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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 41743 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #390 on: April 15, 2020, 12:59:34 pm »

Quote from: Votebox

Specialized Guerilla Fight Commando (1): Detoxicated
Alternative Truth Information Campaign (2): Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: ()
Platoon Drills: Teamwork and Synergy: (1) TricMagic
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: ()

We have no offense. This means the Angels can focus all their efforts on attacking us and pursuing their agenda. And we have no real way to stop that easily. Killing enemy agents such as Medics, Preachers, and Singers, along with any that have fallen in with Good such as the Hawks and Green University. DDD is just about perfect for assassination, as is EA. Even if the resulting action is Rare, it will be very effective within it's focus.

This means that they will have to spend time coming up with counters, while we reap the benefits of their only guard action also being their only attack action. More resources spent to defend against us means less attacks against us, which means more time for Consorts to do their thing, and less influence for the opponents.

Here is the worst case scenario.

The Angels develop an INF Action which allows them to reach 4 and/or 5 control. They complete the action, all because we were only reactive, and now we are on the losing side. If we had a way to interrupt it, it would fail to advance their INF. But woe to us, we never gained an Action for stopping their agents, and so fail completely.

Dramatization, true, but a likely result when we are Reactive rather than Proactive in our fight against Good's INF. We can't effect their's, so their INF rises without opposition. Even if Evil rises as well, we are constantly fighting against Good without acting against them directly.


ATIC could also work though, since it' slander and wordplay. Or the things Magoc could do with his tongue with that option at his use.

Detox, what is the Magic Information System?
« Last Edit: April 15, 2020, 01:13:28 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #391 on: April 15, 2020, 01:18:30 pm »


Quote from: Votebox

Specialized Guerilla Fight Commando (1): Detoxicated
Alternative Truth Information Campaign (2): Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: (1) MoP
Platoon Drills: Teamwork and Synergy: (1) TricMagic
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: (1) MoP

 +100 for Draught Draft
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #392 on: April 15, 2020, 01:35:58 pm »

Spirit Sight Draught

Though the usage of Alchemy, we've successfully managed the creation of a Draught that when applied over a period of time in the form of eyedrops, grants the user the ability to see spirits. Effectively rending the enemy's scouts very very susceptible to an Uruk Magic Missile to the face. It takes daily drops to imbue the ability in the eyes, and turns the sclera bloody red, but it's permanent. No longer can spirits hide from our sights, and it may also extend to magical hiding methods as well, though we'd need more tests to confirm that.


Yggdrasil Draught

Though observation of the Misfits program and testing of the CMD, we've come to determine at least one type of potion we can create. The Yggdrasil Draught, when applied in the form of mist to the body, causes the afflicted flesh to turn to wood. It quickly disperses, and is only deadly for a short time, but those caught in it have the new plant convert the rest of their flesh to tree, rooting into the ground and screaming from the sensation. What makes it worse is that they are fully cognizant throughout this whole process. The ability to hold anything and stand tends to be the first ability to go, yet alone actually move.

Direct application of the liquid Draught to the body heals it, before quickly turning the body to woody vegetation and greenery. Put simply, it is a very deadly concoction, and a perfect example of what happens to those who oppose us. Animal testing has shown promising results in it being able to offer a source of wood for our use as well, so the effect it has is very useful.

Should be noted the refinement process is long and complex though, so only Globadiers are expected to carry one, and only one at a time for everyone's safety. Make sure that you always wear gloves and mask when concocting it, and always keep yourself covered when working with it.


Sadness Draught

Though observation of the Misfits program and testing of the CMD, we've come to determine at least one type of potion we can create. The Sadness Draught is concentrated tears. As mist, it completely demoralizes the enemy, causing them to become depressed, melancholy, and apathetic. It's a very mean Draught, and combining the effect with the normal Rage Mist can cause the afflicted to become suicidal.

Using Crows to drop globes of this mist on agents of Good in cities is also a valid option, robbing them of the will to work. As well as the same tactic in battles to hit medics and mages in the backlines.
« Last Edit: April 15, 2020, 01:59:49 pm by TricMagic »
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Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #393 on: April 15, 2020, 01:47:02 pm »

I meant to say Magoc Information System the Revision i posted... Thx for pointing the Typo out
Edit: I would rather See chaotic Guerilla Style tactics than regular armies, AS IT fits More with Our theme. I also think we could create different types of Units from this Like urban Guerilla or mountain guerilla, Jungle Guerilla etc.

