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Author Topic: Non-dwarven strange moods  (Read 2789 times)

Tentacle Demon

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Non-dwarven strange moods
« on: November 18, 2019, 08:37:55 am »

I think, STRANGE_MOODS may be added to other creatures who make that things in myths, like cyclops and trolls. This also need to solve bug, when megabeast or pet not make artifacts in worldgen.
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PlumpHelmetMan

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Re: Non-dwarven strange moods
« Reply #1 on: November 18, 2019, 08:58:20 am »

You can feel free to mod it in yourself, though strange moods will be generalized by the mythgen cycle.
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #2 on: November 18, 2019, 09:15:57 am »

You can feel free to mod it in yourself, though strange moods will be generalized by the mythgen cycle.
Mythgen = big wait. Some additions must be done before mythgen.
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therahedwig

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Re: Non-dwarven strange moods
« Reply #3 on: November 18, 2019, 09:30:52 am »

You can feel free to mod it in yourself, though strange moods will be generalized by the mythgen cycle.
Mythgen = big wait. Some additions must be done before mythgen.
You can mod them in, and that is sufficient for now. This game is in alpha, so there doesn't seem to be much point for the only programmer to add in all these strange moods if he'll be removing them and replacing them with something else in the next devcycle..? Especially since you the user can mod it in?
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #4 on: November 18, 2019, 10:25:51 am »

You can feel free to mod it in yourself, though strange moods will be generalized by the mythgen cycle.
Mythgen = big wait. Some additions must be done before mythgen.
You can mod them in, and that is sufficient for now. This game is in alpha, so there doesn't seem to be much point for the only programmer to add in all these strange moods if he'll be removing them and replacing them with something else in the next devcycle..? Especially since you the user can mod it in?
When I mod it, trolls have no strange moods in worldgen, only in fortress mode.
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Shonai_Dweller

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Re: Non-dwarven strange moods
« Reply #5 on: November 18, 2019, 05:04:26 pm »

Night trolls don't make anything, don't belong to a civ and don't have access to workshops and materials out in the world. So, no, they probably won't have Strange Moods until they join a Player Forteess. Or if they did, they'd just go mad. If they're not mad already.

So your suggestion is to allow crafting for non-civilized creatures. Nothing to do with Strange Moods. That's more reasonable.

(Search suggestions forum, necro one of the many strange mood threads if you want to add something. Although, as I said, this is a crafting suggestion. There's lots of them here too).
 
« Last Edit: November 18, 2019, 05:07:10 pm by Shonai_Dweller »
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #6 on: November 18, 2019, 07:27:36 pm »

I talk about normal trolls, who with grey fur and work for goblins. Also demonic masters might create not only new creatures and special slabs, but also normal artifacts (probable, even more than one per life).
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Shonai_Dweller

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Re: Non-dwarven strange moods
« Reply #7 on: November 18, 2019, 09:56:10 pm »

I talk about normal trolls, who with grey fur and work for goblins. Also demonic masters might create not only new creatures and special slabs, but also normal artifacts (probable, even more than one per life).
Oh, I see. You lumped them in with Cyclops in your opening post, so I didn't think of regular trolls. Well, easily modded in. Are you absolutely sure they're not producing in worldgen? How many worlds did you test? Very few troll histfigs are produced during worldgen compared with civilized races, mostly ones who take part in battles and get killed. So the chances of getting a world with a troll artifact is pretty low.
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #8 on: November 18, 2019, 11:28:46 pm »

I talk about normal trolls, who with grey fur and work for goblins. Also demonic masters might create not only new creatures and special slabs, but also normal artifacts (probable, even more than one per life).
Oh, I see. You lumped them in with Cyclops in your opening post, so I didn't think of regular trolls. Well, easily modded in. Are you absolutely sure they're not producing in worldgen? How many worlds did you test? Very few troll histfigs are produced during worldgen compared with civilized races, mostly ones who take part in battles and get killed. So the chances of getting a world with a troll artifact is pretty low.
But this is possible? If I add to trolls ability to become heroes, they will have more strange moods?
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Shonai_Dweller

