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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 41756 times)

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #300 on: March 28, 2020, 12:05:14 pm »

Putting aside the question of guarding assets vs murdering the enemy's agents...

Well, no, I'll put my opinion there. Guards guard a single location or asset. We have crows, disrupt their ghost spies, and once more we have the Common Devil Crow that gives us large amounts of info. By Guarding an asset, we are being reactive, as we can only act when we are attacked. However, using that info to assassinate targets is also viable as a means of deterrence. If the enemy dies before they can act, then our assets are protected. Kill the Medics, Singers, and Shadow Walkers, along with key targets influenced by Good.

As a note, this is just my opinion/hopes. We will probably get the basic Murder Tactic even on a low roll. Just no Specialists in the act of an Assassinate Tactic. The difference between the two is Overt vs Covert actions and their abilities based on how well it rolls.


Now for Even Evil Has Standards Vs. Coordination Drills.

Quote
Armed Uruks: Being equipped with only a rusty dagger, a spear, and a wooden shield, combined with their lack of training, mean these are not elite warriors- they'd lose a one-on-one fight with a real soldier-, but they're cheap and plentiful. Plus, they are stronger and tougher than most humans. Their shield and tabard are emblazoned with demonic runes that assault the mind with dark temptations and demands to worship Magoc. Like regular cultists, their dedication makes them more resilient mentally than civilians. Common

Two issues, the gear and the coordination. Either option will solve the problem, while adressing both will make them very effective.

Quote
Uruk Archers: Uruks who have some experience with a bow are valuable assets in combat, harassing the enemy from a distance. They aren't sharpshooters, and their bows are designed for hunting, not piercing armour, but they're better than nothing. Their increased strength slightly improves their archery as well. Their tabard matches those of the Armed Uruks. Like regular cultists, their dedication makes them more resilient mentally than civilians. Uncommon

Improved strength improves their archery. However, their bows are designed for hunting, not piercing the enemy's armor, as stated. Coordination is not going to help here, as while they would be able to fire in volley, the bows still aren't designed for piercing enemy armor.

Adding proper weaponry will change that immediately, as their improved strength plus the better weapon will let them deal quite a bit of damage. Also somewhat obvious, better weapons plus higher strength makes them a good counter to wyverns from a distance, while no amount of coordination would help if their weapons aren't up to par for their target.


Coordination would make Magic Missile Volley a valid tactic, but being coordinated beyond fire now isn't totally needed.




« Last Edit: March 28, 2020, 12:17:54 pm by TricMagic »
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Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #301 on: March 28, 2020, 02:31:54 pm »

Coordination ist key No use for good Equipment if they cant use it. We need both... I stand by the point
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Happerry

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #302 on: March 28, 2020, 02:34:42 pm »

Quote from: Votes
(0) Leg Breakers :
(1) thugs : Jerick
(0) Runes of the Soul Eater :
(0) Projections of Desire :
(0) Sanctioned Bodyguards :
(0) CATS :
(2) Even Evil has Standards : TricMagic, Detoxicated
(2) Whispers of Desire: :  MoP, Kashyyk
(5) Coordination Drills:  : MoP, Detoxicated, Rockeater, Jerick, Happerry
(0) Bootlegger's Boats:
(0) The Hunting Order :
(1) Assassinate: Assassins of Shadow : TricMagic
(2) Keepers of Desire : Kashyyk, Rockeater

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(4) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick

Wartorn Wastes
(4) Victory: TricMagic, Kashyyk, Rockeater, Jerick
(1) Peace: Detoxicated
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #303 on: March 28, 2020, 02:38:53 pm »

Coordination ist key No use for good Equipment if they cant use it. We need both... I stand by the point

Of course we need both, but you do need to convince others of that. We could also use the ability to kill the enemy agents in the INF Lane since they are killing ours.
My argument of gear over coordination is that gear is the better of the two if only one is made.
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #304 on: March 28, 2020, 03:45:43 pm »