WE could Always add an Elite Type unit Later on
« Last Edit: April 15, 2020, 01:52:19 pm by Detoxicated »
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Kashyyk

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« Last Edit: April 16, 2020, 11:01:22 am by Kashyyk »
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Happerry

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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #396 on: April 17, 2020, 08:24:43 am »

Let US Start infowars we can do the drought Designs AS a design....

Also i would be willing to Switch my Vote If in got promises of a Design ATIC next turn
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #397 on: April 17, 2020, 08:39:51 am »

So long as that switch is to an INF design and one of the drills. Though just the two of us can't really push that through in the first place.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #398 on: April 17, 2020, 09:10:22 am »

Quote from: Votebox

Specialized Guerilla Fight Commando: (1) Detoxicated
Alternative Truth Information Campaign: (2) Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: (3) MoP, Kashyyk, Happerry
Platoon Drills: Teamwork and Synergy: (1) TricMagic
Legbreakers: (2) Happerry, Rockeater
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: (3) MoP, Kashyyk, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #399 on: April 17, 2020, 02:28:08 pm »

Design Idea.

Dimension Mage

The Dimension Mage division happens to have formed from the result of the original creator of the spell. Turns out that it's effect happens to phase the user into a nearby dimension, however to the weak, they will be fully pulled into that dimension as a result of running out of magic while the spell is running. We discovered this due to Magoc summoning the fool's spirit using his name in a ritual.

This in turn lead to the development of the Dimensional Leach spell, which creates a connection between the Infernal Planes and the caster, allowing them to directly channel evil energy. It also led to a number of Warcaster deaths and some going insane, but those who survived gained access to an immense amount of power and the refined control and mental fortitude to make proper use of it. The Dimensional Leach can be compared to a channel, with the user controlling it's width of flow and controlling the energy. A Dimension Mage always has a trickle coming in from a connection with those planes, and has had to take potions from the Draughtsmiths to control the mutations to become more in-tune with that pure energy without dying. Though this leads to a number of physical and mental changes over time, with said mages taking on a single sinful quality as their main personality trait. What those physical changes are vary from person to person however, and the number of Dimension Mages we have is very low. Their Magical Abilities however are far greater though as a result of their training. They've taken to re-purposing buildings for their own use, each always picking a single one as their residence to perform their research and activities.

On another note, the Dimensional Leach is of little value to Magoc, as he is already full of the Pure Energy himself, and has no need of more, for now anyway.


Bit crazed, but eh. Had the idea.
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #400 on: April 17, 2020, 02:47:48 pm »

Design Idea.

Dimension Mage

The Dimension Mage division happens to have formed from the result of the original creator of the spell. Turns out that it's effect happens to phase the user into a nearby dimension, however to the weak, they will be fully pulled into that dimension as a result of running out of magic while the spell is running. We discovered this due to Magoc summoning the fool's spirit using his name in a ritual.

This in turn lead to the development of the Dimensional Leach spell, which creates a connection between the Infernal Planes and the caster, allowing them to directly channel evil energy. It also led to a number of Warcaster deaths and some going insane, but those who survived gained access to an immense amount of power and the refined control and mental fortitude to make proper use of it. The Dimensional Leach can be compared to a channel, with the user controlling it's width of flow and controlling the energy. A Dimension Mage always has a trickle coming in from a connection with those planes, and has had to take potions from the Draughtsmiths to control the mutations to become more in-tune with that pure energy without dying. Though this leads to a number of physical and mental changes over time, with said mages taking on a single sinful quality as their main personality trait. What those physical changes are vary from person to person however, and the number of Dimension Mages we have is very low. Their Magical Abilities however are far greater though as a result of their training. They've taken to re-purposing buildings for their own use, each always picking a single one as their residence to perform their research and activities.

On another note, the Dimensional Leach is of little value to Magoc, as he is already full of the Pure Energy himself, and has no need of more, for now anyway.


Bit crazed, but eh. Had the idea.
This proposal has a few issues- not insurmountable ones, the basic idea is sound. But:
-The inspiration for DDD is gone gone, like, permanently. His soul was destroyed. There is absolutely no way to bring him back in any way.
-Evil is an element on what one might call the 'material plane'. There is no 'Infernal plane' containing limitless quantities of Evil. However, you can absolutely make people who are capable of absorbing far more Evil than normal humans, so long as said Evil comes from the environment (be it ambient or generated through evil deeds).
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Long Live United Forenia!