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Re: Non-dwarven strange moods
« Reply #9 on: November 19, 2019, 12:00:49 am »

I talk about normal trolls, who with grey fur and work for goblins. Also demonic masters might create not only new creatures and special slabs, but also normal artifacts (probable, even more than one per life).
Oh, I see. You lumped them in with Cyclops in your opening post, so I didn't think of regular trolls. Well, easily modded in. Are you absolutely sure they're not producing in worldgen? How many worlds did you test? Very few troll histfigs are produced during worldgen compared with civilized races, mostly ones who take part in battles and get killed. So the chances of getting a world with a troll artifact is pretty low.
But this is possible? If I add to trolls ability to become heroes, they will have more strange moods?
No idea. If you make a troll civ (or make them one caste of a civ), then yeah, with Strange Moods they'll create artifacts. But as a semi-intelligent goblin pet? Don't think anyone's ever tested that.

It works in play during fortress mode, right?
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #10 on: November 19, 2019, 07:02:50 am »

I talk about normal trolls, who with grey fur and work for goblins. Also demonic masters might create not only new creatures and special slabs, but also normal artifacts (probable, even more than one per life).
Oh, I see. You lumped them in with Cyclops in your opening post, so I didn't think of regular trolls. Well, easily modded in. Are you absolutely sure they're not producing in worldgen? How many worlds did you test? Very few troll histfigs are produced during worldgen compared with civilized races, mostly ones who take part in battles and get killed. So the chances of getting a world with a troll artifact is pretty low.
But this is possible? If I add to trolls ability to become heroes, they will have more strange moods?
No idea. If you make a troll civ (or make them one caste of a civ), then yeah, with Strange Moods they'll create artifacts. But as a semi-intelligent goblin pet? Don't think anyone's ever tested that.

It works in play during fortress mode, right?
In fortress mode they and gremlins make artifacts. When I make gremlin civ, gremlins make artifacts in worldgen.
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GoblinCookie

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Re: Non-dwarven strange moods
« Reply #11 on: November 20, 2019, 06:09:54 am »

I think, STRANGE_MOODS may be added to other creatures who make that things in myths, like cyclops and trolls. This also need to solve bug, when megabeast or pet not make artifacts in worldgen.

The problem is those creatures do not present have an entity from which to decide which items to make.   :)
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Shonai_Dweller

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Re: Non-dwarven strange moods
« Reply #12 on: November 20, 2019, 05:22:51 pm »

I think, STRANGE_MOODS may be added to other creatures who make that things in myths, like cyclops and trolls. This also need to solve bug, when megabeast or pet not make artifacts in worldgen.

The problem is those creatures do not present have an entity from which to decide which items to make.   :)
Yes. He means regular goblin civ trolls. Which do.
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pikachu17

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Re: Non-dwarven strange moods
« Reply #13 on: November 20, 2019, 05:40:04 pm »

I think, STRANGE_MOODS may be added to other creatures who make that things in myths, like cyclops and trolls. This also need to solve bug, when megabeast or pet not make artifacts in worldgen.

The problem is those creatures do not present have an entity from which to decide which items to make.   :)
Do they need their entity to tell them what items to make? I know that dwarves can make artifacts of types they can't make normal items, but I don't know if they're weighted towards things they can already make.
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Tentacle Demon

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Re: Non-dwarven strange moods
« Reply #14 on: November 20, 2019, 06:08:25 pm »

I think, STRANGE_MOODS may be added to other creatures who make that things in myths, like cyclops and trolls. This also need to solve bug, when megabeast or pet not make artifacts in worldgen.

The problem is those creatures do not present have an entity from which to decide which items to make.   :)
Do they need their entity to tell them what items to make? I know that dwarves can make artifacts of types they can't make normal items, but I don't know if they're weighted towards things they can already make.
Trolls are part of goblins entity, so they will make items of goblin civ. When cyclops may be modded to lead some civs by POWER token, as example, or be heroes like animal people.
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