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Author Topic: Blood and Sand, A Gladiatorial Arms Race-Like [CORE]  (Read 6087 times)

Man of Paper

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Blood and Sand, A Gladiatorial Arms Race-Like [CORE]
« on: December 12, 2019, 03:00:27 pm »

A note before you proceed: This game is a spiritual revival of Blood of Champions. While no hard rules will be defined for you until worldbuilding is complete, you may look that game up to get a general idea of what things will work like. However, it's up to you nerds to decide and define a few things first. You'll be given a set of options to choose from, paired with their effects on the game as a whole. The only things set in stone right now are the inclusion of gladiator fighting, this not being completely historically accurate, and the fact that there will be two sides eventually. Let us begin with all players voting for the options I give, organized in a neat little votebox!


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Your life isn't too bad by a long shot. You family is wealthy and successful, and have even decided to try their hand at running a stable of Gladiators! While you will eventually need to work together with your family to tear down a rival family that's also taken an interest in Gladiators, you first must meditate on the past and appreciate what has brought you here and why. It all begins with the founding of what would become the capital...


High Realism: A series of pastoral settlements grew together into what became the city of Rome as multiple tribes melded together in the fertile valleys. [Potential Races limited to Ancient Era Humanity, Potential Creatures limited to those seen in the Ancient Era, No Magic]
Low Realism: The founding myth of Rome states that wolf-raised twin brothers and demigods Remus and Romulus founded the city. Romulus killed Remus upon the city's establishment in order to name it for himself. [Potential Races limited to Ancient Era Humanity, Mythological Beasts Allowed (though unintelligent), Minor Magic through Gods and Nature (Divine/Druidic)]
Low Fantasy: Rome was founded upon the ground where the dominant Man, Elf, and Dwarf cultures of the region declared a lasting peace, intermingled, and prospered. [Potential Races include the Fantastic, Fantastic Beasts Allowed (though largely unintelligent), Magic is arcane, very rare, and very powerful. Reminiscent of a Tolkien-esque world]
High Fantasy: Rome is said to have been built as a seal over an ancient demonic entity, it's citizens unknowingly (for the most part) the primary line of defense should it ever escape the realm it's locked into. Indeed, the paths through Rome's separate districts, when mapped out, do appear to be a series of sigils. [Potential Races and Beasts (Intelligent or Otherwise) are practically limitless, though inspiration will be dominated by Dungeons and Dragons, Magic is common and diverse.]


But wait, there's more! You can create your own founding myth! If you wish to choose a different set of parameters then feel free to propose it - or maybe for some reason you want to change the flavor of a predefined set, you animal. The guidelines are as follows:
You define the set races/species of sentient beings you'll be/interact with/own
You define the types of creatures available for use in the arena
You define the level/type of magic present in the world
The city is named Rome


PREGAME PHASES ARE COMPLETE! RULES ARE NOW BELOW!


The Systems


Spoiler: Phases (click to show/hide)
Spoiler: Gladiators (click to show/hide)
Spoiler: Property (click to show/hide)
Spoiler: Equipment and Designs (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Playing the Games (click to show/hide)
Spoiler: Updates (click to show/hide)
Spoiler: Historical Accuracy (click to show/hide)

While your most apparent goal is to outclass your rivals in the arena, your ultimate aim is to crush the whole lot of them, to turn their name - or flesh - to dirt. You may wish to be cautious about acting outside of the law, though...
« Last Edit: February 06, 2020, 02:25:11 pm by Man of Paper »
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Rockeater

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #1 on: December 12, 2019, 03:02:35 pm »

First.
Low Realism
Mainly support Reality+Some parts of the roman myth (those influnced by greeks, not the abscure older ones)
« Last Edit: December 12, 2019, 03:05:32 pm by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TheFantasticMsFox

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #2 on: December 12, 2019, 03:05:48 pm »

Low Fantasy.

