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Author Topic: Angel Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 32346 times)

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 6
« Reply #360 on: May 22, 2020, 11:34:14 am »

Revision: Wyvern Saddle Improvements.
The simple fact of the matter is that our Wyvern Riders cannot be properly improved until we deal with the issue of their saddles. After all, we can't exactly pinpoint where the riders own flaws are until they're actually capable of reliably managing to ride. The main issue of this saddle is comfort. Both for the Rider, and for the Wyvern itself. Straps altered so that they can be adjusted to not dig into the Wyverns sides, any awkward protrusions dealt with, a more proper sitting position, the works. Additionally, the saddle comes with a harness, which the rider can connect in order to minimize the risk of falling off the Wyvern, even if it was to completely flip over in mid air.

From here, this will let us find and root out flaws in our actual riders, as they will now be able to actually ride.


Bringing this back
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Powder Miner

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 7
« Reply #361 on: May 22, 2020, 03:45:18 pm »

Quote from: Bootbox
Directors (1): Powder Miner
Shoes of Steadfast Stride (1): Powder Miner
Wyvern Saddle Improvements (0):

I see the shoes as helping to break the Xa-Nam stalemate in a way nothing else we've done or are currently doing this turn does.
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chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 7
« Reply #362 on: May 22, 2020, 03:52:13 pm »


Quote from: Bootbox
Directors (2): Powder Miner, C2M
Shoes of Steadfast Stride (2): Powder Miner, C2M
Wyvern Saddle Improvements (0):

Hmm I have some doubts about the boots, but they have some good potential to trod on new ground, so I’ll vote for them.
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Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 7
« Reply #363 on: May 24, 2020, 09:00:10 am »

Quote from: Bootbox
Directors (3): Powder Miner, C2M, Failbird
Shoes of Steadfast Stride (3): Powder Miner, C2M, Failbird
Wyvern Saddle Improvements (0):
Fuggit, lets get this show on the road.
« Last Edit: May 24, 2020, 11:27:09 am by Failbird105 »
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NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 7
« Reply #364 on: May 26, 2020, 01:20:38 pm »

Angel Team: Revision Phase T7
TURNTURNTURN
Directors:

While the Graduates of the Institute of Intrigue were unable to function in normal society, their ability to recall political minutia was incredible. So with some further refinement, the Directors were born. Expanding on the political minutia with business and political theory necessary to recognize patterns, the Directors will be put into a guarded room and fed all the information gathered by our agents. Using their knowledge with the flood of information, they will look for opportunities for agents to work and expand their influence. (Ex: “Oh the price of grain has risen, the Baker guilds might be more vulnerable.” “Three lords have abandoned their mistresses? A Consort of Desire might be operating in the area.”)

Overall goal of the Directors is to further increase the efficiency of our agents and spies by directing them to developing situations, perhaps before anyone else knows what is about to happen.
Directors: Easy: (3+2)+1=6: Above Average
While some might question the decision to leave the Graduates in their unfortunate condition, nobody has done so to your face. Besides, trying to cure them might make things worse, right? Better to be safe, and just give them something to do that doesn't involve talking about things that aren't politics.
With this justification in hand, you set up the Directors in a series of comfortable safehouses in both Lesimor and Dolgoth, with servants to take care of their every need, and integration into your spy network. They take well to their intended role, and will certainly be of great help in interpreting intelligence gathered quickly and effectively. This will bolster the quality of spy reports, and may even make our regular operatives more effective on the political scene, as they can be provided up-to-date intel about who and what to watch out for.


Directors will benefit all Influence provinces, improving intelligence gathering and political operations.



