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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42733 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #60 on: November 17, 2019, 06:16:10 pm »

Quote
In a perfect world, there would be this one scroll. Upon it are written the secrets and knwoledge of the Demonic script in the Language of Inscription. And it itself would teach one to read and write it. And so, having finished the scroll, they would go on to create another, like it. In time, the number of scrolls would grow, and the number knowledgeable in Demonic Script would only grow rapidly. For having finished reading a scroll, the scroll would remain, the reader enlightened.

However, this isn't a perfect world. Mortals as a whole, are flawed. They could never complete such a task as a single perfect scroll as they are now. However, the idea is completely sound, in that knowledge written and read remains, even as the reader is enlightened. And the Language of Inception will guarantee they remember and learn the lesson imparted. And so they shall go away enlightened, and others will read it.

Such a thing does not deserve to be hidden away from this towns eyes. Rather, it should be for all to see. And there is no better than to write this lesson in the Language of Inception than myself, one who knows the language and will not falter mid-way through this task.

So get to work carving that Wall, I require a place to write it for all to see. I shall scar the words into this tablet so that all may learn to read my language, and write it perfectly, rather than the malformed attempts you have made so far.

- Magoc the Many-Tongued, The Manipulator, That Which Twists, the Bearer of Secrets


Someone learns from the wall, the wall is still there. And so many learn from it, for it will still be there for many years to come. This is the basis, that the Language of Inception, executed by one who knows the language and has no issue powering it. And so everyone shall learn the lesson imparted, that of reading and writing Demonic Script. And so they will no longer struggle to write it.


It really is as simple as that. Though powering it remains an issue for now, it is viable to write in battlefield conditions. Even without powering it, it can be used to send messages, could it not? Only those who know the language could read it, making it invaluable for maintaining secrecy of our operations.

--moved to the design.
« Last Edit: November 17, 2019, 07:25:10 pm by TricMagic »
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #61 on: November 17, 2019, 06:51:56 pm »

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (1) Happerry
Teachers of Magoc: (3) TricMagic, Rockeater, Doomblade
Embezzlers: (3) Doomblade, Rockeater, Happerry


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #62 on: November 17, 2019, 09:47:38 pm »

Spoiler: Hey Tric (click to show/hide)


For everyone:

So while Teachers were written with teaching from that silly wall in mind, they can, and I imagine have been since it has votes, be perceived as ultimately an Acolyte version of the Scribe proposal. I'd personally rather try converting Cultists over Acolytes due to the max possible expense level (I imagine an offshoot of "Expensive" will never get above "Expensive"). Right now all we're doing is getting people to tag shit, not writing the aforementioned and great grounds for an idea Necronomicon. They don't need huge stores of power yet. In that case I'd rather use a design to create a specialist after we have some more runic ability under our belts. Stencils could also be a great foot in the door to, like, a demonic printing press. We could have the best propaganda.

Embezzlement's great though, especially with the ideas I have for one of our next designs.

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (1) Happerry
Teachers of Magoc: (3) TricMagic, Rockeater, Doomblade
Embezzlers: (4) Doomblade, Rockeater, Happerry, MoP
Scribe-Artisans: (1) MoP


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77


 

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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #63 on: November 17, 2019, 10:44:47 pm »

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: ()
Teachers of Magoc: (3) TricMagic, Rockeater, Doomblade
Embezzlers: (4) Doomblade, Rockeater, Happerry, MoP
Scribe-Artisans: (2) MoP, Happerry


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #64 on: November 18, 2019, 06:51:50 am »

So, I probably should've mentioned this earlier, but you don't have a lot of experience that would make revision-training accountants of sufficient skill to embezzle money all that feasible. It can be done, but you'd be looking at a fairly difficult revision.
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Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #65 on: November 18, 2019, 07:37:01 am »

Chaotic Mutagenic Draught
With our inexperience with alchemy and mutagens in general most of our experiments result in unstable mutagens that have unpredictable results when applied. This is not a failure however and these unstable mutagens can still be of use. Town wells can be poisoned with them, the water supplies of marching armies can be contaminated and willing cultists can take the plunge in the hopes of receiving a beneficial mutation. This will sow chaos and the mutated will naturally become outcasts from a society that views mutations as a sign that they are touched by Evil. This will make many of them vulnerable to recruitment by an organisation willing to accept them, at least those that survive the mutations and don't get lynched or murdered. Once they have been recruited frequent exposure to the runes of inception will correct any doubts they have about our cause.

