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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42713 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #630 on: January 10, 2021, 02:45:04 pm »

+1.

Maybe make a hero design too.

Death's Apostle
Capable of storing drained life force in an infinite amount through the use of Blood Gems.
Infinite Healing due to this, can heal and drain at range thanks to a focus.
Necromancy through that same healing spell, creating thralls from the dead and controlling them through familiar spells. (and sometimes willing thralls.)

Requirements: Touch of the Hemophile, familiar connection spell, enchanting.

Known as the Apostle, in Inf they can serve as a healer and preacher. In Combat they serve to raise armies of the undead using our foes life force, and rip that life from targets at a distance. As well as continuing the trend of being next to impossible to kill off. Maybe a Lich?
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 9
« Reply #631 on: January 11, 2021, 09:54:42 am »

Demon Team: Revision Phase T9
TURNTURNTURN
Quote from: Soulfang Pack Lords
The process to make a Jaguar large enough for an Uruk to ride is unreliable, yet there is little benefit to doing so beyond providing them immediate direction.

Thus instead we shall select only the Jaguars that present the highest odds of coming through the alteration with their minds still subservient to their riders. In turn we shall select only those rider candidates with the greatest willpower to be the Pack Lords.

The rest of the jaguars will receive only minor alterations to encourage subservience to the Alpha Jaguar (who will naturally be the most physically capable specimen)and is in turn subservient to the Pack Lord. In this way we reduce the failure rate of the alterations, boosting our numbers and ensuring maximum direction. Of course, they will be weaker individually than in their present incarnation, but quantity has a quality all of its own.
Soulfang Pack Lords: Easy: (4+1)+1=6: Above Average
Not everyone has what it takes. Rather than try to elevate the masses, enhance the best and enslave the rest. It's just common sense.

It proves relatively easy to identify the most promising prospects for alphadom by observing their behaviour. With a little extra attention to their mutation and training, the rate of misbehaviour is reduced to negligible levels. They are also physically superior, being slightly stronger, faster, and tougher.
The Pack Lords likewise do well, with increased training and a closer bond with their mount making them more comfortable in the saddle and familiar with how the Alpha Jaguar moves, in turn allowing them to be more effective both as a leader and a combatant. They are significantly less likely to be thrown off, and will actually augment their mount's lethality somewhat. Additionally, with less time worrying about holding on, they have more time to look around the battlefield and make intelligent decisions about where to lead their pack.
As for the remaining jaguars, the reduced mutation requirements free up resources allowing for more hunting parties to be sent out to catch wild jaguars in larger numbers. The Lesser Soulfang Jaguars are individually weaker; they remain strong enough to take on the average enemy cultist, but they will be less effective against especially sturdy or skilled foes. However, the number deployed is almost doubled, which on balance should increase their damage output.

Soulfang Packs provide a mostly superior option to the original Soulfang Jaguars, although technically both could be used at once. Lesser Soulfang Jaguars are weaker, but the pack is larger and the discipline significantly improved. Unit size is increased, but remains Uncommon, with three Pack Lords per unit.



Hell-Rats
Based off the techniques used in the creation of Devil-Crows, the Scholars at the Warcaster's Keep have adapted said methods to infuse rats, instead of crows, with elemental evil. Like the Crows, this will make the rats smarter and meaner, fit for using as spies and scouts in urban, or other appropriate, landscapes and able to be deployed in highly distracting swarms in battle. If there are rats in the walls, then let the rats work for us.
Hell-Rats: Normal: (2+4)=6: Above Average
Oh, rats.

Whilst ordinarily taking a mutation that applies to a bird and trying to apply it to a rodent would run into issues, you have enough experience with the field to be able to adapt this relatively simple augmentation.
The resultant Devil-Rats are big, mean, and capable of both following simple orders and giving rudimentary reports in high-pitched voices. As spies, they will be able to get some places where crows cannot, providing a bit more coverage in the information-gathering department. In the right environment, they can also ambush an unwary target and tear them to pieces, using overwhelming numbers to drag their target to the ground before devouring them piecemeal. In open combat, they may serve as a minor distraction but are unlikely to cause significant damage by themselves.

