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Author Topic: Metro 2033 - OOC Thread (7/12 players)  (Read 5160 times)

Naturegirl1999

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #45 on: December 02, 2019, 10:59:05 am »

heh. Update is taking longer had to get clarification on some orders so probably towards wednesday.
Is it easier for you if I say whether spuads in a direction from their current positions or is it easier to say the name of the station? Example, which is easier for you? Squads move West or squads move to Copenhagen?
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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #46 on: December 02, 2019, 12:07:14 pm »

if you give me stations thats preferable, but yeah thats not a problem at all, i merely had some orders which were pointless which i just wanted to check back upon with the relevant person. Issue has been dealt with, the extra time is only due to me having some time restraints these next two days.
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Naturegirl1999

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #47 on: December 02, 2019, 12:15:11 pm »

Ok, the reason I asked about direction is because some of the station names are hard to spell
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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #48 on: December 07, 2019, 04:16:59 am »

Okay that took waaay longer than anticipated...
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notquitethere

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #49 on: December 07, 2019, 05:45:23 am »

Thinking about all these bandits and mutants... During combat, who wins when there's a draw in the dice? If multiple units are fighting, how do you decide who attacks first (is it a series of 1v1 or are multiple dice added together)? Like, is there any difference between me sending units one at a time against a group of mutants or all at once?
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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #50 on: December 07, 2019, 06:05:06 am »

Combat is relatively simple.

On a draw i reroll, original rules state that the defender wins but that would mean players losing vast amounts of soldiers to mutants and bandits (there were a ton of draws in the background).

Basically you have 1v1 dice comparisons. More units only mean that you get to roll more often.
As for different unit types:

Against the "AI" i look for unit comparisons that favour you: so you will always attack witht he armoured car, then the soldiers, then the rangers, to preserve as many of your men as possible.

PvP battles work differently: as mentioned in the beginning, there will be an order of precedent to orders once it becomes relevant. That means that one of you gets to move first before the others. That means that player if he attacks also decides in which order to attack.

Example: Neomakhnovia with 3 Soldiers fights the FOurth Reich with 1 AC, 2 Soldiers and a Ranger.

On your orders you both specify that you want to storm the other players station. I roll and it turns out its Neomakhnovias turn first.
In your orders you already specified to target the ranger and soldiers first, then deal with the armored car...and so i roll.

If it the Fourth Reichs turn first, i will do his orders and specifications first, so for example he decides to exclusively use his AC until it loses.



All in all an ideal order for combat against another player should contain:
who goes where,
who attacks whom with which preference
and retreat orders (if possible or wanted)

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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #51 on: December 12, 2019, 02:48:09 pm »

Well that was exciting. And close...
The Armored Car rolled a mere 2 in the first battle, while the ranger unfortunately rolled a 1. So close and yet so far...
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UristMcRiley

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #52 on: December 12, 2019, 02:57:42 pm »

That just created a Metro super power haha
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notquitethere

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #53 on: December 12, 2019, 03:07:17 pm »

I gave the Swampers a chance to trade but they ignored me at their peril! I got really unlucky with no neighbouring supply centres, and stupidly let my ranger die before he could get anything from surface. Finally feel like I can actually start playing the game after so many idle rounds.
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UristMcRiley

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #54 on: December 12, 2019, 03:18:01 pm »

No I totally get it I just missed your initial message of hey want to trade and by the time I re read the thread you had already posted your turn order and it wouldn’t have been fair to the other players or ghazkull to go changing it last minute. Just how the game goes though I might have to see it ghazkull will let me reroll a new faction just so I can keep participating.
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Shadowclaw777

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #55 on: December 12, 2019, 05:26:55 pm »

I believe I meant the station that generates the resource not the one it doesn’t, it made it not confusing because the -2 and -3 were different stations
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notquitethere

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #56 on: December 13, 2019, 07:12:04 am »

I'd support Urist rejoining as a new faction. The map is certainly big enough for it.

I'm impressed by Naturegirl's luck in resources. Once she gets going, that's a good start.
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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #57 on: December 13, 2019, 10:47:33 am »

Okay several things:

1. If i get a majority yes you can immediately rejoin Urist, otherwise you can rejoin as an emergent faction (if that happens). Alternatively if you can convince notquitethere to leave you one station as a vassal to him thats another option. Third (fourth?) option i can reinstate you as a nomadic faction with a single ranger/soldier unit.

2. Shadowclaw will fix your problem with the next update, i was already wondering about why you chose the empty one ^^

3. naturegirl, i will not interfere in your strategy or tactics...but you could have started colonizing some turns ago just curious if that was intentional or if you simply forgot about doing that ^^
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Naturegirl1999

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #58 on: December 13, 2019, 10:49:47 am »

I don’t have enough food right now to do colonizing
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Ghazkull

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Re: Metro 2033 - OOC Thread (7/12 players)
« Reply #59 on: December 13, 2019, 11:01:38 am »

nevermind i have officially gone blind...looked at your filters...
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