Loving the responses to this! Keen for more to come
Any new comers can add a dwarf in the upcoming migrant wave !
That night at dinner, Varg pronounces loudly of the importance of ensuring the safety of the settlement, spittle flying from his beard. All the while as he gesticulates, he waves his +copper two-handed axe+ in large, flowy movements. He draws several designs in the dirt of a palisade surrounding the entirety of the hilltop.
At that point, Enog pipes up, instead arguing for a tavern that could be used to attract mercenaries or wandering traders. Kirrah seems to agree, adding that the palisade may take a while. Silence ensues, as Varg quietly strokes both his axe and his beard. All the dwarves watch him until he finally shrugs, takes a swig of his dwarven wine and heads to bed.
For the following days, Varg works like a mad-dwarf, logging new trees and preparing the previously felled ones. While the rest of you raise a new lodge overlooking the burrow, Varg begins work on the palisade by himself, making some decent progress.
Enkutee continues to dig more stone from the burrow, soon there may be enough to build something out of it but you will need one of you to step up to be a mason. It is at that point, when you have finished raising the new lodge, that Grey gives a shout from down near the wagons.
"Everyone come quick! I've got something!"
You rush down to the wagons and find him struggling in the back of one, wrestling with something beneath the sacks of plump helmets. Varg rushes forwards with his axe and the pair of them finally drag a kobold from the back of the wagon, limbs flailing wildly. Grey manages to pull the copper knife free as they hold it down.
"SHLAYDRISS!" The kobold shouts as it tries to break free.
Grey looks up at you.
"What should we do with it?"