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: ()
Teachers of Magoc: (4) TricMagic, Rockeater, Doomblade, Jerick
Embezzlers: (4) Doomblade, Rockeater, Happerry, MoP
Scribe-Artisans: (2) MoP, Happerry
Chaotic Mutagenic Draught: (1) Jerick


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #66 on: November 18, 2019, 08:26:01 am »

Quote from: VoteBox
Revisions:
Wall of Demonic Language: ()
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: ()
Teachers of Magoc: (4) TricMagic, Rockeater, Doomblade, Jerick
Embezzlers: (4) Doomblade, Rockeater, Happerry, MoP
Scribe-Artisans: (2) MoP, Happerry
Chaotic Mutagenic Draught: (2) Jerick, TricMagic
Balefire: ()


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77


Spoiler: To MoP (click to show/hide)
« Last Edit: November 18, 2019, 12:49:32 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #67 on: November 18, 2019, 12:56:25 pm »

CMD probably wont be much easier than Embezzlers, what with being our first alchemical solution. I kinda like it though, and tossing it into crowds of angel forces could be hilarious. However I've got a design planned utilizing alchemy that this revision could apply to next turn, which would hopefully net us some experience as well as give us a better chance at creating some better CMD with the same effects actually fully intended.


Tric, your response is outright hilarious. I'll note that I spoiler'd my previous response because it was followed by something actually pertinent to the game that I didn't want our teammates to breeze over. I'll not continue doing it because then we just look like a pair of jackasses private messaging but publicly. I just want to highlight one thing for you to reread and really, really think about. Like sit down in a quiet room with no distractions and dwell on what I'm about to drop on you.

"I joined the Demons to have some fun, not think about consequences. And I am a firm believer of the Dice Gods. A low roll will always cause issues, where high rolls will work out well. There isn't anything I can do about that, so I don't try."

So not only have I seen it myself, but I've been told by others who share similar sentiments to myself that this is a statement that you do not actually understand. At least, not fully. But it ties back into your issue of thinking your ideas are always better and easier than everyone else's. Because of that thought that you just can't seem to shake, you've acted as if your proposals would have ended up any better than the results given to whatever actually won the vote. "I assume my actions are superior therefore they must be and so my proposal would have had a better modifier for some reasons only I know, you're all trying to lose" is not a good look my dude.

Look, my guy, just like I told Asea about their trainwreck arms races, I want you to be better. I want you to learn how to play with others. You are a clear and present issue when there are at least three GMs in our very small community that have told you, ultimately, "Cut it the fuck out". Take some advice and improve so that you joining a team doesn't automatically kill a fuckin' game. Seriously. There are at least two, maybe four people that will actively avoid joining a game until they know which side you're on and then avoid you like the plague. If you garner that level of reaction from some of our most docile, friendly people on this forum, then you really need to change something.

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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #68 on: November 18, 2019, 01:15:54 pm »

CMD probably wont be much easier than Embezzlers, what with being our first alchemical solution.
It would be less difficult than Embezzlers. Just throwing some stuff together at random, while unlikely to have amazing results, is also not a massive engineering challenge.

In the case of Man of Paper v TricMagic, I'd just like to point out that MoP probably does actually mean well, even if his tone and method are a little aggressive. It's not his fault, he knows no other way; something to do with his city of residence, I believe. So, Tric, I'd recommend filtering out the aggression and taking it as good-faith criticism.
Having said that, I think that most of what needs to be said has been said, and I would appreciate if this discussion was hereby shelved, or taken to PMs or something if you really want to continue. Let us, as they say, maintain our chill composure.

Anyway, I'm hoping to update soon, but will give some more time to discuss things what with my previous post. If you have no desire to move your vote, indicating as much (on Discord) would be helpful too, so I can tell the difference between someone who hasn't reacted yet and someone who has reacted by deciding things are fine as they are.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #69 on: November 18, 2019, 02:53:06 pm »


Quote from: VoteBox
Revisions:
Wall of Demonic Language: ()
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: ()
Teachers of Magoc: (4) TricMagic, Rockeater, Doomblade, Jerick
Embezzlers: (3) Doomblade, Happerry, MoP
Scribe-Artisans: (2) MoP, Happerry
Chaotic Mutagenic Draught: (3) Jerick, TricMagic, Rockeater
Balefire: ()


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #70 on: November 18, 2019, 02:53:48 pm »

make the gm coinflip, let fate decide
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #71 on: November 18, 2019, 03:53:46 pm »


Quote from: VoteBox
Revisions:
Wall of Demonic Language: ()
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: ()
Teachers of Magoc: (4) TricMagic, Rockeater, Doomblade, Jerick
Embezzlers: (2) Happerry, MoP
Scribe-Artisans: (2) MoP, Happerry
Chaotic Mutagenic Draught: (3) Jerick, TricMagic, Rockeater, Doomblade
Balefire: ()


