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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42512 times)

Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #345 on: April 08, 2020, 05:41:33 pm »


Quote from: MagBox
(1) The Standards of Evil- The Ancient Workshops Restored : TricMagic
(3) Alche-smelting : Kashyyk, Rockeater, MoP

(1) Assassinate: Assassins of Shadow : TricMagic
(4) Spell: Choking Smog : TricMagic, MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated

[spoiler=Other Proposals]
Ritual/Spell: Dark Clouds
Spell: Skin-Walking
Counter Assassin Tracker Servants- CATS
Ritual of the Blue Shell
Spell: Demons Laugh
Spell: Pinch
Spell: Arena
Spell: Hypnotic Eye
Spell: Cloak of Obscurity
Even Evil has Standards
The Screaming Foundry
Iron waters/spoiler]
They want Magic give EM Magic. Also i can See the choking Fog going to places.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #346 on: April 08, 2020, 05:49:33 pm »

Quote from: MagocBox
(0) The Standards of Evil- The Ancient Workshops Restored :
(4) Alche-smelting : Kashyyk, Rockeater, MoP, TricMagic

() Assassinate: Assassins of Shadow :
(4) Spell: Choking Smog : TricMagic, MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated


Note that I Do want the things I removed my votes from, so please do not remove them from the list.
Well, Ancient Foundry anyway. I really want the Bonus, and adding something magical for advancement could get in the way of that. That and anceint Foundry does bring in workers who can help out in future equipment projects.

« Last Edit: April 09, 2020, 11:13:47 am by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #347 on: April 09, 2020, 10:50:28 am »

If people are gonna vote for two spells in the same phase we might as well make a high effort for it. But we shouldn’t because there’s a lot more we should get done to better impact our progress.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #348 on: April 09, 2020, 11:13:31 am »

If people are gonna vote for two spells in the same phase we might as well make a high effort for it. But we shouldn’t because there’s a lot more we should get done to better impact our progress.

Once again, why do you like High-Efforts so much? Are you attracted to difficult advancements?

Anyway, here is the revision, rather than design, that would fix the Guards ability to guard. Adding a spell that makes weapons, when they have no close-combat experience, won't help much.

Quote from: Kashyyk on Discord
Ethereal Armament is an explicit attempt to get limited amounts of combat gear into the Influence Lane so that our guards, who are just unskilled acolytes, will stand a fair chance of beating the carp out of a shanky lowlife

Revision: Guard Program

Simple iron clubs painted black and a round shield for completing their duties as guards, and being put through a training program in coordination to work together, along with some basics on protecting a location/VIP. You do not get out of Training Drills even if you are a Guard. And no, it doesn't matter if you are an Acolyte, you will undergo physical training with the Warcasters.

As for spells, other than the Magic Missile that is their bread and butter, they can use Choking Smog as a smoke signal they are being attacked to draw the City Guard and their own allies, or to cover an escape by making it appear between them and the attacker(s) while escorting the VIP.

We will also make sure to get the needed permits to become an official Guard Group for the cities we operate in, allowing us to carry the clubs and shields, and perhaps accept contracts with the local guilds as well.

Note: Guard Duty can be performed by Warcasters as well. They will typically perform similarly to their Acolytes when it comes to close-combat though, since a club is different from the sword, even if their magical strength is better.
« Last Edit: April 09, 2020, 11:17:49 am by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #349 on: April 09, 2020, 06:49:03 pm »

High efforts are a beautiful thing. Here's another idea to make you sad.

The Smouldering Forges (High Effort)

Dorael's interference in Magoc's ambitious goals still scars the mountain. A pillar of smoke still rises from the scar of the Obsidian Spire, depositing ash along the slope and downwind. Magma still shifts, boils, and bubbles in scalding flows and sulfuric pools. A great hole in the earth, a constant reminder to Magoc of It's shortcomings and the level of power It has yet to achieve.

Instead of being cowed by a God's direct interference in It's actions, Magoc has come to understand that this may instead be a blessing.

Cultists who lack combat or magical training with skills associated with metalworking, mining, and military production are Baptized and assigned work at the Smouldering Forges. The great, deep ruins emit a high level of heat, but within reach of human tools and human endurance is a massive deposit of various ores and gems, unearthed by Dorael's upheaval. Resources are extracted and brought to the Magma Forges [technically Lava Forges, but that sounds less cool] built over the surface flows of molten earth, where they are worked into a variety of weapons and armor to be distributed throughout the entirety of the cult. The backside of the mountain and surrounding jungle is designated as resources to be used by The Smouldering Forges so as to ensure access to plant fiber, hardwood, and animal hides, bones, and sinews that would be required for production of military equipment

Production includes:
- Steel rimmed kite shields, tall enough to cover an Uruk from neck to shin
- One handed axes, maces and cleavers, all simple weapons that benefit from brutish chopping attacks
- Steel spears with hardwood hafts, the staple of every army
- Steel pikes for CHADs
- Padded gambesons for cheap and flexible protection
- Riveted chainmail hauberks for even more protection
- Steel helms with war masks for protection and fear
- Bodkin arrows and recurved shortbows, powered for killing armored men at a distance rather than a frightened rabbit
- CHAD-sized javelins
- Half-Plate for CHADs and Commanders, as fits their elevated status, with their red berets replaced with red crests upon their helms for ease of identification

Precious stones extracted from the mines are cut, smuggled into cities, and sold at lucrative prices. The jewelers assigned to the Smouldering Forges are not baptized so as to maintain their human dexterity.

