I would love to see the wasps get access to paper for building. In real life wasps chew up plants for pulp, and use that to make their hives out of paper mache. So you could add a reaction that allows a single "log" make say ten units of "paper" For cheap and lightweight building. Finally you could do something similar for bees and their wax. Perhaps use unrotten foodstuffs in a reaction to produce a large amount of wax, which can be used as blocks for building?
I wasnt planning on making wasps a playable civ, but I really like this idea so I will add paper wasps as a civ.
For honey bees, I am planning on having pollen collectable from the ground which can then be turned into wax and honey.
I was curious, are you keeping strange moods? One the one hand it's not realistic, and you'll need a source of leather and bones, but on the other hand they're fun and the game will inevitably involve supernaturally-affected ants at some point.
I am not sure. I am not against it, but there won't be an easy way to get bones or leather. They will have to be from a megabeast (mole, mouse, finch, etc.) or I could possibly add some extremely difficult creatures (possibly semi-megabeasts) in certain biomes (like the small frog or striped newt). So, unless I turn them off you will lose some ants to moods.
However, I could possibly make a plant "peat" that drops bones and leather as growth (so sometimes bones and leather scraps would show up on the forest floor) but I dont know if this would actually count as bone or leather. (I assume it would with the correct material and stockpile tags though.)
Working with pop ratios doesn't mean that at least two or more queens can exist in the same civ? Even you should be able to find two on the same fort (if they show up in a migrant wave or are part of the seven starting ants/bees).
You could add some site-level queen-only noble positions, to avoid using queens as regular workers. Maybe the baron, duke and count positions could be caste restricted to only allow queens.
So, the black ant castes are: worker (technically a female), drone (the only males and required for mating) and queens (the only females able to birth new ants). These are invisible to the player (except that the drones have wings and the queen can only move 1kph). The drone and queen castes are extremely rare, but you could technically have multiple in one fort. I set the MONARCH to only allow queens and she should show up to your fort at population of 20. The other queen castes could be used as normal workers, but they are extremely valuable (being the only ants able to give birth), extremely rare and only move 1kph (so basically worthless as far as productivity). Your best option is to burrow them all in a room with stockpiles of food and water.
How many civilized species you have already done or in mind?
I have black ants and wolf spiders done.
Black Ants: an underground race that can farm fungi and yeast. They are exceptionally strong and incredible miners. They live around 12 years and require a queen and a drone to reproduce, but reach population cap quickly with litters of 30 to 50 ants. Children reach adulthood after 1 year.
Wolf Spiders: incredibly fast and incredibly strong, wolf spiders are stealthy hunters. They are carnivores, but only live 2 to 3 years. With litters of 20 to 30, they have a constantly changing population.
I am planning on adding:
Honey Bees: a race of winged insects that can use collected pollen to create honey for food and wax for building. (I wiill try to make them die if they attack).
Papers Wasps: a race of winged insects that can make paper out of grass trees used for building and book making.
I am considering adding (but am not sure about) termites (as a cave and possible item thief).