Devil-Rats serve a rather similar role to Devil-Crows, but having more options can't hurt. They are Common in infiltration, and Uncommon in combat.



It is now the Strategy Phase. Choose where to send Magoc and the Obsessive Scholar.
Also decide how many (if any) troops to send to capture the fortified bridge in Xa-Nam.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
« Last Edit: January 11, 2021, 09:56:58 am by NUKE9.13 »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #632 on: January 15, 2021, 09:53:59 am »

Goddammit Draig.

Quote from: Votes
Magoc?
(1) River Delta : Kashyyk

Obessive Scholar?
(1) Scholarly Towers : Kashyyk

Bridge Gambit
() None :
(1) One Third : Kashyyk
() Two Thirds :
() All :
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #633 on: January 15, 2021, 09:59:37 am »

We have a pretty good hold on the Tower and I don't think even with our new spell the Scholar gonna push us to 5/5, The Ostentatious Capital is hard place to get with our crime and some infiltrator will probably have the better way there.

Quote from: Votes
Magoc?
(2) River Delta : Kashyyk, Rockeater

Obessive Scholar?
(1) Scholarly Towers : Kashyyk
(1) Ostentatious Capital : Rockeater

Bridge Gambit
() None :
(2) One Third : Kashyyk, Rockeater
() Two Thirds :
() All :
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #634 on: January 15, 2021, 10:16:12 am »

I'll note we have a healing spell, and champion specialized in magic and with access to spells from it's previous host. I'd also say the towers are fine for now with the advancements we made. The Bridge is going to be taking and holding a building, who better than a mage. Or someone who can never actually die in the case of their champion. The Scholar might have something to say about something weak to magic. They'll be a great force multiplier.
And with Magoc now able to heal their wounds with the life force of others, they should do well too in beating the crossing.

Quote from: Votes
Magoc?
(3) River Crossing: Kashyyk, Rockeater, TricMagic

Obessive Scholar?
(1) Scholarly Towers : Kashyyk
(1) Ostentatious Capital : Rockeater
(1) Bridge Gambit!: TricMagic

Bridge Gambit
() None :
(3) One Third : Kashyyk, Rockeater, TricMagic
() Two Thirds :
() All :
« Last Edit: January 15, 2021, 10:18:01 am by TricMagic »
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ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #635 on: January 15, 2021, 12:12:32 pm »


Quote from: Votes
Magoc?
(4) River Crossing: Kashyyk, Rockeater, TricMagic, ConscriptFive

Obessive Scholar?
(1) Scholarly Towers : Kashyyk
(1) Ostentatious Capital : Rockeater
(2) Bridge Gambit!: TricMagic, ConscriptFive

Bridge Gambit
() None :
(4) One Third : Kashyyk, Rockeater, TricMagic, ConscriptFive
() Two Thirds :
() All :

Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #636 on: January 15, 2021, 12:28:26 pm »

Quote from: Votes
Magoc?
(5) River Crossing: Kashyyk, Rockeater, TricMagic, ConscriptFive, Doomblade

Obessive Scholar?
(1) Scholarly Towers : Kashyyk
(1) Ostentatious Capital : Rockeater
(3) Bridge Gambit!: TricMagic, ConscriptFive, Doomblade

Bridge Gambit
() None :
(5) One Third : Kashyyk, Rockeater, TricMagic, ConscriptFive, Doomblade
() Two Thirds :
() All :
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 9
« Reply #637 on: July 30, 2021, 01:43:47 am »

Demon Team: Battle Phase T9
TURNTURNTURN
Link to Battle Report

Lesimor Infiltration Report
Touch/Caress of the Hemophile is exactly the sort of spellwork that our contacts in the Scholarly Towers have been longing for. Unfortunately, the Inquisition executes one of our senior converts, and arrests two other senior Orange University wizards (only one of which was actually a follower of ours, the other being unaligned (but evidently dabbling in dark magic)). Subsequently, the name Magoc is regarded as toxic in the OU halls- wavering converts abandon the cause entirely, whilst the more loyal merely reduce all contact to a minimum, rendering their usefulness to the cause negligible. Despite the dark temptation of eternal youth, our control has slipped- though our operatives are positive that once the Inquisition's initial inertia is spent, they will be able to regain the cooperation of key figures.
4/5-->3/5