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Man of Paper

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #3 on: December 12, 2019, 03:07:51 pm »

I vote for votebox
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frostgiant

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #4 on: December 12, 2019, 03:08:35 pm »

Quote from: Votebox, That thing he asked for in the Op
High Fantasy (1): Frostgiant
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Rockeater

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #5 on: December 12, 2019, 03:16:59 pm »

Quote from: Votebox, That thing he asked for in the Op
Low Realism (1): Rockeater
High Fantasy (2): Frostgiant, TFF
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TheFantasticMsFox

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #6 on: December 12, 2019, 03:17:26 pm »

Quote from: Votebox, That thing he asked for in the Op
High Realism (0):
Low Realism (0): Rockeater 
Low Fantasy (1): TFF
High Fantasy (1): Frostgiant
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Powder Miner

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #7 on: December 12, 2019, 03:25:16 pm »

Quote from: Votebox: (1) Man of Paper
Low Realism: (2) Rockeater, Powder Miner
Low Fantasy: (1) TheFantasticMrFox
High Fantasy: (1) Frostgiant
I figure this would be a good way to add a bit of spice and prevent the realism from driving MoP nuts without distracting from the gladiatorial combat and politics.

Also I’m mad because I had a post ready for several minutes but dropped into a no service zone immediately on finishing writing.
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Man of Paper

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #8 on: December 12, 2019, 03:26:38 pm »

Don't worry PM, there'll be gladiating and politicizationalism aplenty regardless of what you choose.
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Powder Miner

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #9 on: December 12, 2019, 03:28:42 pm »

Yeah but I want gritty stabbings and shit without the magical bits overwhelming stuff slash without the magical races completely reconfiguring thing
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m1895

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #10 on: December 12, 2019, 03:34:06 pm »


Quote from: Votebox: (1) Man of Paper
Low Realism: (2) Rockeater, Powder Miner
Low Fantasy: (2) TheFantasticMrFox, m1895
High Fantasy: (1) Frostgiant
Currently going for the vanilla Low Fantasy, may switch to a variant of it or make my own later.
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Doomblade187

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #11 on: December 12, 2019, 03:45:33 pm »

Quote from: Votebox: (1) Man of Paper
Low Realism: (2) Rockeater, Powder Miner
Low Fantasy: (3) TheFantasticMrFox, m1895, Doomblade
High Fantasy: (1) Frostgiant
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NUKE9.13

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #12 on: December 12, 2019, 03:46:40 pm »

Quote from: Votebox: (1) Man of Paper
Low Realism: (3) Rockeater, Powder Miner, NUKE9.13
Low Fantasy: (3) TheFantasticMrFox, m1895, Doomblade
High Fantasy: (1) Frostgiant
I was going to vote for Low Fantasy, but changed my mind. I was a fan of the cultural backgrounds thing in the original, and I feel like replacing Carthaginians with Elves (or whatever) would actually be less interesting.
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Long Live United Forenia!

ConscriptFive

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #13 on: December 12, 2019, 03:50:37 pm »

Quote from: Votebox: (1) Man of Paper
Low Realism: (4) Rockeater, Powder Miner, NUKE9.13, ConscriptFive
Low Fantasy: (3) TheFantasticMrFox, m1895, Doomblade
High Fantasy: (1) Frostgiant

If you want fantasy so badly, why even use the Rome setting?  That would be some AIAR-level mis-theming.

Doomblade187

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Re: Blood and Sand, A Gladiatorial Arms Race-Like - Pregame 1 [CORE]
« Reply #14 on: December 12, 2019, 03:54:39 pm »

Quote from: Votebox: (1) Man of Paper
Low Realism: (4) Rockeater, Powder Miner, NUKE9.13, ConscriptFive
Low Fantasy: (3) TheFantasticMrFox, m1895, Doomblade
High Fantasy: (1) Frostgiant

Low Realism + the Pantheon: The founding myth of Rome states that wolf-raised twin brothers and demigods Remus and Romulus founded the city. Romulus killed Remus upon the city's establishment in order to name it for himself. [Potential Races limited to Ancient Era Humanity, Mythological Beasts Allowed (though mostly unintelligent), Magic is Divine/Druidic, very rare, and very powerful. Reminiscent of a Tolkien-esque world]
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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