Nuke did say the Pale Crows already handle ghost-busting duty, so that isn't exactly useful since it could tie their availability to the Pale Crows.
Beyond which, how it is written is off.
The Hunting Order
A specialized group of criminals we have brought into our fold, The Hunting Order is made up of Acolytes with Warcaster commanders(For magic usage and knowledge), Criminals with experience in hunting, trafficking, and sabotage operations, among others, and the usage of the various Crows to gather information on targets and disrupt enemy operations. Their job is to be the one who strikes those who hunt us, with the Pale Crows leading an information network of regular Devil-Crows, and reporting. As for cover, they are a Hunting Club for anyone questioning why they have weapons, and will make use of our own connections as well. BB also makes a fine firebomb or firestarter, which will help with magic users being able to light it up.
Simplified Objective: Use our Intelligence to Kill and Destroy Enemy Agents and Buildings they operate out of. Exploiting Intelligence ourselves.
There. Full use of the Crow information scouting.
This is effectively the standard for each group, with the Warcaster working with their Acolytes, and them using the Crows. And Pale Crows being linked to the Warcaster. They then pass down the information to the Criminals, Connections are tapped(if any), and Sabotage happens. Like killing the enemy agents, firebombing their areas and workplaces, killing medics/singers.
... Might be more useful than projections actually. They should be either common or uncommon too, if they roll well.. 1 Warcaster for a group.