Turn 4.4:
You decide to train up your strength to get ready for your fight against the Alpha. As the turn's end draws near you make a big show about asking the Alpha to wrestle. He obliges you. [Alpha 8(roll)+6(strength)=14 vs MC 3(roll)+6(strength)+2(mods)= 11] Unfortunately for you, you failed to defeat the Alpha, though you do make a big show about it. The Turn ends and all the pups reach adulthood, your friends are made Gammas and you are made a Delta(thanks to you taking leadership over the other pups rather easily). You and your mate get joined officially. New Choice are available.
Overall changes: Performance increased to Novice; Tactics almost get to the next level; Strength greatly increased; -23 food; many options changed and some added
Turn 4.4 is over, Choose Turn 5's actions:
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve
}
Strength: 6(11.9/22)
Leadership: 4(10.4/12)
Charisma: 5(0/16)
Stealth: 4(4/12)
Age: 4 turns and 0 sub-turns
Life Stage: Male Delta
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 3 close friends(9.59/10), 4 loyal friends(9.87/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Adequate){6.4/7}; Tactics(Competent){9.5/10}; Persuasion(Competent){0/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Find the largest predator in the forest (or wherever it is that we are) and defeat it(easy); Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 1.1
small den(room for 25 Dire wolves and 250 food)
-food(54)
pack size: 13
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
7 Male Gammas(friends)
So now that you are an adult you have less time to yourself. As such I will NOT be processing each update as sub-turns(unless there are major events). So please choose FOUR(4) actions, if you make a plan you could have more(a plan would be giving details on what you want to happen, you only get the bonus that the Planner skill gives if you make a plan(the bonus goes to EACH item in the plan)).
If you have any questions please ask.