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #401 on: April 17, 2020, 03:38:24 pm »

Good to know.

Hmm, another direction then.

High Effort: Sin Astrologer

Through research into the dimensional diffraction the DDD spell uses, the Sin Astrologer draws from the Moons looming above the world itself, overseeing all Evil in the world. This spell is known as Sin Distillation, using their own body and knowledge as the conduit to gather Pure Evil Energy from the Sins of Man. A Ritual-type spell that takes time and uses the caster's body as the conduit.

The spell itself is quite complex to learn and maintain, and requires a dedicated Draughtsmith Potions Regimen and embracing a Sin of their choosing. Over the course of weeks they undergo mental and physical changes, studying the skies and performing evil deeds upon their fellow man. The mutations toughen their bodies, and their actions make them conduits for the pure energy of evil, the two synchronizing as they learn to perform Sin Distillation during the last parts of their training. At the end of it, they are a cruel malicious person with great mental fortitude and control, with the ability to gather large amounts of Pure Evil through the Sin Distillation Spell without going mad, insane, or dying on the spot as mutations warp their bodies as lesser beings would have happen to them if they tried to cast it.

The Sin Astrologers demand Towers(for each one) for their occupation, hobbies, and research, with an open roof to continue to study the stars and gather Evil from around the world through the Moons. They prefer to act at night compared to daytime, though as their magic is closely linked to the Moons, they can use Sin Distillation even if they aren't in the sky at the moment. This spell allows them a lot of leeway when casting high-powered spells, and their Magic Missiles aren't even in the same theater as lesser mages, as Sin Distillation allows for near limitless power so long as they have time and concentration to build it, only limited by their own ability to control it. Though this can be argued as their greatest weakness, as Sin Distillation is a spell to gather Evil to them from across the world through the watching Moons, and takes time to build up. Give them that time though, and the Evil they bring to battlefield will be known to all. And even without Sin Distillation, their Sin offers them enough power to outclass Warcasters on a day to day basis.



Another one, this time based upon Sin Distillation. Along with a potions regimen based upon the magic-boosting regents we discovered when making Uruks. Sin Distillation, if anyone not suited to channeling such large amounts of energy, and/or without the study required for it, would inevitably tear the caster apart in one way or another. So these guys, and that spell, would be Rare, or end up as Unique maybe? Kinda want to hear what Nuke has to say about the spell being used.
Magoc could use Sin Distillation simply cause he's The Demon, which kinda makes the spell in question a huge force multiplier for Magic Missile. Kinda like that supercharged missile they have, only far worse if left to be completed.


Sin Distillation
Through research into the dimensional diffraction the DDD spell uses, the Caster draws from the Moons looming above the world itself, overseeing all Evil in the world. This spell is known as Sin Distillation, using their own body and knowledge as the conduit to gather Pure Evil Energy from the Sins of Man. A Ritual-type spell that takes time and uses the Caster's body as the conduit.

Granted, the above of using the body as the conduit is only perform-able by Magoc themselves due to the massive flow required to channel. For the average caster, they instead use many magical regents and a long term spell circle, with a full complement of Warcasters and blood sacrifice, along with items bathed in the light of the moon and kept away from the light of day in a box enchanted with a live human sacrifice's worth of blood for weeks. This version of the spell simply draws the Evil of the world to the location of the circle, creating an eddy that is sent across the entire battlefront for mages to draw upon to full their magic. Needless to say, this version of the spell can only really be used in one battlefield due to the setup required(barring Magoc just using the spell themselves), and is done far away from the battlefront in question in secret, though good will likely track it down based upon the flow of evil coming from it eventually. And both versions of the spell take time to gather the energy in a smooth continuous flow.


Got the okay, they seem fine. Sin Astrologers really should be High Effort though, since it has three things. Mutations/Potions and Sin for getting the body ready and boosting their own personal power, and The Spell Itself. That and making the Towers habitable for them and giving them supplies. We kinda need to scrape up some money for that.
The Spell is of particular interest, since it can draw raw Evil from around the world, and potentially be used to power up Magoc. At the least, he can use Sin Distillation and Magic Missile to destroy a fort, or use the spell to imbue a city with evil energy if we want to design that tactic. That much magic also opens up options for rituals where power is needed.