Tric, your assessment is flawed. We are not being reactive by guarding our assets. We are making their ability to work more secure, and focusing on bolstering what we have available already. A Shadowmans getting offed by a Consort's guards ensures our Consorts can do their jobs. Dudes standing watch over our Bootleggers ensures they can't blow them up. It's a lot easier to post dudes up around things we have than hunt for an enemy that's literally designed for subterfuge. Look at us as setting up businesses. We have a few lines of merch. Now we need to make sure it gets to the consumers. The best way to minimize enemy opportunity to act against our assets is not to send our dudes out and about, but to actually watch those assets with them.

On Equipment vs Coordination the focus here is action economy. If we do Coordination now we can do Equipment as a design and upgrade our kit while providing something new to be made in the workshops. If we revise our Equipment then we're definitely going to need to use a design to get actual new gear (like armor and different weapons) anyways. And again, if we don't do something new, then the roll will likely have a positive modifier so that what we do get has a better chance to be high-quality. Our coordination doesn't need as massive a boost as our gear, so we can do a revision and, if it rolls good enough, be done with it for a while. No need to use a design on coordination training.


Let's also remember that our entire army is slightly smaller in numbers now that they're all enhanced. Superior tactics are going to matter when it comes to properly outmaneuvering and outpositioning the Angels. A wall of spears is still a wall of spears, and a couple walls of spears in the right spots hurt a lot no matter what's going on.


Quote from: Votes
(0) Leg Breakers :
(1) thugs : Jerick
(0) Runes of the Soul Eater :
(0) Projections of Desire :
(0) Sanctioned Bodyguards :
(0) CATS :
(2) Even Evil has Standards : TricMagic, Detoxicated
(1) Whispers of Desire: :  Kashyyk
(5) Coordination Drills:  : MoP, Detoxicated, Rockeater, Jerick, Happerry
(0) Bootlegger's Boats:
(0) The Hunting Order :
(1) Assassinate: Assassins of Shadow : TricMagic
(3) Keepers of Desire : Kashyyk, Rockeater, MoP

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #305 on: March 28, 2020, 03:51:43 pm »

Tric, your assessment is flawed. We are not being reactive by guarding our assets. We are making their ability to work more secure, and focusing on bolstering what we have available already. A Shadowmans getting offed by a Consort's guards ensures our Consorts can do their jobs. Dudes standing watch over our Bootleggers ensures they can't blow them up. It's a lot easier to post dudes up around things we have than hunt for an enemy that's literally designed for subterfuge. Look at us as setting up businesses. We have a few lines of merch. Now we need to make sure it gets to the consumers. The best way to minimize enemy opportunity to act against our assets is not to send our dudes out and about, but to actually watch those assets with them.

On Equipment vs Coordination the focus here is action economy. If we do Coordination now we can do Equipment as a design and upgrade our kit while providing something new to be made in the workshops. If we revise our Equipment then we're definitely going to need to use a design to get actual new gear (like armor and different weapons) anyways. And again, if we don't do something new, then the roll will likely have a positive modifier so that what we do get has a better chance to be high-quality. Our coordination doesn't need as massive a boost as our gear, so we can do a revision and, if it rolls good enough, be done with it for a while. No need to use a design on coordination training.


Let's also remember that our entire army is slightly smaller in numbers now that they're all enhanced. Superior tactics are going to matter when it comes to properly outmaneuvering and outpositioning the Angels. A wall of spears is still a wall of spears, and a couple walls of spears in the right spots hurt a lot no matter what's going on.