Fortunately, the Inquisitors do not have the supernatural powers of Heliel's Investigators, and so our safehouses in the Lawless Capital (which vex even the Investigators' abilities) remain relatively secure from Inquisitorial attention. A swathe of underlings and a few higher-up criminals go to the gallows, but the trade in Bootlegger's and Frag is lucrative enough to keep the rest loyal-ish. Unfortunately, Consorts and their noble clients are exactly the sort of people the Inquisition is targeted towards, and several of both are imprisoned, probably tortured, and executed upon confession. The Consorts who escape the Inquisition's initial sweep go to ground for the month, intending to resume operations once the Inquisition loses steam. Our efforts to sell Caress of the Hemophile were quickly abandoned amongst the upper classes, as now is not the time (in their minds) to suddenly look several years younger for mysterious reasons. The few Populists who remain in contact indicate the protests plan is on hold for now, until they figure out how much the Inquisition knows.
All told, we lost most of our influence in the halls of power, and will have to either figure out a way to circumvent the Inquisition or wait until it blows over before we can regain our control. Fortunately, the Inquisition is just as much a hindrance to angelic operations, and they have likely also lost ground.
3/5-->2/5

The Doves of the Fortified Frontier are not the firmest of allies. Though somewhat easier to sway to our cause than the uptight Hawks would be (had the Hawks been evilly inclined, that is), they are also quick to cut ties once things look dicey. Several Dove officers are captured by Inquisitors, and as the rest pretend they never heard of us, our influence in the region declines considerably.
3/5-->2/5



Dolgoth Infiltration Report
Our travelling Acolytes were able to win a few friends in the Wartorn Wastes using Touch of the Hemophile to offer healing, but the angelic service is more convenient outside of the battlefield- the need for fresh victims to provide blood limits the appeal slightly. Devil-Rats were deployed to spoil Southern supplies, which was also appreciated by the Victory officers, and a few expressed some interest in Caress of the Hemophile, but at the end of the day nothing significant changed.
Heliel's followers do not seem to be making significant progress either, though we have noticed that a fair number have been travelling south, infiltrating the Southern Realm. It's not clear what the intention is, but no doubt it is at the behest of the simpering Peace faction.
4/5

Who in the world would be so morally corrupt as to condone human sacrifice to extend their lifespan by a few years? Well, plenty of folks, to be honest. Including many elderly nobles in the Ostentatious Capital, who agreed to at the very least turn a blind eye to the promotion of our existing converts, while a few signed on themselves. This allowed us to take full advantage of the recent glut of promotions, and now a fair number of our converts hold senior positions in Dolgoth's administration.

We now control a portion of Foreign Dynasty leadership. As elsewhere, this gives us partial control over the policies and administration of the province. The benefits previously enjoyed (to intimidation and bribery) are enhanced, and we can perform infiltration efforts designed to enact policies that favour our cause.
Of course, to expand our control further will not be easy. We need to ensure the dominance of the Foreign Dynasty faction- which means ensuring the populace is incapable of rebellion, and that the Local Dynasty supporters are put to flight-, and complete our takeover of the Foreign Dynasty leadership.
But the main issue we face in furthering our control is that to truly control the province, we need to control the actual monarch. Problem is, the king, whatever his many failings, is extremely resistant to demonic persuasion (not immune, to be clear). The supporters of the Foreign Dynasty may accept a change in ruler, provided the new monarch is of the ruling dynasty, but converting a potential monarch and then ensuring their ascension will not be easy either.
On the bright side, power in the capital allows us to influence national policy to some degree, not just policy in the capital itself.
We must also be aware that (as mentioned elsewhere- and seen in Lesimor) our control is increasingly tenuous, and could slip if we do not maintain our efforts. It is possible that converts could be lost- exposed, killed, or swayed away-, robbing us of our progress.   
3/5-->4/5