----------------

Uses a high effort to kickstart an entire industry and provide a little more depth in the tools our bois have available. It gives CHADs a long weapon and a ranged weapon as well in order to give them a little more versatility/anti-large flying things capability.
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TricMagic

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« Last Edit: April 10, 2020, 12:25:20 pm by TricMagic »
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Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #351 on: April 09, 2020, 09:46:23 pm »

Consorts Spell: Desire to Kill
By changing the formula of the consorts of Desire WE Grant them the ability to Release a screech of rage which they Release a AS they get killed. This Scream of Terror induces the urge to Kill the consorts Killer in all living beings that heard the Scream.

Edit
Literature of Corruption
Many great writers have been looked down upon in this day and age. Some are to erotic some dwell too much in the dark, some are Just misunderstood. By giving them shelter in this day and age we can advance Our Goals.

WE give them writing Materials and Access to Our own collection of books. They write their books AS they would Like. Upon creation we bestow corrupting substances to the books. Through these alchemicals brews Set onto the books, they become corrupting to the Minds of the people Reading them. IT Starts AS small DARK thoughts but quickly develops Into desires to commit atrocities and to search for DARK Magic and allies. Distribution them in all lanes we can secretly convert more people to Our cause.
« Last Edit: April 10, 2020, 10:03:27 am by Detoxicated »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #352 on: April 11, 2020, 07:18:25 am »

Quote from: AmbitiousMagocBox

() [HE] The Smouldering Forges :

(0) The Standards of Evil- The Ancient Workshops Restored :
(4) Alche-smelting : Kashyyk, Rockeater, MoP, TricMagic

(4) Spell: Choking Smog : TricMagic, MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated


Can we agree to design the equipment so a coinflip does not prevent it? Cause right now I'd think we would get for votes for yes and two for no.

Since NUKE said you aren't to be found in discord Detox, why vote for both spells? Right now we need a spell to show off and the equipment to continue the push forward in the battle lanes. Guards can be revised to be effective without the need for Ethereal Armament. Smog meanwhile can be used to smoke out the enemy and cause more chaos in battle, which will let us keep the lead. The angels have managed to keep themselves from losing outright due to the fact we can't take the forts when low on manpower.

Granted, if we want a spell which does both.

Dark Healing

A spell with a black glow, this spell has energy sink into the target, targeting their body and using the blueprint of what the body should be to heal.
More simply, it heals the body to a healthy state based upon what that person's normal state is. Requires one to be next to the target, but doesn't require much focus, only a steady flow of energy.

This spell will let us offer our own healing services, as well as allow our soldiers to continue the assault after being healed.
« Last Edit: April 11, 2020, 08:40:43 am by TricMagic »
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #353 on: April 11, 2020, 08:31:20 am »

Quote from: AmbitiousMagocBox
Design Alche-smelting?
(1) Yes : TricMagic
(0) No :


() [HE] The Smouldering Forges :

(0) The Standards of Evil- The Ancient Workshops Restored :
(4) Alche-smelting : Kashyyk, Rockeater, MoP, TricMagic

(4) Spell: Choking Smog : TricMagic, MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated


Can we agree to design the equipment so a coinflip does not prevent it? Cause right now I'd think we would get for votes for yes and two for no.

For reference, I will not allow for shenanigans of this nature to subvert the democratic process.
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Long Live United Forenia!

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #354 on: April 11, 2020, 08:49:32 am »

I truly believe that we need to buff our Influence ability, to the extent that I would prefer we did both the Smog and Ethereal Armamant (as smog does a minor boost to Inf along with its major in combat, like Ethereal Armament might see some use in the combat lanes along with the major Inf use).

Quote from: AmbitiousMagocBox

() [HE] The Smouldering Forges :

(0) The Standards of Evil- The Ancient Workshops Restored :
(3) Alche-smelting : Rockeater, MoP, TricMagic

() Assassinate: Assassins of Shadow :
(4) Spell: Choking Smog : TricMagic, MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated


Honestly, I like all three. But the Influence lane is the priority right now, and Alche-Smelting does not help it.
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Rockeater

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #356 on: April 11, 2020, 09:21:59 am »

I truly believe that we need to buff our Influence ability, to the extent that I would prefer we did both the Smog and Ethereal Armamant (as smog does a minor boost to Inf along with its major in combat, like Ethereal Armament might see some use in the combat lanes along with the major Inf use).


