Good to know.
Hmm, another direction then.
High Effort: Sin Astrologer
Through research into the dimensional diffraction the DDD spell uses, the Sin Astrologer draws from the Moons looming above the world itself, overseeing all Evil in the world. This spell is known as Sin Distillation, using their own body and knowledge as the conduit to gather Pure Evil Energy from the Sins of Man. A Ritual-type spell that takes time and uses the caster's body as the conduit.
The spell itself is quite complex to learn and maintain, and requires a dedicated Draughtsmith Potions Regimen and embracing a Sin of their choosing. Over the course of weeks they undergo mental and physical changes, studying the skies and performing evil deeds upon their fellow man. The mutations toughen their bodies, and their actions make them conduits for the pure energy of evil, the two synchronizing as they learn to perform Sin Distillation during the last parts of their training. At the end of it, they are a cruel malicious person with great mental fortitude and control, with the ability to gather large amounts of Pure Evil through the Sin Distillation Spell without going mad, insane, or dying on the spot as mutations warp their bodies as lesser beings would have happen to them if they tried to cast it.
The Sin Astrologers demand Towers(for each one) for their occupation, hobbies, and research, with an open roof to continue to study the stars and gather Evil from around the world through the Moons. They prefer to act at night compared to daytime, though as their magic is closely linked to the Moons, they can use Sin Distillation even if they aren't in the sky at the moment. This spell allows them a lot of leeway when casting high-powered spells, and their Magic Missiles aren't even in the same theater as lesser mages, as Sin Distillation allows for near limitless power so long as they have time and concentration to build it, only limited by their own ability to control it. Though this can be argued as their greatest weakness, as Sin Distillation is a spell to gather Evil to them from across the world through the watching Moons, and takes time to build up. Give them that time though, and the Evil they bring to battlefield will be known to all. And even without Sin Distillation, their Sin offers them enough power to outclass Warcasters on a day to day basis.
Another one, this time based upon Sin Distillation. Along with a potions regimen based upon the magic-boosting regents we discovered when making Uruks. Sin Distillation, if anyone not suited to channeling such large amounts of energy, and/or without the study required for it, would inevitably tear the caster apart in one way or another. So these guys, and that spell, would be Rare, or end up as Unique maybe? Kinda want to hear what Nuke has to say about the spell being used.
Magoc could use Sin Distillation simply cause he's The Demon, which kinda makes the spell in question a huge force multiplier for Magic Missile. Kinda like that supercharged missile they have, only far worse if left to be completed.
Sin Distillation
Through research into the dimensional diffraction the DDD spell uses, the Caster draws from the Moons looming above the world itself, overseeing all Evil in the world. This spell is known as Sin Distillation, using their own body and knowledge as the conduit to gather Pure Evil Energy from the Sins of Man. A Ritual-type spell that takes time and uses the Caster's body as the conduit.
Granted, the above of using the body as the conduit is only perform-able by Magoc themselves due to the massive flow required to channel. For the average caster, they instead use many magical regents and a long term spell circle, with a full complement of Warcasters and blood sacrifice, along with items bathed in the light of the moon and kept away from the light of day in a box enchanted with a live human sacrifice's worth of blood for weeks. This version of the spell simply draws the Evil of the world to the location of the circle, creating an eddy that is sent across the entire battlefront for mages to draw upon to full their magic. Needless to say, this version of the spell can only really be used in one battlefield due to the setup required(barring Magoc just using the spell themselves), and is done far away from the battlefront in question in secret, though good will likely track it down based upon the flow of evil coming from it eventually. And both versions of the spell take time to gather the energy in a smooth continuous flow.
Got the okay, they seem fine. Sin Astrologers really should be High Effort though, since it has three things. Mutations/Potions and Sin for getting the body ready and boosting their own personal power, and The Spell Itself. That and making the Towers habitable for them and giving them supplies. We kinda need to scrape up some money for that.
The Spell is of particular interest, since it can draw raw Evil from around the world, and potentially be used to power up Magoc. At the least, he can use Sin Distillation and Magic Missile to destroy a fort, or use the spell to imbue a city with evil energy if we want to design that tactic. That much magic also opens up options for rituals where power is needed.