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #72 on: November 18, 2019, 04:03:02 pm »

Demon Team: Revision Phase T0
TURNTURNTURN
Chaotic Mutagenic Draught
With our inexperience with alchemy and mutagens in general most of our experiments result in unstable mutagens that have unpredictable results when applied. This is not a failure however and these unstable mutagens can still be of use. Town wells can be poisoned with them, the water supplies of marching armies can be contaminated and willing cultists can take the plunge in the hopes of receiving a beneficial mutation. This will sow chaos and the mutated will naturally become outcasts from a society that views mutations as a sign that they are touched by Evil. This will make many of them vulnerable to recruitment by an organisation willing to accept them, at least those that survive the mutations and don't get lynched or murdered. Once they have been recruited frequent exposure to the runes of inception will correct any doubts they have about our cause.
Chaotic Mutagenic Draught: Normal: (4+1)=5: Average
Alchemy is a very complicated means of inducing mutation, which requires painstaking precision in order to achieve even simple results. Just throwing some stuff together at random is astronomically unlikely to do anything. That is, until you introduce Evil to the mix. Mutating people with Evil is easy. Just pour enough of it into their bodies without any sort of constraint or structure, and you'll probably see a number of interesting mutations take place. You are also likely to kill them, however. Combining the two, infusing a random assortment of ingredients with Evil, leads to a mutagenic draught with unpredictable effects, but sufficiently often ones of some interest. About 50% have no mutatagenic effect, causing mild discomfort at most. 10% are poisonous, with effects ranging from temporary sickness to death, depending on dosage and luck. 20% cause minor mutations of little note; small patches of green skin, loss or gain of hair (in various locations), slightly improved or worsened mood, etc. 15% cause moderate mutations, which are quite obvious; scales covering various parts of the body, teeth replaced with fangs, uncontrollable rage, etc (sometimes several in combination). 5%, though, are interesting- extra limbs, the ability to breathe fire, telepathy- are the three results you've seen so far, but who knows what else may occur. 
Of note, the Draughtsmiths didn't take any notes when preparing these, so replicating the results, while possible, will not be any easier than starting from scratch.

The Chaotic Mutagenic Draught has been tentatively approved for distribution in infiltrated regions. The use of volunteers and "volunteers" has also allowed the creation of a few small units of Misfits ((placeholder name)), draught-takers with mutations that make them, in some way, slightly better at combat. Their eclectic mix of abilities, however, make them unreliable, and not significantly better than regular Armed Cultists when taken as a whole.
Use in infiltration is rated Uncommon. Misfits are Rare, and have a small unit size.



Teachers of Magoc
The Teachers of Magoc are Acolytes who have chosen to begin the spread of Magoc's Teachings. Most importantly, they are focused on the use of the Language of Inception, having all around better reserves with which to create the runic script. This in turn, allows them to impart ideas to others through this script. In time, as their knowledge improves, so too will their number of lessons to impart to the masses.

For now, their primary duty is to Teach that which Magoc offers, and gain new members with skills to pass down, which in turn. will be able to be taught in the future. 'The Sharing of Knowledge is a grand thing, which improves all. Those who hear it, and those who pass it down. For by sharing it, do new ideas appear to be shared.' That is the basic tenant of the Teachers of Magoc.
Teachers of Magoc: Normal: (1+4)=5: Average
Selecting those acolytes who show the most promise with writing the Language of Inception and having them dedicate their time to the matter is simple enough. Most time was dedicated to the educational aspect.
The basic principle of using the Language of Inception to aid in educational endeavours is sound, as it is easier to absorb lessons delivered through the medium (hopes of being able to deliver skills purely through use of LoI were very quickly discarded). It is somewhat trickier to assemble the necessary texts- Demontongue is a comprehensive language that can describe almost anything, but finding the right words can be tricky for those not fluent-, and then the inscription is of course a painstaking process as well. However, with your help, texts introducing the reader to the basics of your dark message are devised, and reproduction begins. These scrolls are then taken by the Teachers to aid in proselytising (being introduced at a later stage, to potential recruits who have shown a strong interest, as being shown a bunch of strange runes as a first impression might turn people away), serving to speed up conversions slightly. It is unlikely to have a huge effect at this stage, but the Teachers may independently expand their curriculum in the future, increasing their efficacy over time.

