Hello,
There are a few things I wanted to change about my world—well, for the Adventurer and Dragons in particular. About the Adventurer, I found the pre-existing Reactions for refitting to be insufficient since it seems to be lacking certain pieces of armor and clothing. I have been researching ways to properly edit Reactions, and I stumbled upon
this particular comment that seems to have what I am seeking. I did not like the idea of using gems to refit gear nor the idea behind having no skill tied to those reasons, so I changed them from this...
[REACTION:REFITTING_ADV]
[NAME:+-- Refitting --+]
[ADVENTURE_MODE_ENABLED]
[SKILL:KNAPPING]
[REACTION:REFIT_HELM_ADV]
[NAME:refit headwear]
[ADVENTURE_MODE_ENABLED]
[REAGENT:item:1:HELM:NONE:NONE:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:item:NONE]
[SKILL:ARMOR]
[REACTION:REFIT_GLOVES_ADV]
[NAME:refit gloves]
[ADVENTURE_MODE_ENABLED]
[REAGENT:first item:1:GLOVES:NONE:NONE:NONE]
[REAGENT:second item:1:GLOVES:NONE:NONE:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:first item:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:second item:NONE]
[SKILL:ARMOR]
[REACTION:REFIT_ARMOR_ADV]
[NAME:refit bodywear]
[ADVENTURE_MODE_ENABLED]
[REAGENT:item:1:ARMOR:NONE:NONE:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:item:NONE]
[SKILL:ARMOR]
[REACTION:REFIT_PANTS_ADV]
[NAME:refit legwear]
[ADVENTURE_MODE_ENABLED]
[REAGENT:item:1:PANTS:NONE:NONE:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:item:NONE]
[SKILL:ARMOR]
[REACTION:REFIT_SHOES_ADV]
[NAME:refit footwear]
[ADVENTURE_MODE_ENABLED]
[REAGENT:first item:1:SHOES:NONE:NONE:NONE]
[REAGENT:second item:1:SHOES:NONE:NONE:NONE]
[REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:first item:NONE]
[PRODUCT:100:1:GET_ITEM_DATA_FROM_REAGENT:second item:NONE]
[SKILL:ARMOR]
...which led to a "MISSING REACTION DEFINITION" error upon attempting to load my Adventurer's world which I thankfully backed up before I made those changes. This gave me the impression that I am unable to change my Reactions for a pre-existing world. Is this true? Also, I am unsure if '[REACTION:REFIT_ARMOR_ADV]' covers normal clothing as well such as dresses and robes. If the above Reactions are correct, is there a way I can make them and any other new Reactions I add work without generating a new world?
Regarding body parts, I found it to be very strange that dragons cannot climb structures when that is what they are shown to do in other works of fiction by sinking their claws into the earth or into structures, cannot open doors (the unique intelligent dragons should at least be capable of this ability), cannot butcher/consume/devour any body parts they tear asunder, and cannot fly which I accepted due to realizing that various subspecies of dragons exist, and the common subspecies of dragons and cave dragons depicted in the wiki respectively seem to be the Drake or Lung Dragon and what appears to be a Lung Dragon or Lindwurm that possesses wings incapable of allowing them to fly due to what may be the cause of their adaptation to a cave lifestyle. Hydras are... well... hydras.
In spite of everything I mentioned about dragons, I did some research on it alongside Reactions and learned a bit of what I could understand from
this thread and
this particular comment that I can change or add tokens to their body parts to allow them to grasp things; however, since dragons are labeled as quadrupeds, I have to make a new classification for them to prevent
every quadruped that is not a dragon from being able to grasp items, terrain, and walls.
Do I need to create a '[BODY:DRAGON]' with body parts for every '[BODY:QUADRUPED_???]' provided below from 'body_default.txt'?