Spoiler: X (click to show/hide)
Sin Draught

Through careful study gathered on the various effects of misfits and betting pools, some regents have been discovered to ease the process of mutation, boosting the effectiveness of said mutation. Granted, effectiveness in this case means greater changes that don't kill the user.
By combining these regents with some of the gathered magical regents noted to boost magical flow, we've created a potion regimen our Acolytes can take to improve their growth in magical ability. Along with receiving a personal primer on how to comport themselves in the ways of Sin from Magoc themself. This combination, along with the severe mental changes the potion causes, leads to a class of units who are Sinful in their very nature, having greater reserves than unboosted Accolytes, and are capable of handling greater flows of magic.


Thieves Guild

Rob from the rich and good, give to the clients and cult. The Thieves Guild is a collection of the worst sort of thieves, lowlifes, and murders, led by Warcasters and Accolytes who likewise fit in. They'll accept any job so long as it pays well, be it murder, arson, theft, sabotage, or framing. Their main advantage is the DDD spell that a caster in a team can cast for their allies, allowing to get into any building, structure, or stronghold. Likewise the ravens create an information network that allows them to seep into society with their knowledge of the guards patrol paths. So long as there is coin, you can hire the Thieves Guild for any underhanded task.

The hideouts themselves have the Language of Inception painted around them focused on bringing those that see them into deeper sin, and the symbol for the Guild itself has runes meant to lead others to find them inspiring, helping with recruitment.
In places where a Thieves Guild already exists, we just need our consorts and tactics to draw them into our cult's control.

[spoiler=X]

The first is a mutation to make magical flow better, since we know of plenty of regents that can help with magic thanks to the Uruk CBI. Combined with something to make their mental changes give them more Sin, so they do sinful deeds. Which will improve their own personal power.
The second is the Thieves Guild, meant to give us some cashflow while sabotaging Good through Evil. Hire them for a job, and they will get it done. I think the Healer's Guild would like the Medics to die, right?

The first is better than just more numerous misfits, as it improves magic users and opens the way for a third tier magic user.

As a note, what happened to the other Revisions from before. Aren't we going to do an INF Lane Revision too?

Quote from: Man of Paper on March 26, 2020, 09:48:10 am
Whispers of Desire

Our consorts are known for their skilled tongues, so it's only natural that we spread their unnatural talent to speaking with them.

Our Consorts are now not only amplifiers of pain and pleasure, but whispers of their own wants and desires take on magical influential properties. A Consort's whispers worm their way into the ear of the listener, compelling them to act in a manner that would most please the unnaturally beautiful consort. While this power can be used on any target with a brain (the magical properties of the whisper affect the mind even in the deaf), Consorts are to use this power primarily to weasel their way into the arms and beds of government officials, military commanders, and captains of the guard in order to compel them to do the cult's bidding. While the focus is to ensure the protection of Cult assets, the Consorts are not really limited in their orders past "make sure they help our cult".

Quote from: Kashyyk on March 26, 2020, 06:18:34 am
Quote from: Projections of Desire
Consorts of Desire are able to heighten the experiences of those around them, but that doesn't help when their experience is "stabbing the hot chick".

However, a solution has been discovered. When a Consort focuses on one or more individuals, they can choose to give them more than just a feeling of euphoria, by layering the Consort's own wants within the effect they will be able to make other people also want them. If a Consort wants to pass through a guarded entrance, the guards will them to pass. If the Consort wants to have a drink with a high-ranking official, the official will want to have a drink with them too. If some good-for-nothing Heliel worshipper threatens to make things incredibly unpleasant for our Consort, they may instead find themselves carefully escorting the Consort home, where some rather burly cultists will take them into custody.
?

Quote from: Votebox

Specialized Guerilla Fight Commando: (1) Detoxicated
Alternative Truth Information Campaign: (2) Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: (3) MoP, Kashyyk, Happerry
Platoon Drills: Teamwork and Synergy: ()
Legbreakers: (2) Happerry, Rockeater
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: (3) MoP, Kashyyk, Rockeater
Whispers of Desire : (1) TricMagic
Projections of Desire : (0)



Accidentally edited it.
« Last Edit: May 06, 2020, 03:29:04 pm by TricMagic »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #402 on: April 18, 2020, 02:13:13 pm »

I had these two ideas, although please note they are designs, so shouldn't be voted on this phase. I just wanted to get them written out before I forgot.