Shoes of Steadfast Stride:
The Shoes of Steadfast Stride are a simple enchanted work taking advantage of the newly online Bright Forge to make a very serious effort to give as many soldiers as possible a pair. These are a pair of steel high boots, each marked and enchanted with a singular rule -- a Rune of Steadiness. What this rune does is fairly simple: it allows the boots in question to stay where they are or move mostly unhindered when being acted upon by a force against the wearer's will. In other words, these boots are intended to make wading through the river crossings of Xa-Nam a much easier task, as well as potentially make it harder for magic barrages or charging CHADs to lift them off of their feet.
Shoes of Steadfast Stride: Hard: (3+1)-1=3: Buggy Mess
Although your enchanters were eager, it soon emerged that the twin goals of wide distribution and an entirely new enchantment (even a relatively simple one) were a bit more ambitious than they had accounted for. The end result is... not great.
The good news is that production could theoretically supply all Uncommon or rarer units with the boots, including Minotaurs (but not Wyverns, obviously). They are not steel high boots, but rather leather boots with an iron plate inscribed with the Glyph of Steadiness, but your enchanters could freely modify any future armoured boots to incorporate the enchantment. 
Bad News no. 1 is that the Glyph of Steadiness used often does not properly respond to the wearer's intent, resulting in the boots providing unexpected resistance at random times, which usually results in the wearer tripping.
Bad News no. 2 is that Bad News no. 1 is not a major issue, as the boots leak energy so quickly that they stop working after fifteen minutes of use, after which they act like a normal pair of slightly uncomfortable boots.


Shoes of Steadfast Stride are unfortunately more of a hindrance than a benefit, unless the user intends on not moving at all. If they were deployed, they would be considered Uncommon, meaning all Uncommon or rarer units could be supplied with them unless noted otherwise.



It is now the Strategy Phase. Choose where to send Heliel and the Silver Markswoman.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #365 on: May 27, 2020, 01:47:20 pm »

Quote
Heliel
To Trade City (1): C2M

Silver Markswoman
To Darrin (1):C2M
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Powder Miner

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #366 on: May 27, 2020, 02:36:30 pm »

Quote
Heliel
To Trade City (1): C2M
To Xa-Nam (1): Powder Miner

Silver Markswoman
To Darrin (2): C2M, Powder Miner
We didn't get a lot of combat work out this turn, especially in comparison to our influence work, so I'd like Heliel to fight again.
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Atomic Chicken

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #367 on: May 27, 2020, 03:23:17 pm »

Quote
Heliel
To Trade City (1): C2M
To Xa-Nam (2): Powder Miner, AC

Silver Markswoman
To Darrin (3): C2M, Powder Miner, AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #368 on: May 27, 2020, 04:00:22 pm »

I think Influence is a solid bet since our influence design/revision weren’t the best, and maybe Heliel will push one of them into a 4/5 for a long term gain. Last turn having her in combat didn’t really change the outcome, and we still hold an territorial edge in both combat lanes.
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #369 on: May 29, 2020, 03:17:25 pm »

Quote
Heliel
To Trade City (1): C2M
To Lawless Capital (1): Twinwolf
To Xa-Nam (2): Powder Miner, AC

Silver Markswoman
To Darrin (4): C2M, Powder Miner, AC, Twinwolf
« Last Edit: May 29, 2020, 03:27:10 pm by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Strider03

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #370 on: May 29, 2020, 03:30:17 pm »


Quote
Heliel
To Trade City (1): C2M
To Lawless Capital (2): Twinwolf, Strider
To Xa-Nam (2): Powder Miner, AC

Silver Markswoman
To Darrin (5): C2M, Powder Miner, AC, Twinwolf, Strider
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #371 on: May 29, 2020, 03:37:07 pm »

Quote
Heliel
To Trade City (0)
To Lawless Capital (3): Twinwolf, Strider, C2M
To Xa-Nam (2): Powder Miner, AC

Silver Markswoman
To Darrin (5): C2M, Powder Miner, AC, Twinwolf, Strider

[/quote]
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #372 on: May 30, 2020, 12:16:06 pm »

Quote
The First Warden

Simply joining the cult implies a degree of fortitude and willpower beyond that of your average peasant. It takes a special kind to take up arms in the selfless fight for Good. Our average soldiers are dedicated and devoted, with a level of morale that would make the commanders of regular militaries green with envy. Some of our congregation are so devoted that they serve us beyond death, in the form of Bright Shadows, showing the tenacity of a human soul dedicated to righteous purpose.

Even the Bright Shadows pale in comparison to the First Warden’s tenacity, devotion, and sheer stubbornness.

