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Author Topic: DF Overhaul - Insects  (Read 17365 times)

brolol.404

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Re: DF Overhaul - Insects
« Reply #60 on: November 20, 2019, 11:25:49 am »

Looks good. What is the amanita mushroom in the good biomes, if it is neither a death cap nor a fly agaric?

Good catch thanks

It should be:
amanita mushroom (good biomes)
death cap (evil biomes)
parasol mushroom fly agaric

brolol.404

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Re: DF Overhaul - Insects
« Reply #61 on: November 22, 2019, 07:53:57 am »

I decided that I am going to remove the following items for now and see how the game plays closer to a "realistic" bug simulator.  I will be removing barding, clothing, armor, weapons (except for digging and cutting grit), toys, parchment, books, scrolls and most of the tools (some will be renamed).

These are the planned starting civ pets (that will be present in every worldgen):

Black Ants:
> snail: grazer/ wagon puller
> bark beetle: wagon puller/ flier/ war trainable
> aphid: milkable
> codling moth: shearable/ flier

Wolf Spider:
> longhorn beetle: grazer/ wagon puller
> cockroach: wagon puller/ flier/ war trainable
> fruit fly: shearable/ flier
> black slug: grazer
« Last Edit: November 22, 2019, 07:58:02 am by brolol.404 »
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Meph

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Re: DF Overhaul - Insects
« Reply #62 on: November 22, 2019, 08:19:40 am »

Without clothing your ants will go insane.
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brolol.404

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Re: DF Overhaul - Insects
« Reply #63 on: November 22, 2019, 08:49:13 am »

Without clothing your ants will go insane.

Will they still go insane with stress vulnerability 0 0 0? If not, does bashful 0 0 0 remove the need for clothing?

Enemy post

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Re: DF Overhaul - Insects
« Reply #64 on: November 22, 2019, 11:38:54 am »

Doesn't being extremely immodest remove the need?

Also, no books or scrolls might lead to problems down the line from ants getting stressed at "the lack of abstract thinking."
« Last Edit: November 22, 2019, 11:42:42 am by Enemy post »
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Meph

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Re: DF Overhaul - Insects
« Reply #65 on: November 22, 2019, 01:35:56 pm »

True, with the bashfulness you can get around the clothing issue. Though I assume you'll still do armors?

Hunters are interesting too, they need crossbows... Or approximations of one.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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brolol.404

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Re: DF Overhaul - Insects
« Reply #66 on: November 22, 2019, 03:07:26 pm »

Doesn't being extremely immodest remove the need?

Also, no books or scrolls might lead to problems down the line from ants getting stressed at "the lack of abstract thinking."

Do any personalities remove the abstract thinking need?

True, with the bashfulness you can get around the clothing issue. Though I assume you'll still do armors?

Hunters are interesting too, they need crossbows... Or approximations of one.

I already made barding and helms, but I am going to see how the game plays without any weapons or armor (including barding). I think it might be cool to keep this mod as close to a realistic bug simulator as possible.

This is a good point. I may have to make a "hunting grit" or similar. I assume I don't need ammo since dwarves normally just bash things to death with their crossbow half of the time anyway? lol

brolol.404

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Re: DF Overhaul - Insects
« Reply #67 on: November 22, 2019, 03:09:54 pm »

All of the trees are in (but they need some adjustments to vary their seed drop timers)

And the following 19 creatures have been added:

black ant (playable)
wolf spider (playable)
army ant
bullet ant
carpenter ant
fire ant
honeypot ant
leafcutter ant
pharoah ant
bumblebee
carpenter bee
leafcutter bee
hornet (semi-megabeast)
mud dauber
mason bee
mining bee
tarantula hawk (semi-megabeast)
wasp
yellow jacket

EDIT: next up spiders and then beetles
« Last Edit: November 22, 2019, 03:20:56 pm by brolol.404 »
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Enemy post

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Re: DF Overhaul - Insects
« Reply #68 on: November 22, 2019, 04:06:02 pm »

I think hunters require ammo. You're right in that they typically end up just bashing things, but they need ammo to attempt the hunt at all.
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brolol.404

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Re: DF Overhaul - Insects
« Reply #69 on: November 22, 2019, 04:29:02 pm »

I think hunters require ammo. You're right in that they typically end up just bashing things, but they need ammo to attempt the hunt at all.
Hm. I'll think about it. May just have to order squads instead of hunters.

Also I wonder if the abstract thinking need would be accomplished by Scholars without books just buy standing around discussing in a library.

brolol.404

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Re: DF Overhaul - Insects
« Reply #70 on: November 22, 2019, 08:10:07 pm »

Also, no books or scrolls might lead to problems down the line from ants getting stressed at "the lack of abstract thinking."

I am going to try ABSTACT_INCLINED 0 0 0

Logariter

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Re: DF Overhaul - Insects
« Reply #71 on: November 23, 2019, 09:07:21 am »

I have an idea: Microbes that can be put in hives, like bees, and produce a thing that works as soap. (similar to how real microbes use toxins to kill other microbes)
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brolol.404

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Re: DF Overhaul - Insects
« Reply #72 on: November 23, 2019, 10:49:41 am »

Added cow killer wasp/velvet ant and cicada killer to finish off the non-playable bees and wasps.

I have an idea: Microbes that can be put in hives, like bees, and produce a thing that works as soap. (similar to how real microbes use toxins to kill other microbes)
I really like this idea. I will see if I can make it work

Logariter

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Re: DF Overhaul - Insects
« Reply #73 on: November 23, 2019, 05:45:59 pm »

I've made something that you could use or build off.
Code: [Select]
[CREATURE:MICROBE]
[DESCRIPTION:A small microbe that generates a soapy substance.]
[NAME:microbe:microbes:microbe]
[CREATURE_TILE:'o'][COLOR:0:0:1]
[NATURAL]
[BIOME:NOT_FREEZING]
        [NO_THOUGHT_CENTER_FOR_MOVEMENT]
[VERMIN_SOIL_COLONY][FREQUENCY:100]
[VERMIN_NOTRAP]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:100:200]
[SMALL_REMAINS]
[PETVALUE:1]
[PETVALUE_DIVISOR:1000]
[PREFSTRING:medicinal properties]
[DIURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[NO_SLEEP]
[MUNDANE]
[NOT_BUTCHERABLE]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:microbial soap]
[STATE_NAME_ADJ:LIQUID:melting microbial soap]
[STATE_NAME_ADJ:GAS:boiling microbial soap]
[PREFIX:NONE]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:1]
[MAXAGE:1:1]
[NOBONES]
[ARTIFICIAL_HIVEABLE]
[HIVE_PRODUCT:1:201600:LIQUID_MISC:NONE:LOCAL_CREATURE_MAT:SOAP]
[BODY:BODY_WITH_HEAD_FLAG:MOUTH]
[USE_MATERIAL_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:cell]
[STATE_ADJ:ALL_SOLID:cell]
[USE_TISSUE_TEMPLATE:SPONGE:SPONGE_TEMPLATE]
[TISSUE_NAME:cell]
[TISSUE_LAYER:BY_CATEGORY:ALL:SPONGE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SPONGE]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:cell:SINGULAR]
« Last Edit: November 23, 2019, 05:47:58 pm by Logariter »
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brolol.404

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Re: DF Overhaul - Insects
« Reply #74 on: November 23, 2019, 06:13:15 pm »

I've made something that you could use or build off.
Awesome thanks. :)

I will probably use this as-is and give you credit.
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