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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42706 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #45 on: November 15, 2019, 07:46:58 am »

Quote
In a perfect world, there would be this one scroll. Upon it are written the secrets and knwoledge of the Demonic Script in the Language of Inscription. And it itself would teach one to read and write it. And so, having finished the scroll, they would go on to create another, like it. In time, the number of scrolls would grow, and the number knowledgeable in Demonic Script would only grow rapidly. For having finished reading a scroll, the scroll would remain, the reader enlightened.

However, this isn't a perfect world. Mortals as a whole, are flawed. They could never complete such a task as a single perfect scroll as they are now. However, the idea is completely sound, in that knowledge written and read remains, even as the reader is enlightened. And the Language of Inception will guarantee they remember and learn the lesson imparted. And so they shall go away enlightened, and others will read it.

Such a thing does not deserve to be hidden away from this town's eyes. Rather, it should be for all to see. And there is no better than to write this lesson in the Language of Inception than myself, one who knows the language and will not falter mid-way through this task.

So get to work carving that Wall, I require a place to write it for all to see. I shall scar the words into this tablet so that all may learn to read my language, and write it perfectly, rather than the malformed attempts you have made so far.

- Magoc the Many-Tongued, The Manipulator, That Which Twists, the Bearer of Secrets

Wall of Demonic Language

Using the Language of Inception developed by these mortals, Magoc the Many-Tongued demands the excavation of a wall with which to work.

They use their great power to create a lesson, teaching humans how to read and write the demonic language for themselves, without fault. It is a self-reinforcing lesson, and those who have learned it will be able to convey far more complex messages to others.




One is higher difficulty than the other, since it does put an immediate use to the new understanding and skill. The other is just the understanding and skill part.


Quote from: Votebox
Revisions:
Wall of Demonic Language: (1) TricMagic


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()

Locations:
Duskmorne Mountain Range: ()
The Forgotten City: (3) Doomblade, MoP, TFF

Votebox here. Waiting on the Alcemy/Mutation creation to vote for it, but The Wall was priced in discord.

Quote from: NUKE9.13: Today at 6:57 AM
The Wall alone would be fairly simple.

Adding the Amulet would increase the difficulty, since it's it's own revision. The Wall will greatly improve people's ability to read and write Demonic Language. Speaking it is not something that can easily be taught however.

Will still be useful in solving the issues our cultists are having writing and understanding it though. Since We are the ones who are using our Power to write it, so it will soak into their brains.
« Last Edit: November 17, 2019, 07:28:30 pm by TricMagic »
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Shadowclaw777

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #46 on: November 16, 2019, 08:10:53 am »

Anabolic Doomroids: An evil alchemical concoction crafted by the Draughtsmith, it combines alchemy and mutation-based manipulation given by our Demon, it utilize the Evil energy and through entering the blood of a human they will notice changes throughout their body as the body becomes more active and overstressed throughout the change. A user that takes Doomroids will notice that they have a slight edge in musculature compared to everyone else, slightly improved strength, stamina, and endurance when they take the concoction and their body adapts to the changes that the Evil does when it enters the blood, allowing our forces to be about 20%~ more powerful in that regard. The most significant change is what the Doomroids do to the mind, the cultists who take it will have their mind adapt to that of pure Evil, embracing it truly, they will lose the sense of self-preservation and the ability to flight-or-fight especially when in combat situations, their rage takes them and they have little cowardice as they embrace the Evil, being maddened by the alchemical concoctions that they enter into their body and the Doom makes their mind more like a Demon sees them as berserkers on the battlefield.

Quote
Gelugon, The General of All, The Omnipotent Entity, That which Conquers: (Demon Idea)
Gelugon is what you consider an entity that would only come from the Abyss, filled with rage, chaos, and raw evil it takes the form of centaur-like creature except that it takes the form of a weird mantis-like arthropod as it shapes its insectoid facial structure and cold-staring eyes into your very own soul, he takes the form of very large creature, the weird chitinous shaping that forms its skin is that of cold blackened iron around a light blue glow, and instead of the claws you would see that on a mantis you still two human claw-like hands that it utilize to perform somatic tasks, and there are wings on the body of him but since he prefers the innate ability to just levitate to where he would wish to go, they don’t see much use. The end of the body loops to the end of four menacing segmented appendages, the figure still stands upright in all its height. When Gelugons moves the horrifying mandibles on its face, it manipulates vocal cord and further so whenever it speaks the languages of Humans and its own Demontongue, the words enter the respective person;s thoughts, telepathy is just the most easy of parlour tricks that Gelugon can performed. When humans see the figure that Gelugon takes shape, many instill fear and become disturbed by the form it takes, but it is an eldritch entity and it dominates presence and aura wherever it is. Gelugon is much more contract-based than the other demons, relying more on the strict letter of law and intimidation to take place, but it will perform subtle and discrete actions when the situation fits, and seeks to be the conquerer and have the entire civilizations of men under its kneel.