Caress of the Hemophile is a popular product in the Trade City as well, with a few powerful merchants indulging in it. The prospect of eternal youth and exorbitant profits is enough to convince them that joining our cause would be worth it- but unfortunately, the closing deals fall through due to a lack of resources. It simply isn't possible to import as much Frag and Bootlegger's as the powerful Deregulators want to buy. However, with our expanded influence in the capital, it should be possible to secure more trade routes next month, which will surely be sufficient to tip the scales in our favour.
3/5



It is now the Design Phase. You have two designs.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
« Last Edit: July 30, 2021, 01:46:23 am by NUKE9.13 »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #638 on: July 30, 2021, 10:41:06 am »

Sonic Drums

Through alchemically infused air, to specially treated hide, and engraved wood from the forest, the Sonic Drums are a foci of interesting powers. The air within vibrates with a low hum at all times, and those magically inclined can beat it to control the output, sonic missiles being launched into the air and detonating with piercing force, disrupting melodies and shattering eardrums. Sound is not easy to defend against for those that aren't Uruk, and the vibrations will tear apart the body without care for magical resistances. For the only part of the spellwork is in the containment and firing of these vibrations, not the created vibrations themselves. A steady beat allows an emplacement to rain down a beatdown against our foes, drummer sticks being used to better keep the beat going.

For build information, the alchemical air trapped in the drums maintains a constant vibration. The specially treated hide allows it to pass through when drummed upon. The engravings keep the containment from breaching. And the mage shapes the containment spell of the released sonics, the basis a Manipular Missile. The drumstick only has basic enchantments to prevent the handle from receiving vibration, allowing the head to strike and release. It will serve as a strong advantage against anything physical, the spellwork meant for a constant barrage that should also mess with the angelic chants as they can no longer keep in tune with the burst eardrums, besides the obvious fact of sonic explosions right in the middle of your ranks. (Natural flyers should likely have issues with the explosions likely to injure wings.)
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #639 on: July 30, 2021, 03:31:32 pm »

Concerto in D-mon (R)

The low thrum starts quietly, cutting through the howls of the crowd despite all logic to the contrary. Drums add a staccato beat, and the guitar opens up into the fated Four Chords, known throughout the land as key to the most engaging and mesmerising musical refrains this side of the Abu'dahli.

When nine figures step into view, the onlookers go wild. Chants, cheers and  declarations of undying adoration fill the ears, only quieting down at the sultry, dulcet tones of the first verse.


---

Our Consorts have long been able to enhance the experience of those around them, but it has always been a more private and personal arrangement. As the cult's needs have grown, as has their target audience.

And so a new breed has emerged. Still as unearthly beautiful as the original Consort, their exceptional skills at song and dance are magically enhanced, allowing them to entrance those who hear their silver tongue or see their perfectly synchronised and supernaturally flexible choreography.

Those who are thus Charmed are driven to do whatever they can to impress the Consort. This might be as simple as sitting and listening quietly, or as energetic as slaying in Magoc's name, but it will naturally be guided by whatever lyrics the performers are singing.

This ability can affect a large audience as long as they keep performing, but due to the limited focus, direction is more general and less pervasive than if the performer is focusing their efforts on a small group.

To facilitate their skills, the Consorts are also trained in the use of musical instruments. Mundane on their own, these tools give them a means to focus and synchronise their abilities.

The advantages here should be obvious. It is another weapon in our infiltration arsenal, letting us convince strong-willed targets to see things our way, to whip up a crowd into a frenzy, or as another way to entertain our high-class targets.

