Turn 4.1:
After that hunt you decided to work on new goals worthy of a Dire Wolf. You decide to play sneaky games with your friends. You get a little better at sneaking and you and your friends start to cement your friendship. Next you train your strength and get a little stronger. You also think you could start to learn new skills.
Overall changes: strength increase by 1, stealth slightly improved, friends slightly improved, skill learn discovered
Turn 4.2 is over, Choose Turn 4.3's actions:
Strength based actions:
Go out hunting
-With friends(58% chance){improve leadership, hunting, and friends}
-With the Alpha male(33% chance){improve hunting, and impress Alpha male}
Fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Train Strength{improve strength,
}
Stealth based actions:
Playing sneaky games{improve stealth, and friends}
Spy on adults{not caught: improve stealth; caught: decrease adult relations, denied actions for the rest of the turn}
Train Stealth{improve stealth,
}
Leadership based actions:
Play hunts with the other pups{improve strength, leadership, and friends}
Train Leadership{improve leadership,
}
Charisma based actions:
Hang/talk with
-Friends{improve friends, charisma, and
}
-Adults{improve adults, charisma, and
}
-Enemies{improve charisma, chance to decrease enemies, and
}
-female pup(the female){improve relation, charisma, and
}
Train Charisma{improve charisma,
}
General actions:
Overall training{improve all stats,
}
Learn Skill(write in){learn a new skill}
Write in{improve
}
Strength: 6(0.9/22)
Leadership: 4(2.4/12)
Charisma: 5(0/16)
Stealth: 4(4/12)
Age: 3 turns and 12 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male pups: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female pup: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){6.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(77)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 7 friends)
1 female pup
Decided to give you guys a new option since I haven't updated in awhile(you would have gotten it at turn 5 so you get it slightly earlier). Also you get the bonus that planner skill gives you if you actually make a plan.