed that your Gladiators will be training in Resilience, Agility, Intelligence, Theatrics, and Strength. They will also train in Technique, but that skill has rules different from the others and cannot be a primary bonus/malus.

Technique is a Gladiator's familiarity with a weapon or particular piece of equipment should it be unique in some way. There can be multiple Technique (Equipment) skills on an individual Gladiator.
Resilience is a Gladiator's stamina and endurance, and is also taken into account when mounted on a creature. Higher Resilience generally indicates more staying power.
Agility represents a Gladiator's physical prowess and swiftness. Higher Agility often indicates quicker movements and attacks.
Intelligence is a Gladiator's familiarity with invoking or evoking the powers of their various gods. Higher Intelligence means more frequent and potent use of magical equipment of all types.
Theatrics represents a Gladiator's ability to draw in the crowd. Higher Theatrics generally indicates better favor from the crowd, patrons, and more.
Strength represents a Gladiator's, well, strength. Higher Strength means they can hit harder, and with bigger things.

If you all have a pairing of trait bonus/malus, uh, pairs that you'd rather see face off, feel free to propose them! You just need to include:

The names of both families/factions
The +1/-1 bonus for each team
Their reason for feuding


IT IS NOW PREGAME PHASE 2
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Doomblade187

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #46 on: December 17, 2019, 11:12:43 pm »

MAGNUS SHALL RISE AGAIN!

VINEYARD SIMULATOR 2020!


Edit:
VIVA LA REVOLUTION! HOUSE LUTUS!
« Last Edit: December 17, 2019, 11:15:01 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Taricus

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #47 on: December 17, 2019, 11:15:30 pm »

Quote from: Votebox
Option A (2): Doomblade, Taricus
Option B
Option C
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Powder Miner

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #48 on: December 17, 2019, 11:23:08 pm »

Quote from: Votebox
Option A (3): Doomblade, Taricus, Powder Miner
Option B
Option C
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piratejoe

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #49 on: December 17, 2019, 11:31:41 pm »

Quote from: Votebox
Option A (4): Doomblade, Taricus, Powder Miner, Piratejoe
Option B
Option C
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m1895

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #50 on: December 17, 2019, 11:41:22 pm »

Quote from: Votebox
Option A (5): Doomblade, Taricus, Powder Miner, Piratejoe, m1895
Option B
Option C
I'm glad MoP put so much effort into the fodder options.
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Jilladilla

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #51 on: December 17, 2019, 11:53:23 pm »

Didn't Doomblade edit their informal vote to C? Before Taricus voted, even? (By a manner of seconds, granted.)
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Shadowclaw777

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #52 on: December 17, 2019, 11:55:44 pm »

D) The House of Corvus is a family that works as spies, espionage agents, and external affair servants for Rome and have trained their following members to infiltrate and to transfer information and work with the logistics of the client states of Rome back to its center, allowing for the distribution of taxes and men to be more efficient and for their to not be unrest for the puppet states, however many consider them to be more solemn and their lack of focus on entertainment and the arts to be a emotionally stress with working with them. The House of Maximillius is a house of old pride in that they supported many of the war efforts financially and through their mass recruitment drives, as well as being the ones with the most amount of military leaders from centurions and optios in legions, as well as their long line of combat sports contests between House members. The feud between both houses is strong between each other about political stability of Rome and their influence over it. [Corvii Gladiators train at +1 Agility/-1 Theatrics, Maximillia Gladiators train at +1 Theatrics/-1 Intelligence]

Quote from: Votebox
Option A (5): Doomblade, Taricus, Powder Miner, Piratejoe, m1895
Option B
Option C
Option: D: (1) SC777
« Last Edit: December 18, 2019, 12:21:38 am by Shadowclaw777 »
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chubby2man

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #53 on: December 18, 2019, 12:16:08 am »


Quote from: Votebox
Option A (5): Doomblade, Taricus, Powder Miner, Piratejoe, m1895
Option B
Option C
Option: D: (2): SC777, C2M
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Rockeater

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #54 on: December 18, 2019, 01:32:17 am »



Quote from: Votebox
Option A (6): Doomblade, Taricus, Powder Miner, Piratejoe, m1895, Rockeater
Option B
Option C
Option: D: (2): SC777, C2M
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Doomblade187

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #55 on: December 18, 2019, 08:33:01 am »

Quote from: Votebox
Option A (5): Taricus, Powder Miner, Piratejoe, m1895, Rockeater
Option B
Option C (1): Doomblade
Option: D: (2): SC777, C2M
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Kashyyk

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #56 on: December 18, 2019, 09:36:05 am »

Quote from: Vox Populi
Option A (6): Taricus, Powder Miner, Piratejoe, m1895, Rockeater, Kashyyk
Option B
Option C (1): Doomblade
Option: D: (2): SC777, C2M
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Strider03

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #57 on: December 18, 2019, 01:51:06 pm »

Quote from: Vox Populi
Option A (6): Taricus, Powder Miner, Piratejoe, m1895, Rockeater, Kashyyk
Option B
Option C (2): Doomblade, Strider
Option: D: (2): SC777, C2M
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Sanctume

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #58 on: December 18, 2019, 02:08:11 pm »

Quote from: Vox Populi
Option A (7): Taricus, Powder Miner, Piratejoe, m1895, Rockeater, Kashyyk, Sanctume
Option B
Option C (2): Doomblade, Strider
Option: D: (2): SC777, C2M

TheFantasticMsFox

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 2 [CORE]
« Reply #59 on: December 18, 2019, 10:45:26 pm »

Quote from: Vox Populi
Option A (8): Taricus, Powder Miner, Piratejoe, m1895, Rockeater, Kashyyk, Sanctume, TFF
Option B
Option C (2): Doomblade, Strider
Option: D: (2): SC777, C2M
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