Honestly, I like all three. But the Influence lane is the priority right now, and Alche-Smelting does not help it.

Correction, we were supposed to do equipment since we did the Drills last Revision Phase. And keep in mind the angels are improving on the battle front.

If it's compromise, even if it is copying, having healing would help both on the battlefield and in the INF lane, as we can offer our own healing services. The Keepers, being spellcasters, can also use the spell to prevent themselves from bleeding out.

Right now, we are still behind militarily. Better gear will close the gap, as would healing. So for compromise, Healing would be the way to go to improve both lanes.

What is going on with the vote shift? Do we want to lose completely on the Battle Lanes?

The sudden vote shift when I was going to change my vote to the Compromise option is disorienting.
Quote from: AmbitiousMagocBox

() [HE] The Smouldering Forges :

(0) The Standards of Evil- The Ancient Workshops Restored :
(2) Alche-smelting : MoP, TricMagic

(3) Spell: Choking Smog : MoP, DGR, Detoxicated
(4) Spell: Ethereal Armament : Kashyyk, Rockeater, DGR, Detoxicated
(1) Dark Healing : TricMagic





From Discord for those not looking at it.

Right. So right now, the angels outperform us when it comes to 1 on 1 combat and Army vs Army combat. This changes when we break their formations until they completely break down and retreat. at which point they hole up in their forts, which stops us from advancing that season.
The addition of the mourning wyverns and the skirmishers is going to have that tactic applied to us soon enough however.
Improving our gear will see us match the enemy in equipment, which will improve our combat ability. Not improving our gear will see us outperformed whenever the tide turns against us.
Barrier Magic is likely to be seen this turn from the angels to block our volley of magic missiles.(Theoretically). They then close up and tear us apart after we've had to deal with being picked off from range by the enchanted bows. Not to mention skirmishers striking at us and then retreating.
A general improvement to our gear will see us winning on the battlefront. No improvement on the battlefront will see us get pushed back to the fort, and then they will once again charge it, break in, and push us out of it. Unlike the issues we have had with pursuing.
Two spells could help with this. The first is the Smog, which can break formations, prevent accurate fire, and smoke them out of the forts.
The second is just copying them with Dark Healing. Our forces can now recover, and we are stronger than them. Which means we can push the forts and armies, and recover from damage dealt to us on approach and during/after battles.
Dark Healing can also be used by keepers, allowing a team of them to shuffle between defense and recovery. As well, it gives us a counter to their healing services, being able to offer our own.
Ethereal Armament, meanwhile, only improves the Guards. If used on the battlefield, Uruks can't use it without losing their spell slot. Acolytes don't have the physical training and shouldn't be on the front lines at all, not to mention if they are using it, they aren't attacking. Warcasters have the training, but have their own sword, and should be focusing more on magical attacks.
So it does not sufficiently improve their combat abilities compared to actual equipment.


« Last Edit: April 11, 2020, 09:43:12 am by TricMagic »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #357 on: April 11, 2020, 09:50:25 am »

We are currently stalemating the Combat Lanes and completely losing in the Influence Lanes. We can always claw back ground in the combat lanes later, but Influence is a race, not a tug of war. Gaining in the Influence lanes does not force the Angles to lose there, and so even if all we do keep accelerating at the same pace as them in the Influence Lanes, we'll lose. We have to overtake them, and for that we need to put designs into it.

I know we did agree that we would do a Combat Gear design this turn, but we've also been shown how poorly we're doing in the Influence Lanes, and of the two, the Influence Lanes are more pressing.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #358 on: April 11, 2020, 10:01:32 am »

I'll point out I knew they were going to send their angel there. Also, it's currently 2|2 as far as we know. We aren't losing quite yet.

However, focusing on improving our combat lane right now means we can focus more on INF in the future. We need our gear to actually be worth something to take full advantage of our forces.

I would also like an argument on why the Ethereal Armament is the best choice. What areas does it improve? The only one I currently see is giving Keepers a sword and shield, which is kinda meh. Doesn't solve their own mediocrity.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 6
« Reply #359 on: April 11, 2020, 10:20:28 am »

I'll point out I knew they were going to send their angel there. Also, it's currently 2|2 as far as we know. We aren't losing quite yet.

However, focusing on improving our combat lane right now means we can focus more on INF in the future. We need our gear to actually be worth something to take full advantage of our forces.

I would also like an argument on why the Ethereal Armament is the best choice. What areas does it improve? The only one I currently see is giving Keepers a sword and shield, which is kinda meh. Doesn't solve their own mediocrity.
They have 2/5 in one INF area we have in 3, we are behind

And focusing on improving our INF now we can focus on combat later, and we have safty brachets in the combat zones, something less possible to be said in a race liike the INF lanes.

Sowrd and shield in a combat of non-armoured perticipents is a major advantage, so unless their assassins are trained way beyond standerd troops or come in large groups, it could change the situation from deafet to victory.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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