In life, the man who would become the First Warden had it rough. He grew up on the streets in the Lawless Capital, and committed no small number of sins simply to survive. When he came of age he was shipped off to the Frontier as a soldier, and there he saw more than enough bloodshed and violence. By the time our struggle began, the man was an old soldier, his better years left long behind. He returned to his home in the West on retirement, only to find that his village had been burnt to the ground - one of the first signs of demonic forces stealing supplies to set up their base. He was one of our first recruits, drilling his unit into a well oiled machine of war that was more than the equal of any regular army. He has fought battle after battle in the name of good, even when his age and health should have seen him back in the camp training our soldiers, by sheer stubborn refusal to stay in the back lines.

The most recent battle was his final. Or it should have been. His unit was surrounded, and killed. Man after man cut down. The old soldier was the last of his unit to die, in a bloody rage scything down the inhuman enemy by the dozen. But eventually, even this whirlwind of vengeance died. He breathed his last. His killers turned to the rest of the angelic army, eager to continue the battle.

And they got stabbed in the back.

In the aftermath of the battle, the old soldier’s soul hadn’t even realized he’d died. He didn’t realize he wasn’t supposed to be able to lift the spear he’d possessed. He felt better than he ever had, like all those creaking bones and the slowness of age had melted away. He only accepted his death when they showed him his body. He was brought back to Heliel, who took even more interest in this old soldier than she’d already had. He offered his immortal service, and she accepted, ordering the creation of strong armor and exquisite weaponry to enable his continued service to the cause of Good as the “First Warden”.

----

The First Warden is a combat hero, the ghost of an old highly skilled soldier risen to fight again due to his dedication and tenacity. Lacking his former mortal body, he fights with the full strength of his soul, and that is a mighty strength indeed. The First Warden, being a spirit, doesn’t have to worry about getting tired or requiring sustenance. He also is significantly stronger than an average person, and has decades of experience fighting in order to put it to use.

The First Warden possesses a suit of high quality plate armor, and wields a massive two handed greatsword that cleaves through the enemy like butter. Both are moderately enchanted, the first for durability and the second sharing the fiery enchantment of the Sunbows. This allows the First Warden to be a personal combatant without fear.

His most unique quality, though, is his sheer stubbornness and hatred of the demons, and how that manifests in his spiritual form. Namely, his sheer, stubborn refusal to stay dead. While he can hardly win a battle on his own, he fights without regard for his own safety because even when his spirit should be dispersed, it returns after a short time ready to fight again. And again. And again. This allows him to stay in the fray as long as he has suits of armor to possess and weapons to use.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #373 on: August 06, 2020, 04:21:06 pm »

Angel Team: Battle Phase T7
TURNTURNTURN
Link to Battle Report

Lesimor Infiltration Report
Things couldn't have gone better in the Fortified Frontier. With the convenient demonstration of the Sunbow's value, the Hawks were more than eager to secure closer connections with us, and several prominent Hawk officers joined the cult.

We now control a portion of Hawk leadership. This, in turn, gives us partial control over the policies and administration of the Fortified Frontier province. The benefits previously enjoyed (improved officer & soldier training) are enhanced, and we can perform infiltration efforts designed to enact policies that favour our cause.
To expand our control further will not be easy. We need to ensure the dominance of the Hawks- be that through strengthening their control, or weakening that of the Doves-, and complete our takeover of the Hawk leadership. Converting the remaining senior officers is one thing, but the most important convert will be the Hawk General; not someone to take lightly, the position implies great strength of will (and body)- not easily swayed by trinkets or empty words. It may be easier to simply remove him (by means fair or foul), and ensure that one of our existing followers takes his place (although this will not be simple either).
We must also be aware that our control is increasingly tenuous, and could slip if we do not maintain our efforts. It is possible that converts could be lost- exposed, killed, or swayed away-, robbing us of our progress.