Quote from: Changelings
Another mutant to add to the rogues gallery, the Changeling is an insidious agent, capable of infiltrating deep within guilds, political structures and even angelic cells.

The body of a changeling is fortified with alchemical balms and Evil sorcery, allowing them slightly increased resistance to harm and exhaustion. The primary focus of such a regime is to make it malleable and accepting of the Changing Potions that give this mutation its name, for without such preparation,  a human would surely suffer great pain and death from uncontrolled physical contortion.

The Changing Potion, whilst superficial similar to the alchemy that lets us transmute base metals, this instead reshapes flesh and replicates memory. In its base form, the Potion is an inert fluid, but when a sample of an individual is placed within it, it starts to bubble and roll before taking on a new colour and consistency that seems to somehow reflect the subject.

When imbibed by a Changeling, they will immediately start to change form to create a perfect copy, down to the last freckle. Memories are also provided, and can be recalled as if through a murky window, allowing ther Changeling to imitate their target.

This will allow us to replace individuals who are otherwise resistant to our conversion attempts, such as tier 4/5 influence targets. We could also replace Angelic Operatives, and thus begin to disrupt their operations.

Quote from: Witchfever
Until you create your first magical plague, you've not really experienced everything as a Demon. However, we don't really want to cause unbridled chaos and panic (shock), so we must be a bit more selective than the ones who unleashed Eyerot, Screaming Fungus and Skinripper.

Instead, Witchfever begins as little more than a highly infectious type of flu. Lots of coughing and sneezing for maximum spread, along with a grip that just can't be shaken. Ideally, this will spread through a population faster than the latest scandal, but beyond making everyone miserable, very few should die.

That is, until someone tries to use magic. When this occurs, Witchfever will greedily consume the magical energy, preventing it from doing whatever it was supposed to, such as heal the patient. Instead it will rapidly take control of its host and send them into a wild rage with tut intent of attacking anyone magical in the vicinity. Such as their healer.

Obviously, our alchemists will produce cures to Witchfever, which should be fairly easy as we know how it works, so that our own operatives remain unaffected and we can leverage our ability to cure specific targets for extra influence.

Changelings has so many caveats and inbuilt restrictions because there is no way a perfect doppelganger would be anything but very hard. By intentionally limiting it in ways we can work with, I'm hoping we can get an easier design that is almost as effective in what we want it to do. We can always improve them to not need potions at a later point.

Witchfever is just a straight attack on their primary source of influence, with a small boost to our own on the side. I expect it to be hard to pull off, but pretty good if we manage it.
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flazeo25

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #403 on: April 18, 2020, 02:16:26 pm »

Maybe updating your consorts of desire to sing, so they can act like sirens(possibly even interfer with angles magic?)
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flazeo25

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #404 on: April 18, 2020, 02:54:32 pm »

Idea to try make consort more effective and possibly more common.

Quote from: Siren Gift
Our Consort of Desire are pinnacle of what we believed to be charming and persuasive, but we were fools, how could they lose to some Heliel even if they claim it's a god. One consort of desire fumed and thought well long over what went wrong. If it couldn't make progress alone then it needed help, so together with along with mixture of Draughtsmith and brightest of Warcasters they studied over the tomes and concocted formulas. Results being slow but one tome found hidden did mention texts on demonic essence or flesh as they called, leading them to plead to Magoc for samples.

The samples was given Draugsmiths who though mixture of alchemy process, magic provided by warcasters and demonic samples were infused into the Consort, reshaping it very being making it less human then it ever was. It beauty already charming soon becoming unearthly, it voice carried melodious tone that was too alluring for even some Draughtsmith to resist causing even most focused to be constantly distracted.

Consort wasn't just happy with this as soon wanted to spread it's gift to others, learned it could corrupt others to go through subtle changes to become somewhat like it.


Throwing my votes in

Quote from: Votes
Specialized Guerilla Fight Commando: (1) Detoxicated
Alternative Truth Information Campaign: (2) Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: (4) MoP, Kashyyk, Happerry, Flazeo25
Platoon Drills: Teamwork and Synergy: ()
Legbreakers: (2) Happerry, Rockeater
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: (3) MoP, Kashyyk, Rockeater
Whispers of Desire : (1) TricMagic
Projections of Desire : (0)
Siren Gift:(1)  Flazeo25

« Last Edit: April 18, 2020, 04:03:55 pm by flazeo25 »
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