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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42812 times)

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #165 on: December 13, 2019, 01:26:07 am »

Quote from: VoteBox
()Warsheep:
(3)The Ebony Library: Rockeater, Kashyyk, MoP
(3)A Murder of Crows:  Kashyyk, TricMagic, MoP
(3) CHADS:  SC777, TricMagic, RockeateR
(1) Wraiths: SC777
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #166 on: December 15, 2019, 05:06:20 am »

Guess I'll break this tie, for the greater good of Evil.

Quote from: VoteBox
(2)The Ebony Library: Rockeater, MoP
(3)A Murder of Crows:  Kashyyk, TricMagic, MoP
(4) CHADS:  SC777, TricMagic, Rockeater, Kashyyk
(1) Wraiths: SC777
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dgr11897

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #167 on: December 15, 2019, 12:28:17 pm »

Rune of grounding: A special rune in the language of creation, enchanted with a unique purpose and idea in mind, this rune distributes the power of a magic missile blast to other nearby runes of grounding, who in turn distribute the blast's power still further to runes adjacent to them. By thusly distributing the destructive power of a magic missile spell over a large area, it lowers the power in a given spot. Everything is just a little damage rather than one spot being outright destroyed.
Rune of absorption: Another new rune developed for magical defense, this one operates on a different principle, absorbing sudden bursts of magic and releasing them slowly over time. This drastically reduces the power of incoming attacks, but can be overloaded if enough magic is hurled at it all at once, or if continued attacks overload it's ability to store magic. This rune should however enable our forces some resistance to magic missile attacks, as long as the runes are kept operational at least.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #168 on: December 15, 2019, 01:52:10 pm »

Rune of grounding: A special rune in the language of creation, enchanted with a unique purpose and idea in mind, this rune distributes the power of a magic missile blast to other nearby runes of grounding, who in turn distribute the blast's power still further to runes adjacent to them. By thusly distributing the destructive power of a magic missile spell over a large area, it lowers the power in a given spot. Everything is just a little damage rather than one spot being outright destroyed.
Rune of absorption: Another new rune developed for magical defense, this one operates on a different principle, absorbing sudden bursts of magic and releasing them slowly over time. This drastically reduces the power of incoming attacks, but can be overloaded if enough magic is hurled at it all at once, or if continued attacks overload it's ability to store magic. This rune should however enable our forces some resistance to magic missile attacks, as long as the runes are kept operational at least.

Rune of Chaos: Another rune developed through the language of creation. These can be placed in sequence to send energy into a chaotic form, disrupting spirits that cross it and making spells within the affected area more difficult to perform, increasing cast time and/or concentration/control needed. This does have a limit, as it only affects an area five meters from a line of runes, or 5 feet if singular, and does not affect magic that was already cast from outside it's effective distance. Placed on walls or pieces of wood, they make for a simple way to affect an area or protect from weak spirits. They do have a limited time of effect however, lasting for an hour if not recharged.


Divination Circle: A special runic circle which can project one's sight incredible distances, allowing one to see from the view from up high, or read texts from close up. The Language grants the one within Farsight, the ability to see things far far away.



Since there are still ideas flowing, these two.
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TheFantasticMsFox

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #169 on: December 17, 2019, 07:17:25 pm »

Guess I'll break this tie, for the greater good of Evil.

Quote from: VoteBox
(3)The Ebony Library: Rockeater, MoP, TFF
(4)A Murder of Crows:  Kashyyk, TricMagic, MoP, TFF
(4) CHADS:  SC777, TricMagic, Rockeater, Kashyyk
(1) Wraiths: SC777
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #170 on: December 18, 2019, 12:54:21 pm »

Quote from: VoteBox
(4)The Ebony Library: Rockeater, MoP, TFF, Doomblade
(4)A Murder of Crows:  Kashyyk, TricMagic, MoP, TFF
(5) CHADS:  SC777, TricMagic, Rockeater, Kashyyk, Doomblade
(1) Wraiths: SC777
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #171 on: December 18, 2019, 04:06:18 pm »

Doom, the votes were locked already.
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #172 on: March 03, 2020, 04:39:26 pm »

Demon Team: Design Phase T3
TURNTURNTURN
Chaotic Homogenized Alpha/Assault Demonic Soldiers (CHADS):