Quote from: Votes
(0) Leg Breakers :
(1) thugs : Jerick
(0) Runes of the Soul Eater :
(0) Projections of Desire :
(0) Sanctioned Bodyguards :
(0) CATS :
(1) Even Evil has Standards : Detoxicated
(1) Whispers of Desire: :  Kashyyk
(6) Coordination Drills:  : MoP, Detoxicated, Rockeater, Jerick, Happerry, TricMagic
(0) Bootlegger's Boats:
(0) The Hunting Order :
(0) Assassinate: Assassins of Shadow :
(4) Keepers of Desire : Kashyyk, Rockeater, MoP, TricMagic

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated

I kinda wanted to do the Giant Bow next turn, but eh...

I'll shift to keep us moving along. Just please do not go crazy designing something too new to bring the difficulty of the equipment design back up, would you? We should be able to just add some basic armor to said design and keep it Easy, hopefully.


To your first argument, the enemy doesn't actually have to defend their medics, singers, and politicians, cause we aren't killing them in the first place. Defending is Reactive, no matter how you slice it. You are responding to enemy action, rather than taking the offensive.
« Last Edit: March 28, 2020, 03:53:57 pm by TricMagic »
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Detoxicated

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #306 on: March 28, 2020, 04:04:34 pm »

I Hope WE can get CATS next Turn
But still nice that we resolved this.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #307 on: March 28, 2020, 04:10:44 pm »

I Hope WE can get CATS next Turn
But still nice that we resolved this.

Feel free to propose them, but the Keepers might have solved it in the first place, and I'd rather have the AoS and be able to kill the enemy agents.
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Jerick

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #308 on: March 28, 2020, 05:39:26 pm »

Quote from: Votes
(0) Leg Breakers :
(0) thugs :
(0) Runes of the Soul Eater :
(0) Projections of Desire :
(0) Sanctioned Bodyguards :
(0) CATS :
(1) Even Evil has Standards : Detoxicated
(1) Whispers of Desire: :  Kashyyk
(6) Coordination Drills:  : MoP, Detoxicated, Rockeater, Jerick, Happerry, TricMagic
(0) Bootlegger's Boats:
(0) The Hunting Order :
(0) Assassinate: Assassins of Shadow :
(5) Keepers of Desire : Kashyyk, Rockeater, MoP, TricMagic, Jerick

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated
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NUKE9.13

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #309 on: March 30, 2020, 07:25:29 am »

Demon Team: Revision Phase T5
TURNTURNTURN
Coordination Drills

Our forces are somewhat lacking in their cohesiveness. Luckily for us we have Warcasters and Uruk Commanders to take the lead in training and drilling their troops. Uruks and acolytes are trained to fight as organized units under their individual Commanders/Warcasters, with the Commanders and Warcasters being more thoroughly trained on reading the battlefield and how to appropriately react to friendly and hostile activities. Casters and soldiers receive instruction on how to work as a force of combined arms, while retaining a level of mobility from the old horde-structure of the army - especially as our slightly reduced numbers could see a straight-up line battle tilting in Angel favor. On an individual level, Uruks are trained to always fight in pairs, sticking close to their partner until one falls and they need to find a new battle buddy.
Coordination Drills: Easy: (1+2)+1=4: Below Average
You might think that Uruks, being created for war, would be naturally talented at it, but that was never actually addressed in their creation. They prove no more competent at things like marching and assuming formations than their unaugmented forebears. Officers from the Wartorn Wastes are able to help establish drills to hone their coordination, but even so the results are not inspiring.

Your soldiers have been brought to a point where 'assuming basic formations' and 'not getting in each other's way all the time' are reasonably well understood. Unfortunately, their individual training is still somewhat lacking- they still wield their equipment with more passion than skill-, but working together they could be mistaken for actual soldiers. In terms of skill, you still expect your rival's soldiers to outclass them, but not as significantly as before- and hopefully their increased strength and resilience will make up for it.

Coordination Drills improve the performance of all units slightly, and provide commanders with more tactical options.