Frozen Alps (Location Idea): The frozen high mountainous and rough terrain is where Gelugon take shapes, on a  rural village based around domestic herding and outcasts from the main civilizations. While many would consider this territory to be uncharted, difficult to navigate through, and constant environmental hazards and megafauna it allowed the people who survive here to develop an attachment to the land. The Frozen mountain it resides upon is indeed, an inactive volcano that allowed our Demon to form here as a transitioning point. The area to the main town that transition here, is that of commercial convenience between another civilization as this is where the dirt paths are established to the main parts of the city as well as well as the only lakes in the territory that doesn’t freeze, where the ample amount of river fish migrate too. The exotic wildlife that brews in this biome is rather more exotic, indeed is not an exact frozen wasteland but creatures of megafauna status reside upon here. Many have never heard of the people who reside within this land, being in such an outskirts compared to the areas of main civilization, however the town that resides within the territory is hardy, and while many would still consider tribal, had weak leadership on ideals on hunter-gather society and despotism of who was the strongest, and in which when Gelugon came, he established quick dominance of those feeble leaders that challenged his rule, and established his aura of supremacy around this town.
Locations are disclosed, there already a map made, so you can only change the Demon now through votes.

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777

Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (3) Doomblade, MoP, TFF
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
« Last Edit: November 16, 2019, 10:24:06 am by Shadowclaw777 »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #47 on: November 16, 2019, 10:17:50 am »

boom!

Another day, another explosive accident from the Draughtsmiths. What are they up to?


Design: Stems of Life

The Draughtsmiths looked at the growth of mutations. It was wild, uncontrolled. However, where did those growths come from?

After many explosions and ruined test subjects, they succeeded in refining a plant to produce a medicine. This plant, infused with Evil, was mutated to produce stems that healed under their guidance. Their stems moved, looking for prey, and once latched on, hijacked the body's healing to produce cancerous growths, However, when a stem was cut off from it's core, it could be handled safely. These were then mixed into a concoction, a potion that could be drunk. Instead of killing, it accelerated the body's healing immensely, wounds closing over and flesh regrowing to the body's natural state in under a minute.

This potion can also burn out diseases from the body during this process, in small amounts. Overall, it's a great success of Alchemy and Evil that can be spread as a miracle medicine, and keep our cultists alive on the battlefield. Of course, being evil, it's effects on Good-aligned beings are likely to be... Unknown to us, but it likely won't be pretty.



Lizardscale
Through a circle to imbue a mutation, and an alchmic drink with which to shape it, we've succeeded in creating the Liazardscale Enhancement.

It effectively creates a layer of scales above the skin. which are enhanced with iron in the scales to make them work as simple armor. They are somewhat inconspicuous, and don't cover the head, hands, or feet. Or any inside areas, as that was a problem during the work. Supple, contorting to the user's body, they offer some defense against weapons, and still allow armor to be worn over them.

It's fairly simple, but the use of Alchemy means there are few side effects. Note that one issue with the scales is likely to be overheating, as the number of sweat glands are only between the scales, so light clothing is recommended outside of battles.
« Last Edit: November 16, 2019, 01:01:54 pm by TricMagic »
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #48 on: November 16, 2019, 06:52:35 pm »

Cultist Training Program
While our cultists are willing and armed, the plain fact is what they aren't is experienced. Few of them actually know how to use the weapons they have, being little more then townsfolk, general civilians, and maybe some hunters as a whole. As such, the thing to do is to actually teach them how to kill people for the greater glory of ourselves. By selecting the physically superior and giving them several weeks of training in the arts of acting in formation, stabbing people, not being stabbed, firing in a volley (for the ones with bows), making a shield wall, and other such combat arts they will become noticeably superior combatants then the baseline cultist. They'll also be superior physical specimens for any more mutative work we should choose to do later on, coming pre-trained and pre-exercised to any such programs.

Banditry, Thuggery, and Robbery
It's a truth that the cult doesn't have much money. It's also true that other people have money. Since they don't want to give the cult their money, the proper thing to do is to steal it from them. Thus the selection of physically impressive members of the cult whom get a short term of training in pickpocketing, being a thug, banditry, and generally being an outlaw before being sent out to go steal from those whom have money so the cult can have money too. Perhaps once established this can be upgraded to become a protection racket, but for now we'll settle for taking other people's stuff.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #49 on: November 17, 2019, 12:12:59 am »

Some proposals of varying do-ability:

Cultist Worm: The Worm is an unarmed cultist trained more in the art of subtlety and persuasion than the standard pool of Cultists they're pulled from. It is their job to spread word of [The Magocian's Cult] in secret, drawing in and directing potential recruits - and sacrifices - towards the everlasting embrace of [Magoc]. Worms focus on locating, isolating, and recruiting the more intelligent members of human society.