CHADs are cultists that have undergone a transformation through the Draughtsmith on a severe physical level and the powerful alchemical reagents mutating these soldiers’s body to serve their rolls as chaotic marauders. The alchemical processes manipulates the body and enhances it to reach the height of seven feet (214cm) tall, becoming an imposing figure to anyone that approaches them.  The changes to their body also affects that their eyes constantly glow red, and their skin cracks constantly with demonic energy inside them- giving them a minor crimson glow. The transformation of a Cultist into a CHADS is a severe process, their physical strength, toughness, and athleticism are doubled compared to that of a regular human allowing them to break lines and dish out raw physical force to foes that much more greater as well as taking damage much easier. Indeed CHADS are what one would consider to be our elite shock troops, they have the rage of demons inside their veins even if it doesn’t noticeably affect their mental state and the significant physical enhancements compared to the human soldiers mean that their physical presence on the battlefield scares those into submission, as they are often a force multiplier where they are present amongst the main army even if acting separately from them, with the only facet being that only thing that can entertain CHADS is the three things that are goods in life. (I let you guess what those are)
CHADS: Normal: (4+1)=5: Average
Demons appreciate the finer things in life, such as a good acronym. CHADS is a mediocre acronym, but you suppose it will have to do.
Together with your Draughtsmiths, you took a bunch of swole AF cultists and infused them with Evil and Alchemy, doubling their strength, toughness, and speed. This works as expected. There is some minor mental degradation, but you accounted for that by also streamlining their minds to focus on combat. They probably won't be winning any smart guy competitions, but they don't need to when they can crush a smart guy's skull with their bare hands.

Testing shows that a CHAD can defeat six regular cultists in a straight fight. But that's when facing them all at once- so long as they have someone to watch their backs, they shouldn't ever be defeated by a non-augmented opponent. Of course, eventually minor injuries will build up, and the CHAD will be forced to retreat- but by then they will have dealt out enough damage to make them well worth their doubled rations.

While it is technically possible to mistake a CHAD for a really big, muscular human, anyone getting close would notice their red eyes and the malevolent energy that lingers around their body. You probably won't be sending them on any infiltration missions.

The only problem is not really a problem so much as a lack of improvement. Your cult's equipment, which already looks shoddy on regular cultists, looks pathetic on a CHAD. The spear flimsy, the shield too small, their total lack of armour an embarrassment. There are several instances of a CHAD breaking a spear during training, and while none would dare question your judgement, it is plain that the CHADS are dissatisfied with their mediocre armaments.

CHADS will be an excellent addition to your armies, serving a variety of roles, although they shine as shock troops. They are organised into small units, though in practice a unit may be spread out amongst more mundane troops. The Evil required to perform the mutations, and the alchemical concoctions needed to stabilise them render CHADS Uncommon.




Quote from: A Murder of Crows
Birds are a ubiquitous creature, and the crow is the most common and strongest amongst them. Highly intelligent, they are capable of recognising individuals and spreading knowledge of which humans are friendly, and which should be targeted for retribution.

Thus it is a simple matter to enhance their memory and vindictive nature, whilst instilling a deep belief in the power of Magoc and a rudimentary tongue with which it can pass on knowledge to the cultists. Sent forth in great flocks, these crows will serve as spies and scouts, observing the movement of enemy units, listening in on delicious zecrets and mobbing lone individuals before tearing them apart in a whirlwind of razor sharp claws and flesh-eating beaks.
A Murder of Crows: Normal: (3+1)=4: Below Average
   “Prophet!” said I, “thing of evil!—prophet still, if bird or devil!”
   -The Raven

It is the work of moments to augment a captured crow with a small amount of Evil, enhancing their intellect and binding them to your will. Unfortunately, it proves somewhat harder to alter their fundamental nature, which is one of curiosity and defiance.
The newly-formed Devil-Crows ((feel free to change the name)) are somewhat larger than their common brethren, and have a mean red glint in their eyes, though these changes are subtle, and difficult to notice unless one is specifically looking for them. They can speak a handful of words and phrases- enough to share simple messages, though more complicated concepts are harder to convey.
They will obey orders from you or your followers, be that to track an enemy army, observe a human politician, harass enemy archers, or any number of other things. The problem is that, as mentioned, they retain strong streaks of their primal nature, and as such are not the most reliable- a Devil-Crow might be waylaid by a dead sheep, some shiny rocks, or simply decide to preen its feathers.

Devil-Crows are effective scouts, provided they don't get distracted. They can also be deployed as spies, although their lacking vocabulary limits their effectiveness. In combat situations, they provide minor harassment at best. Crows are easy to find, and the conversion process is trivial (for you), rendering them Common, although for combat purposes they will be merged into larger flocks that are closer to Uncommon.




It is now the Revision Phase. You have two revisions.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #173 on: March 03, 2020, 04:50:18 pm »

Alchemy: Refinement/Replacement

A simple set of agents allow us to create things like iron from common materials, and shape them. Combined with a physical blueprint, like any common blade or spearhead, we can replace the shoddy material with the refined material directly. Sharpen them with whetstones, and we have swords, daggers, spears, and arrows. As well as more uncommon things like axes, hammers, and shields, all with strong and sturdy iron.

