2 for hang, 2 for rest, and 2 for hunt; rest and hang are the same so 4 for hang and 2 for hunt; hang it is
Turn 2.5:
You decide to hang out with friends for a bit. You find our that the pup that beat you in the arena fight has the same strength as you and is the Alpha's son and is not too pleased with his father liking you over him. You were able to talk the others into seeing your way. 3 of your friends became close friends(3X as likely to support you against your enemies, opponents, and rivals). 1 friend became an enemy. +1 Charisma
Turn 2.5 is over, Choose Turn 2.6's actions:
Go out hunting
-With friends(50% chance){improve leadership, hunting, and friends}
-With the Alpha male(25% chance){improve hunting, and impress Alpha male}
Playing sneaky games{improve stealth, and friends}
Play hunts with the other pups{improve strength, leadership, and friends}
Hang/talk with
-Friends{improve friends, charisma, and ??}
-Adults{improve adults, charisma, and ??}
-Enemies{improve charisma, chance to decrease enemies, and ??}
Play fight/wrestle
-with pups{improve friends, strength, tactics, and impress others}
-with Adults{improve strength, tactics, and impress others}
Write in{improve ??}
Strength: 2(4/5)
Leadership: 1(1/3)
Charisma: 2(2/5)
Stealth: 1(1/3)
Age: 1 turn and 11 sub-turns
Life Stage: Male pup
Relationships: Beta female: mother; Alpha female: impressed(3/10); 7 male pups: 3 friends(1/10), 3 close friends(1/10), 1 enemy(1/10); Alpha male: impressed(3/10); Beta male: father(proud); female pup: impressed(4/10)
Skills: Hunting(Dabbling); Tactics(Novice){1/5}
small den(room for 25 Dire wolves and 250 food)
-food(33)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
8 male pups(one you, 5 friends)
1 female pup
Added in a enemy/rival system, as long as you have more allies than enemies you
should be fine.
Also as your stats and skills increase new options will unlock.