Our demonic rivals, meanwhile, made little progress. Their criminal contacts have secured them a few extra smuggling opportunities, but not enough to substantially expand their reach- unsurprising, as the presence of so many well-trained soldiers itching for a fight is a great deterrent to criminal enterprise.
3/5-->4/5


With Heliel's assistance, the Directors were able to assess the political situation in the Lawless Capital quite well. While the Directors are sadly incapable of applying this knowledge, the same can not be said for Heliel. She enters the court at the invitation of a sympathetic Monarchist, where the combination of her unbridled charisma, flawless political knowledge, and immunity to being stabbed in the back allow her to make great strides in advancing the Angelic cause. Outside the court, she also helps to foil some criminal activity, but the coordinated activity is too much for one Angel to stop.
The Monarchists are dazzled by Heliel's charm and eloquence, and admire her near-flawless grasp of the political situation. They are enthusiastic about the prospect of enlisting Heliel's aid in unmasking and banishing the treacherous Republicans. Several prominent Monarchists seem ready to convert- but this is contingent on Heliel's continued presence; without her expertise, the Angelic cult will not be able to assist properly.
Magoc's foul tendrils have sunken into the city's sordid underworld, and many gangs now dance to his tune. This is a problem. Despite efforts to clean up the streets in recent months, the supply of ne'erdowells seems virtually unlimited. Supplies have been destroyed- not that we need much in the way of physical goods to do our work, but the manipulated criminals still managed to track down essentials- food, money, clothing- that our infiltrators rely on, without which they cannot feasibly operate. Speaking of which, cultists have been killed- Shadow Walkers, though canny of the ways of the rogue, are not immune to being surrounded, and medics and missionaries are easy prey for hardened killers. The criminals even managed to locate a safehouse where our Directors were lodging, though fortunately there were other safehouses and more Directors. All this is after Heliel's intervention reduced the impact. To be clear, we are not incapable of operating in the Lawless Capital, but we can expect to have a much harder time making progress.
In other news, analysis by the Directors has concluded that the Demon's minions have not managed to attain a higher level of influence than us, but it does seem that they are planning something together with Republican nobles, perhaps portending closer relations to come.
3/5
   
   
Bad news from the Scholarly Towers; our Directors believe that Magoc has taken hold of the leadership of the Orange University- or at least, part of it; enough to attain a high level of influence, but not to the point where the demons could openly march through the province. ((Read: demons at 4/5))
Other operatives confirmed Magoc's continued presence- it seems that he is responsible for the rise in crime rate, likely aided by his OU allies. Said crime has had a negative impact on our operations, of course. Not as bad as in the Lawless Capital, but enough to make life difficult. Our contacts in the Green University are likewise troubled, with a shipment of rare books stolen, several properties damaged, and scholars harassed. They would likely appreciate assistance in mitigating the impact.
Speaking of the GU, they have expressed some admiration for the efficiency and efficacy of such spells as Major Missile, Heliel's Love, and the Song of Soothing- but tut-tut in response to Missile in Major Key and some of our other less-refined magics. They would enjoy seeing more refinement of our spellwork, and a more thorough (but cautious) exploration of the possibilities of spellsongs. Branching out into other areas will not actively harm our relationship, but even successes are less likely to evoke a positive response. For the moment, they enjoy studying our spellwork and conversing with the Minopostles enough to maintain cordial relations, but further advances would likely require greater efforts (especially if we don't make progress in the LC first).
3/5


Dolgoth Infiltration Report
Business as usual in the Trade City meant no new business for us. Directors were some help in the province, mapping out business relationships to give friendly merchants a small edge, but the mysteries of commerce are not their forte.
Our demonic rivals were able to bring in Bootlegger's all-but unopposed, thanks to the assistance of local smuggling groups. However, that alone is unlikely to advance their cause all that much.
3/5


Directors were a good fit in the Ostentatious Capital as well. By identifying the leanings of various courtiers, they were able to provide missionaries a list of potential supporters of both the angelic and Local Dynasty causes, as well as a list of firm Foreign-Dynasty supporters to avoid. Unfortunately, the former list was fairly short this month, as the king's sudden return put many on edge.
Directors were also able to determine that the demonic operatives are hard at work trying to infiltrate the Foreign Dynasty supporters, but so far have made few significant inroads.
3/5


The chaos in the Wartorn Wastes served us well this month, as a number of existing converts were suddenly promoted. They remained hopeful that the assistance of Chosen Apostles will help negotiate peace, and so continued to support the cult, although their fellow senior officers were somewhat more hesitant. It is likely that more support from the OC, a gift of some defensive technology, or some other incentive could've secured the loyalty of enough to give us greater control.
Speaking of other incentives, Directors started work on an analysis of the politics in the Southern Realm. Although harder to pull off, what with having less intel to work with, completion will likely bolster the Peace faction's negotiation attempts.
Unfortunately, they also reported that many Victory officers are now siding with the demons, with a combination of recent promotions and Magoc's influence over bandit groups (who are plentiful in the province) helping to increase their influence.
3/5



It is now the Design Phase. You have two designs.

