Alright. So, after thinking about this mod a lot, in addition to the changes discussed above (removing fliers, changing cluster sizes, adding multiple queens, etc.) I decided that this mod would work best by removing the "realism" concept and using anthropomorphic bugs (both physically and mentally). Insects would have two STANCE feet and four GRASP hands. This would allow them to use weapons and armor (adding back in things like picks and axes). I would also remove utterances from all of the creatures and add back in books and scrolls. I would also add some stress back in along with the emotional needs of a human/dwarf. I think that this would make a much more enjoyable gameplay with less robotic and unrelatble creatures. Thoughts?
Awww. I was really interested in having a realistic bug simulator. However, as a modder myself, I can understand if some ideas just won't work right. I'm sure anthropomorphic bugs will be just as fun as realistic ones
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Personally, I would only have intelligent/civilized bugs be anthropomorphic, and have "animal" bugs be more realistic. You might have to make some concessions to fit into what DF allows, but that would help keep your civilized bugs unique, and would mesh well with other fantasy depictions of intelligent bugs.
Have you ever seen/played/heard of
Hollow Knight? I haven't played it myself, but it's a game about sentient bugs, and this new direction for your mod reminds me of it. Maybe you could look it up for some ideas on weapons/tools/general aesthetic?