[BODY:QUADRUPED]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front foot:right front feet][CON:RA][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front foot:left front feet][CON:LA][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear foot:right rear feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear foot:left rear feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BODY:QUADRUPED_NECK_FRONT_GRASP]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front foot:right front feet][CON:RA][STANCE][GRASP][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front foot:left front feet][CON:LA][STANCE][GRASP][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear foot:right rear feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear foot:left rear feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BODY:QUADRUPED_NECK]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front foot:right front feet][CON:RA][STANCE][RIGHT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front foot:left front feet][CON:LA][STANCE][LEFT][CATEGORY:FOOT_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear foot:right rear feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear foot:left rear feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT_REAR]
[DEFAULT_RELSIZE:120]
[BODY:QUADRUPED_NECK_HOOF]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front hoof:right front hooves][CON:RA][STANCE][RIGHT][CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front hoof:left front hooves][CON:LA][STANCE][LEFT][CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BP:RL:right rear leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:LL:left rear leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_REAR]
[DEFAULT_RELSIZE:900]
[BP:RF:right rear hoof:right rear hooves][CON:RL][STANCE][RIGHT][CATEGORY:HOOF_REAR]
[DEFAULT_RELSIZE:120]
[BP:LF:left rear hoof:left rear hooves][CON:LL][STANCE][LEFT][CATEGORY:HOOF_REAR]
[DEFAULT_RELSIZE:120]
Also, there seems to be unique dragons in a 'creatures_' file that have their own flags—one of which I will provide as an example below. Do I need to change their '[BODY:QUADRUPED_NECK]' and '[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAIT]' as well to reflect the new '[BODY:DRAGON]' classification(s), or is the latter not something I need to worry about changing since it has to do with gaits and not body parts?
[CREATURE:SILVER_DRAGON]
[DESCRIPTION:A gigantic silvery reptilian beast that speaks. Mythical and enchanted. Knower of the secrets of fire. Silver Dragons can live forever.]
[NAME:silver dragon:silver dragons:draconic]
[CASTE_NAME:silver dragon:silver dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
============================================================================================================
[PET_EXOTIC][TRAINABLE][MOUNT_EXOTIC][EQUIPS][PETVALUE:18999]
[BIOME:ANY_LAND][GOOD][AT_PEACE_WITH_WILDLIFE]
[INTELLIGENT][BENIGN]
[SUPERNATURAL][POWER][FANCIFUL]
[FREQUENCY:20]
[BONECARN]
[LARGE_ROAMING]
============================================================================================================
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:3]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:DARKNESS:100:1]
[LOW_LIGHT_VISION:10000]
============================================================================================================
[NONAUSEA][NO_FEVERS][NO_DIZZINESS][MAGMA_VISION]
[USE_MATERIAL_TEMPLATE:BONE:BONE_STRONG_TEMPLATE]
[USE_MATERIAL_TEMPLATE:MUSCLE:TOUGHMUSCLE_TEMPLATE]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:150]
### Lair Package ##=========================================================================================
[ATTACK_TRIGGER:95:100000:100000]
[LAIR:WILDERNESS_LOCATION:30]
[LAIR:SHRINE:70]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
============================================================================================================
[PHYS_ATT_RANGE:STRENGTH:3250:3500:3750:4000:4250:4500:5000]
[PHYS_ATT_RANGE:RECUPERATION:3100:3200:3300:3400:3500:4550:4950]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:CREATIVITY:3000:3500:3750:4000:4250:4500:5000]
[MENT_ATT_RANGE:INTUITION:4000:4500:4600:4700:4800:4900:5000]
[MENT_ATT_RANGE:MEMORY:4000:4500:4800:5000:5000:5000:5000]
[MENT_ATT_RANGE:EMPATHY:2750:3500:3750:4000:4250:4500:4750]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:2750:3500:3750:4000:4250:4500:4750]
====================================================================================================
[NATURAL_SKILL:SNEAK:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[NATURAL_SKILL:READING:10]
[NATURAL_SKILL:WRITING:10]
[NATURAL_SKILL:PROSE:10]
[NATURAL_SKILL:POETRY:14]
[NATURAL_SKILL:COMEDY:14]
[NATURAL_SKILL:RECORD_KEEPING:14]
[NATURAL_SKILL:TEACHING:10]
[NATURAL_SKILL:LEADERSHIP:6]
[NATURAL_SKILL:TRACKING:6]
[NATURAL_SKILL:HERBALISM:6]
[NATURAL_SKILL:ANIMALTRAIN:8]
[NATURAL_SKILL:ANIMALCARE:8]
[NATURAL_SKILL:ALCHEMY:6]
[NATURAL_SKILL:CONVERSATION:14]
[NATURAL_SKILL:DISCIPLINE:9]