Granted, our equipment is still a bit random, but they won't break from use by CHADS. And we can use the basics of this process later on for making actual equipment without the need for the blueprint weapon.
« Last Edit: March 03, 2020, 04:52:18 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #174 on: March 03, 2020, 05:30:57 pm »

CHADCrows

CHADCrows are crows made subservient to and mutated by evil. They are even larger than the Devil-Crows, with sharpened talons and beaks meant for tearing flesh and muscle from bone. The CHADCrows feed on meat both living and dead but will avoid attacking anything else tainted with Evil. While they're not the easiest creatures to control directly, when we release CHADCrows they tend to nest nearby so long as there's a source of food.


Oval Shields and Short Swords

We replace the armament of our combat-ready cultists with larger oval-shaped rune-marked shields and swap the daggers out for short swords from a reputable source. Well, reputable for the type that'll work for a demonic cult.
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #175 on: March 03, 2020, 05:44:16 pm »

Drilling Grounds
Through infecting veteran mercenaries, already prone to loot and plunder and evil as a profession, with elemental Evil the cult of Magoc can recruit enough hardened mercenaries to put their cultists through a short term training period before deploying them to the battlefronts. Here, trained by brutes that enjoy yelling at people and hitting them when they don't do what they are told, Cultists are given training in marching in ranks instead of ambling along in clumps, assuming combat formation, obeying the commands their commanders yell at them, and given a basic understanding of how to stab people with sword and spear, or for the archers a few drills in how to fire by rank.
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Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #176 on: March 03, 2020, 05:47:40 pm »

Crow Mutamist Bombers
By modifying our mutamist globes to be something that can be carried by our devil birds we can create flocks of airborne mutamist bombers that drop those globes onto enemy positions from above. This will vastly extend the range that our globes can be safely deployed at.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #177 on: March 03, 2020, 06:18:23 pm »

Devil's Eye

Through imbuing evil in the eye of the Devil-Crows, not only do they gain the ability to learn to speak by observing humans, but can subtly influence others simply by looking at them.

Through this, Devil-Crows can affect civilians and normal crows simply by existing in an area. By using this on those involved in selling weapons and armor, we can slip a few Bootlegger's Bounty to them and the guards, and buy somewhat directly before smuggling it out for our own uses.

Likewise, Devil-Crows can gather normal crows and manipulate them, forming swarms with them as the leaders. In combat, this means we can use the normal crows against our enemies, though the Devil-Crows in civilian areas will only grow more advanced with servants of their own.


Devil Eye is about two things, Observation and Influence through that observation. By observing humans, the Devil-Crows can learn human speech. Likewise, they can use that Eye to influence those they observe. This is limited to humans and their own kind, crows.(The reason for that specification is that they only have their human controllers and their own knowledge as crows to make use of. Trying to influence another animal would require knowledge. The Devil Eye is a slow growth type of deal.)
« Last Edit: March 04, 2020, 08:51:24 am by TricMagic »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #178 on: March 04, 2020, 04:18:41 am »

Bonebreaker Gear
Our CHADS are an excellent heavy combat unit, but their equipment is embarrassing. In a bid to upgear them, our limited smiths have produced a set of gear specific to their needs:
- Large, heavy hammers and axes, both one handed and two handed versions. Simple to use, and greatly benefiting from excess weight and strength, they can easily crush through a defence
- Tower shields of wood, rimmed in iron. These large shields are as tall as a man, which means they are perfect size to a CHAD. Naturally emblazoned with Demonic Heraldry
- Rough plates of iron. Whilst our armourers are not particularly skilled, they should be able to knock out some iron plates that can be strapped onto a CHAD to give protection to vital areas
- Our CHADmanders, as appropriate of their rank, are issued a suitably sized red beret concealing an iron skullcap helmet, and an upsized sword to match



Now, I think we have enough different suggestions to generate some debate, so have a vote box. I personally would like to see some better combat gear for our armies, as the GM has repeatedly made reference to how momentously crap it is and how it is impeding our effectiveness.

Quote from: MagocBox
(0) Alchemy: Refinement/Replacement :
(0) CHADCrows :
(1) Oval Shields and Short Swords : Kashyyk
(0) Drilling Grounds :
(0) Crow Mutamist Bombers :
(0) Devil's Eye :
(1) Bonebreaker Gear : Kashyyk
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #179 on: March 04, 2020, 06:53:00 am »

Iron skin waters
A combination of alchemy and Evil, the liquid, as it name implies, makes the skin that it touches strong and tough like Iron for several hours, making the hands of those that poured the material much better weapon and shield in the cost of not feeling pain in the area and the almost total inability to move any joint in the area effected, the preferred areas to use it on are the palm of the hand after it was closed to a punch and between the wrist and the elbow.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
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