Teachers of Magoc will accompany proselytising missions automatically. They (currently) have no combat utility. As acolyte offshoots, any upgrades to acolytes will effect them as well. They are Rare, due to the effort required to produce their learning materials, on top of their acolyte training.



By the end of the month, our preparations are nearing completion.
Scouts have plotted a route through the Rice Terraces and Light Jungle, identifying abandoned forts that we could use should the war come to those theatres. The militaries of Darrin and Xa-Nam are as weak as the stories say, and will be unlikely to interfere with our operations. However, Lesimor's army regularly patrols the Scholarly Towers and would be unlikely to miss any military incursion, whilst any forces sent into the Wartorn Wastes would probably have to fight Dolgoth, their southern neighbour, and bands of deserters- an untenable proposition.
Meanwhile, missionaries have been sent forth. While the educated peasantry of the Scholarly Towers are somewhat less susceptible to conversion, the laissez faire attitude of the local rulers means our efforts go almost entirely unnoticed, and we are soon raking in recruits at a steady pace. The population of the Wartorn Wastes eagerly join our dark cause- having learnt well that life is all about taking what you want- while the warlords are not interested in anything but the ongoing war, and care not for a handful of strange missionaries and some curious graffiti. The pious citizens of the Rice Terraces, however, are confident in the leadership of the priesthood, and have no time for our preachers, while the denizens of the Light Jungle are happy and healthy, likewise limiting the appeal of our dark message.

Rumours from the east indicate that the Angel's forces are preparing an offensive of their own, and are doubtlessly seeking converts to bolster their righteous crusade. The war is all-but inevitable at this point, so we'd best ensure we're ready for it.

It is now the Design Phase. You have two designs.



Spoiler: Equipment (click to show/hide)


Spoiler: Map (click to show/hide)
« Last Edit: November 18, 2019, 04:14:46 pm by NUKE9.13 »
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 1
« Reply #73 on: November 18, 2019, 04:45:18 pm »

Courtesy of Rockeater:

War-Sheep
Ordinary sheeps raised by our cultists and corrupted with Evil to make them more useful in battle, their hooves transform to claws, their teeth turn sharp as daggers and their wool is as barbed wire, it's mind so corrupted by Evil it attacks anything infused with Good on sight. The Draughtsmiths have been instructed to assist, such that they continue resembling sheep.

I made minor edits.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 1
« Reply #74 on: November 18, 2019, 05:07:59 pm »

Doppelgangers: The mutations of our Morog devious and conniving nature is combined with the alchemical concoction and process of the mutation to their body, that they transform from a living man into a grey-mushy and even veiny reflection of oneself, they lose all defining characteristics from their hair to their gender and transform into genderless humanoids at the end though. However this is where the power of the Evil helps them, they gain the ability to manipulate their physical form even greater now, with the addition of the Evil that inserted into their blood and layer of skin, they gain the ability to directly mesmerize the look of another, and morph and break the physical structure of theirs and change their height, weight, physique, etc to match another human as well as make an uncanny-valley mask of the persons facial structure, matching the exact details all the way to hair length with the utilization of Evil magic in the mutation and alchemical process from the Draughtsmith. Things that are also adapted by such as vocal cords so they change to the voice of those they mimic, mannerisms, and other traits they need to adapt too. Needless to say, this is the foundation of the ability to alter oneself and mimic another, converted from the cultists with the most amount of charisma and subtlety, they could infiltrate enemy supply lines, military leadership through the removal of the targets and than replacing them with a doppelganger as well as political leadership and other important bureaucratic positions and control our influence into areas that don’t accept our path.

Diabolic Monastery: An initiative of the Acolytes to ease the route and transmission of arcane and evil research this is a black temple that resides in the forgotten city in which the acolytes can freely mingle and focus their duties on the exploration of magic arts, the sole purpose is to make understanding the demon arts of magic that much easier, specialized education of the acolyte leaders will create training programs for the less magical inclined and the acolytes will help assist the new magical recruits who follow behind and find the arts much more difficult for them to comprehend. The improved training regime and “rule of two” in which acolytes will take in a magical recruits as apprentices, as well as furnished library of all the introductory levels of books on the magical arts and the field of cultic Evil-magic books as well as the cost of becoming an acolyte is much more easier. The aim is to reduce the cost of mental time of education and the innate complexity of beginning into magic and becoming a full-fledged acolyte that much more easier through the construction of a centralized building based on it, allowing to see a change of an acolyte unit sizes to be much more plentiful among the ranks, for about an 50% increase on average, even if their still a uncommon size among the Evil armies.
« Last Edit: November 18, 2019, 05:28:59 pm by Shadowclaw777 »
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