But wait, there's more.

You also have a design credit, to be used in the creation of a Unique Unit- be it a Champion (ie a human or near-human character), or a Unique Monster (for an example of this, see the Titaneghoul from the first Demonhood). You may combine this design credit with a regular design for a High-Effort Unique Unit design. You may not combine all three designs into a Hyper-Effort design.



Spoiler: Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
« Last Edit: August 06, 2020, 04:26:25 pm by NUKE9.13 »
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Strategy Phase 7
« Reply #374 on: August 06, 2020, 05:21:54 pm »

Quote
The First Warden

Simply joining the cult implies a degree of fortitude and willpower beyond that of your average peasant. It takes a special kind to take up arms in the selfless fight for Good. Our average soldiers are dedicated and devoted, with a level of morale that would make the commanders of regular militaries green with envy. Some of our congregation are so devoted that they serve us beyond death, in the form of Bright Shadows, showing the tenacity of a human soul dedicated to righteous purpose.

Even the Bright Shadows pale in comparison to the First Warden’s tenacity, devotion, and sheer stubbornness.

In life, the man who would become the First Warden had it rough. He grew up on the streets in the Lawless Capital, and committed no small number of sins simply to survive. When he came of age he was shipped off to the Frontier as a soldier, and there he saw more than enough bloodshed and violence. By the time our struggle began, the man was an old soldier, his better years left long behind. He returned to his home in the West on retirement, only to find that his village had been burnt to the ground - one of the first signs of demonic forces stealing supplies to set up their base. He was one of our first recruits, drilling his unit into a well oiled machine of war that was more than the equal of any regular army. He has fought battle after battle in the name of good, even when his age and health should have seen him back in the camp training our soldiers, by sheer stubborn refusal to stay in the back lines.

The most recent battle was his final. Or it should have been. His unit was surrounded, and killed. Man after man cut down. The old soldier was the last of his unit to die, in a bloody rage scything down the inhuman enemy by the dozen. But eventually, even this whirlwind of vengeance died. He breathed his last. His killers turned to the rest of the angelic army, eager to continue the battle.

And they got stabbed in the back.

In the aftermath of the battle, the old soldier’s soul hadn’t even realized he’d died. He didn’t realize he wasn’t supposed to be able to lift the spear he’d possessed. He felt better than he ever had, like all those creaking bones and the slowness of age had melted away. He only accepted his death when they showed him his body. He was brought back to Heliel, who took even more interest in this old soldier than she’d already had. He offered his immortal service, and she accepted, ordering the creation of strong armor and exquisite weaponry to enable his continued service to the cause of Good as the “First Warden”.

----

The First Warden is a combat hero, the ghost of an old highly skilled soldier risen to fight again due to his dedication and tenacity. Lacking his former mortal body, he fights with the full strength of his soul, and that is a mighty strength indeed. The First Warden, being a spirit, doesn’t have to worry about getting tired or requiring sustenance. He also is significantly stronger than an average person, and has decades of experience fighting in order to put it to use.

The First Warden possesses a suit of high quality plate armor, and wields a massive two handed greatsword that cleaves through the enemy like butter. Both are moderately enchanted, the first for durability and the second sharing the fiery enchantment of the Sunbows. This allows the First Warden to be a personal combatant without peer.

His most unique quality, though, is his sheer stubbornness and hatred of the demons, and how that manifests in his spiritual form. Namely, his sheer, stubborn refusal to stay dead. While he can hardly win a battle on his own, he fights without regard for his own safety because even when his spirit should be dispersed, it returns after a short time ready to fight again. And again. And again. This allows him to stay in the fray as long as he has suits of armor to possess and weapons to use.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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