Spoiler: X (click to show/hide)
Sin Draught
Through careful study gathered on the various effects of misfits and betting pools, some regents have been discovered to ease the process of mutation, boosting the effectiveness of said mutation. Granted, effectiveness in this case means greater changes that don't kill the user.
By combining these regents with some of the gathered magical regents noted to boost magical flow, we've created a potion regimen our Acolytes can take to improve their growth in magical ability. Along with receiving a personal primer on how to comport themselves in the ways of Sin from Magoc themself. This combination, along with the severe mental changes the potion causes, leads to a class of units who are Sinful in their very nature, having greater reserves than unboosted Accolytes, and are capable of handling greater flows of magic.
Thieves Guild
Rob from the rich and good, give to the clients and cult. The Thieves Guild is a collection of the worst sort of thieves, lowlifes, and murders, led by Warcasters and Accolytes who likewise fit in. They'll accept any job so long as it pays well, be it murder, arson, theft, sabotage, or framing. Their main advantage is the DDD spell that a caster in a team can cast for their allies, allowing to get into any building, structure, or stronghold. Likewise the ravens create an information network that allows them to seep into society with their knowledge of the guards patrol paths. So long as there is coin, you can hire the Thieves Guild for any underhanded task.
The hideouts themselves have the Language of Inception painted around them focused on bringing those that see them into deeper sin, and the symbol for the Guild itself has runes meant to lead others to find them inspiring, helping with recruitment.
In places where a Thieves Guild already exists, we just need our consorts and tactics to draw them into our cult's control.
[spoiler=X]
The first is a mutation to make magical flow better, since we know of plenty of regents that can help with magic thanks to the Uruk CBI. Combined with something to make their mental changes give them more Sin, so they do sinful deeds. Which will improve their own personal power.
The second is the Thieves Guild, meant to give us some cashflow while sabotaging Good through Evil. Hire them for a job, and they will get it done. I think the Healer's Guild would like the Medics to die, right?
The first is better than just more numerous misfits, as it improves magic users and opens the way for a third tier magic user.
As a note, what happened to the other Revisions from before. Aren't we going to do an INF Lane Revision too?
Quote from: Man of Paper on March 26, 2020, 09:48:10 am
Whispers of Desire
Our consorts are known for their skilled tongues, so it's only natural that we spread their unnatural talent to speaking with them.
Our Consorts are now not only amplifiers of pain and pleasure, but whispers of their own wants and desires take on magical influential properties. A Consort's whispers worm their way into the ear of the listener, compelling them to act in a manner that would most please the unnaturally beautiful consort. While this power can be used on any target with a brain (the magical properties of the whisper affect the mind even in the deaf), Consorts are to use this power primarily to weasel their way into the arms and beds of government officials, military commanders, and captains of the guard in order to compel them to do the cult's bidding. While the focus is to ensure the protection of Cult assets, the Consorts are not really limited in their orders past "make sure they help our cult".
Quote from: Kashyyk on March 26, 2020, 06:18:34 am
Quote from: Projections of Desire
Consorts of Desire are able to heighten the experiences of those around them, but that doesn't help when their experience is "stabbing the hot chick".
However, a solution has been discovered. When a Consort focuses on one or more individuals, they can choose to give them more than just a feeling of euphoria, by layering the Consort's own wants within the effect they will be able to make other people also want them. If a Consort wants to pass through a guarded entrance, the guards will them to pass. If the Consort wants to have a drink with a high-ranking official, the official will want to have a drink with them too. If some good-for-nothing Heliel worshipper threatens to make things incredibly unpleasant for our Consort, they may instead find themselves carefully escorting the Consort home, where some rather burly cultists will take them into custody.
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Quote from: Votebox
Specialized Guerilla Fight Commando: (1) Detoxicated
Alternative Truth Information Campaign: (2) Detoxicated, TricMagic
Assassinate: Hassan: ()
Spiraling Missile: ()
Siege Slings: ()
Coordination Drills: Combat Training Specializations: (3) MoP, Kashyyk, Happerry
Platoon Drills: Teamwork and Synergy: ()
Legbreakers: (2) Happerry, Rockeater
Keeper Combat Classes: ()
Ordered Mutagenic Drafts: (3) MoP, Kashyyk, Rockeater
Whispers of Desire : (1) TricMagic
Projections of Desire : (0)
Accidentally edited it.