This ability should also give our Consorts a place on the battlefield. Mundane armies have long had regimental musicians to maintain discipline and morale, which can be supplemented with the Consort's ability to instill bravery and bloodlust in our troops or cloud the minds and judgment of the enemy. Perhaps a particularly talented Consort could even give a Champion enough pause that our troops can then swarm them?
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #640 on: July 30, 2021, 04:40:04 pm »

Ritual Formation

Our Uruks are already capable of casting pre-programmed spells, and this gives us a major opportunity to turn the tide of battle. By forming a tight formation of the correct shape, and with minor bloodletting, a block of Uruks can invoke Evil, creating a swirling barrier of darkwind that weakens light magic within the area. A battle-caster can boost the formation, allowing it to cover a larger group of soldiers. Unfortunately, if more than half within the formation fall, or are knocked out of place, the sphere of evil wind can weaken and will slowly die down.
« Last Edit: July 30, 2021, 04:42:48 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

BlackPaladin99

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #641 on: July 30, 2021, 08:10:15 pm »

Can I join?
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BlackPaladin99

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #642 on: July 30, 2021, 08:10:53 pm »

And yes I want to join this team.
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ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #643 on: July 30, 2021, 08:17:35 pm »

Q'why Troupes
The Consorts of Desire... sumptuous and enticing... but perhaps too much so?  As amusing as it is, reducing every red-blooded mortal you meet into a drooling horndog doesn't always meet our strategic needs.  (Mortal society's primitive adherence to prudish senses of decorum limits our Consorts operations tremendously.)  What if we nurtured feminine wiles into a more subtle influence... innocuous enough to be done in broad daylight, even against mere women and children?  Similarly, our adversary seems to have developed a melody so infectiously catchy, it can be weaponized against us on the battlefield.  Why not kill two angels with one stone?

More girlishly charming than dumb-foundingly erotic, the so-called "Q'why Troupes" are small bands of "nymph-mutated" entertainers.  Our nymphs resemble mortal females in their teens, their nubility is enticing enough to draw the eye, yet not lust-inducing enough to be kicked out of a Sunday service.  ("She's just girl after all.  Probably just had a growth spurt and didn't realize that her legs are too long for that skirt.  Also really filling out that top...  Gee, she's sure going to make some man really happy on their wedding night...")    Performance-wise however, they have been mutated sing and dance on par with their angelic adversaries.

But will the Inquisition prey upon seemingly innocent girls?  Doubtful.  And if they do, they'll get enough innocents to really stoke the flames of Evil.

The Q'why Troupes themselves are small groups of three nymph entertainers.  Youthful masters of song and dance, their saccharine performances disguise subliminal messages spoken in the Language of Inception.  ("'Babushka, Babushka,' is a non-sense lyric, but it sure is catchy, isn't it?")  On an infiltration role, they can provide a softer sell to our Demonic Path than the Consorts, Bootleggers, and Frag Dealers.  They could easily play "family-friendly" venues such as busking town squares or even seasonal festivals.  Once a community has been properly subverted by the "QT's," our more overt agents can close the deal.

But as our adversary's 'Antiphon of Apathy' proved, music can be an effective weapon on the battlefield.  Unrestrained by the limits of mortal society, our nymphs can fully flaunt their unnatural talents.  Their mortal-friendly song & dance routine quickly becomes a power ballad with acrobatic choreography.  Sometimes a whole army can hear an see and hear a single Q'why Troupe giving their all.  Then a true cheer can be led, to raise friendly morale and out-compete our adversary's song.

Caulky Bastards
Nice runes those golems got.  Shame if they suddenly got sloppy.  Does an engraving still count if it gets filled by an opaque, adhesive caulk?  (9 out of 10 senior mages agree you should keep your caulk to yourself.)

Our Caulky Bastards are equipped with Mutamist gear which has been filled with a heated caulking solution.  Whether by sprayer or globe, they can pound enemy golems into submission with their hot caulk.

While designed specifically to defeat Angelic ruins, our caulk can fill just about any crack it can get into.  Likewise, it'll turn just about anything into an encrusted mess, with a rather disgusting fungal-like smell to boot.
« Last Edit: July 30, 2021, 08:22:29 pm by ConscriptFive »
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ConscriptFive

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 10
« Reply #644 on: July 30, 2021, 08:23:34 pm »

And yes I want to join this team.

Absolutely.  Participate as much as you want in the thread.  Also, check out the Discord: https://discord.gg/qgBVm6uz
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