Keepers of Desire

Keepers are Acolytes trained to use a club and small blade (to a lesser degree than Warcasters) and assigned to provide escorts for our Consorts of Desire. Keepers are dressed in fine clothes and perfumed to a standard befitting a Consort's companion. Their face is always covered by a near-featureless white mask, with the only stand-out detail being the slit cut nearly all the way across it to resemble a thin face-wide grin. They act as personal bodyguards for Consorts and double as extra protection for parties, events, "parties", and "events".
Keepers of Desire: Normal: (1+3)=4: Below Average
Creepy mask, check. Nice clothes, check. Sensual perfume, check. Club & dagger, check. Proper training in melee combat... not check.
Keepers of Desire look good, and isn't that the most important thing? No, it isn't. Don't be silly. At least their equipment is unlikely to arouse suspicion, letting them operate in the human kingdoms fairly freely- but when it comes to actually fighting off trained assassins, the Keepers will be most useful as a delaying tactic for a Consort to reach safety, rather than actually defeating their opponent. Their activities have been codified as 'Mediocre Guarding', which technically any old cultist can perform, although Keepers- with their modicum of training and magical abilities- will be slightly more effective.

Keepers of Desire are really just acolytes with a club and a fancy outfit- their actual close-combat ability is amateurish. They are still Uncommon. The Mediocre Guarding technique suffers from poor planning and insufficient training, but should still improve the survival odds of key figures. The technique is Common, as there's nothing really special about it.



It is now the Strategy Phase. Choose where to deploy Magoc. Choose which faction to side with in the Scholarly Towers and Wartorn Wastes.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #310 on: March 30, 2020, 07:34:35 am »

Quote from: Votes
Where go Magoc?
(1) Mountain Passes : Kashyyk

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated

My opinion is that we keep pushing the passes. The river crossings will have enough space that mass volley fire of magic missile is possible, whilst the Mountains will be much more friendly to sudden archer ambushes where we don't have the ability to just brute force missiles in response.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #311 on: March 30, 2020, 07:41:51 am »

Quote from: Votes
Where go Magoc?
(1) Mountain Passes : Kashyyk
(1) Ostentatious Capital: TricMagic
Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated

Ostentatious Capital: 2/5 | 2/5

We should theoretically have the advantage, though given the fours this round of revisions..

Next round I would hope to have spells and proper gear. For now though, Magoc's Guard Skills and the Consorts should be able to help clean up the Capital I wouldn't be surprised to see the angels there either, but they might choose to send theirs to the battlefront again.

And we really don't have the weapons yet for that to go well. So aim for the capital instead to support our forces there.
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #312 on: March 30, 2020, 09:36:50 am »

Quote from: Votes
Where go Magoc?
(2) Mountain Passes : Kashyyk, MoP
(1) Ostentatious Capital: TricMagic
Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated

I say Mountain Passes. If we continue to put pressure on them here eventually they're going to have to respond with Heliel, opening up opportunities elsewhere. Worst case scenario down is they push us back to the Forest and they're then put into the position of needing to make and/or act specifically to counter our ability to hold the area. The enemy is going to probably have an easier time pushing through the Rice Terraces, so we should do what we can to ensure they don't slap us back and follow us home out of the mountains.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Strategy Phase 5
« Reply #313 on: March 30, 2020, 10:55:55 am »

I am actually scared of Heliel destroying us with Mass Healing. We don't have the bows to retaliate easily, nor does Magoc have any real spells either.

Sure, Magoc could fly too, but that does not help if the angel can heal everyone in between clashes. The [Ostentatious Capital: 2/5 | 2/5] meanwhile is just about to reach three on both sides, and we do have the ability to actually act there if we so choose.
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Revision Phase 5
« Reply #314 on: March 31, 2020, 08:48:31 am »

Quote from: Votes
Where go Magoc?
(3) Mountain Passes : Kashyyk, MoP, Rockeater
(1) Ostentatious Capital: TricMagic
Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(5) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick, MoP

Wartorn Wastes
(5) Victory: TricMagic, Kashyyk, Rockeater, Jerick, MoP
(1) Peace: Detoxicated
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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