===========================================================================================================
[FIREIMMUNE_SUPER]
[MEGABEAST][DIFFICULTY:10]
[TRAPAVOID]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[SPHERE:WAR]
[SPHERE:RAINBOWS]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:5]
[PREFSTRING:mystical ways]
[PREFSTRING:cunning and strength]
[PREFSTRING:silver scales]
### Personality Pack by GM-X ###=========================================================================================
[PERSONALITY:ABSTRACT_INCLINED:20:75:100]
[PERSONALITY:ART_INCLINED:10:75:100]
[PERSONALITY:CURIOUS:25:75:100]
[PERSONALITY:PRIDE:10:45:90]
[PERSONALITY:VANITY:0:55:90]
============================================================================================================
[PERSONALITY:BRAVERY:80:90:100]
[PERSONALITY:CONFIDENCE:80:90:100]
[PERSONALITY:SINGLEMINDED:0:55:90]
============================================================================================================
[PERSONALITY:ANGER_PROPENSITY:25:75:75]
[PERSONALITY:HATE_PROPENSITY:15:50:65]
[PERSONALITY:VIOLENT:35:75:90]
[PERSONALITY:IMMODERATION:50:75:100]
[PERSONALITY:EXCITEMENT_SEEKING:40:60:80]
[PERSONALITY:CHEER_PROPENSITY:0:65:75]
[PERSONALITY:ALTRUISM:0:25:50]
[PERSONALITY:IMMODESTY:10:60:70]
[PERSONALITY:CRUELTY:15:40:60]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:10:65]
[PERSONALITY:TOLERANT:0:15:60]
============================================================================================================
[PERSONALITY:BRAVERY:35:55:100]
[PERSONALITY:PRIDE:35:50:75]
[PERSONALITY:CONFIDENCE:40:90:100]
[PERSONALITY:VENGEFUL:50:90:100]
[PERSONALITY:SINGLEMINDED:44:66:100]
[PERSONALITY:ACTIVITY_LEVEL:10:90:100]
[PERSONALITY:THOUGHTLESSNESS:10:66:100]
[PERSONALITY:ACTIVITY_LEVEL:10:90:100]
[PERSONALITY:GREED:25:55:75]
============================================================================================================
[APPLY_CREATURE_VARIATION:ZDRAGON]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
============================================================================================================
[SELECT_MATERIAL:HEART]
[REACTION_CLASS:SEMIMEGAHEART]
============================================================================================================
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:NO_POISON]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
=========================================================================================================
[CHILD:8]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:333:0:25000000]
[BODY_SIZE:999:0:39502950]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
====================================================================================================
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
====================================================================================================
[ALL_ACTIVE]
=========================================================================================================
[SMELL_TRIGGER:30]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
=========================================================================================================
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1200]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:SILVER:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
============================================================================================================
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
============================================================================================================
Lastly, similarly to Reactions, do I need to generate a new world to make these changes to the dragons fully functional? Thanks in advance to anyone willing to help me out with my confusion and lack of knowledge regarding raws.
(Update #1 - 11/25/19 - 11:54 AM - UTC-6)
Thanks to Nahere and kiwiphoenix, I think I understand the gist of what I need to do for new refitting reactions.
If anyone can provide some assistance for the "Body Parts" and "Dragons" section of this post, I would greatly appreciate it. ❦
(Update #1 - 11/29/19 - 1:14 AM - UTC-6)
After about a week of lonesome research and testing which fortunately led to success, I discovered that adding a new 'BODY' entry to the raws and changing creatures from a pre-existing world to use that new 'BODY' entry
does not require a new world or world regeneration—thankfully.
Feel free to use the above refitting reactions and the '[BODY:DRAGON]' at your own leisure. From what I tested of the reactions, they serve me quite well for refitting every piece of armor and every article of clothing important to my Adventurer.
I guess the next thing I need to learn is this so called
DFHack Sorcery to alter reactions in my pre-existing world.
(E: Smoothed out and added forgotten text and another link.)(E2: Changed the raws' spoiler tags to code tags.)(E3: Fixed a few errors I missed within the reactions' tokens for refitting after testing them.)