(Not sure mechanically what this would be able to do, though it does primarily aim to create some Cultists who are better at Proselytizing. The intellectual recruitment is there because it might provide some sort of benefit or bonus if the GM has stuff like that in mind. If it does, it's worth a small bump in difficulty imo, and if not then it shouldn't impact difficulty anyways)


Scribe-Artisans: Scribe-Artisans are Cultists who have shown affinity for the Language of Inception. It is their duty to learn, study, and copy the demonic runes. These Cultists forsake all their armament save their dagger - notably unrusted - for drawing the blood necessary to inscribe runes. The Scribe-Artisans time and energy devoted to perfecting their runic art are capable of drawing the runes clearer and slightly faster than their less-trained counterparts. 

(Perhaps boost the effect of various runes? Or diminish the loss of effectiveness, thereby, uh, boosting effect of the runes?)


Runic Stencils: These thin sheets of metal have shapes punched out in them so that when it is placed on a surface and painted over demonic runes remain once the sheet is pulled away. This (hopefully) simple piece of equipment should aid in improving our Language of Inception Graffiti.


Raging Missile: Raging Missile is a specialized Magic Missile deeply infused with the corrupting forces of Evil capable of poisoning the minds of targets with hatred, anger, and irrationality. While it's physical impact is heavily reduced, it has a fairly small area of effect on impact.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #50 on: November 17, 2019, 04:08:54 am »

Balefire

A revision of the basic Magic Missile, the Balefire sets things(and people) on fire where it strikes. A simple revision to allow chaos to start on the battlefield when we set fires behind and within the enemy ranks.




I'll note the wall would likely have a similar result, though more focused on Magoc making the runes to teach the language for reading and writing them. Expecting Cultists to learn any better than a demon-lesson is a bit strange, since it is primarily energy which limits them along with messing up the writing.
« Last Edit: November 18, 2019, 12:48:12 pm by TricMagic »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #51 on: November 17, 2019, 12:19:09 pm »

Teachers of Magoc
The Teachers of Magoc are Acolytes who have chosen to begin the spread of Magoc's Teachings. Most importantly, they are focused on the use of the Language of Inception, having all around better reserves with which to create the runic script. This in turn, allows them to impart ideas to others through this script. In time, as their knowledge improves, so too will their number of lessons to impart to the masses.

For now, their primary duty is to Teach that which Magoc offers, and gain new members with skills to pass down, which in turn. will be able to be taught in the future. 'The Sharing of Knowledge is a grand thing, which improves all. Those who hear it, and those who pass it down. For by sharing it, do new ideas appear to be shared.' That is the basic tenant of the Teachers of Magoc.

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Teachers of Magoc: (1) TricMagic


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
« Last Edit: November 17, 2019, 12:27:22 pm by TricMagic »
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #52 on: November 17, 2019, 02:40:50 pm »

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (1) Happerry
Teachers of Magoc: (1) TricMagic


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #53 on: November 17, 2019, 03:00:00 pm »

Remember that you have two revisions.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #54 on: November 17, 2019, 03:05:44 pm »


Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (2) Happerry, Rockeater
Teachers of Magoc: (2) TricMagic, Rockeater


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #55 on: November 17, 2019, 03:08:15 pm »

The Wall o Demonic Language is Normal difficulty. Mostly due to our Demon doing it themselves. They don't have that pesky energy limitation cultists do, so the Language of Inception can be used to teach our cultists how to Read and Write the Demonic Script. Which will naturally improve their ability to use it.



Ninja.

Rockeater, the Wall is kinda meant to go with the Teachers. Not the Teachers to be alone.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #56 on: November 17, 2019, 03:11:21 pm »

What the problem with the teachers alone though? Improving the language design won't be that hard of a revision and I prefer the teachers lore over a wall, although that just personal preference
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #57 on: November 17, 2019, 03:16:18 pm »

It is kinda the point. By improving that low roll, we can use the language in the future to quickly teach new recruits. From Math and Merchantry, to tactics and strategies.

Also being able to apply it to battlefield conditions in the form of Evil-Insanity version. Being able to read and write it properly will mean the effects will be more potent, as compared to script that isn't written correctly.
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Doomblade187

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #58 on: November 17, 2019, 05:12:20 pm »

Embezzlers

By training some of our more intellectually oriented cultists I. Accounting, we will send them into the kingdoms under a cult-owned set of businesses and quietly embezzle money while performing accounting services.

Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (2) Happerry, Rockeater
Teachers of Magoc: (3) TricMagic, Rockeater, Doomblade
Embezzlers: (1) Doomblade


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 0
« Reply #59 on: November 17, 2019, 05:15:12 pm »


Quote from: VoteBox
Revisions:
Wall of Demonic Language: (1) TricMagic
Anabolic Doomroids: (1) SC777
Banditry, Thuggery, and Robbery: ()
Cultist Training Program: (1) Happerry
Teachers of Magoc: (3) TricMagic, Rockeater, Doomblade
Embezzlers: (2) Doomblade, Rockeater


Demon:
Magoc the Many-Tongued, The Manipulator, That Which Twists, Bearer of Secrets: (4) Doomblade, MoP, TFF, TricMagic
Uthixokazi, Goddess who Consumes the Stars, Promiser of Riches & Dreams, Path of Ruin: ()
Gelugon, The General of All, The Omnipotent Entity, That Which Conquers: (1) SC77
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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