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Author Topic: Angel Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 32405 times)

10ebbor10

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #210 on: March 14, 2020, 04:44:47 am »

Quote from: Votebox
Portly Madam : (1) 10ebbor10
Sunlight Warrior
Holy Harrier
Centaur Cavalry
Solemn Lyrebird : (1) 10ebbor10

Solemn Lyrebird
The solemn Lyrebird is a peculiar creature, drawn here from a faraway, mysterious and lethal continent. Of all the terrifying and deadly beasts which live upon it, this creature is not among them. The solemn Lyrebird is instead a master of birdsong and imitation, surviving by decieving it's natural predators. Even so, Heliel's magic and mutations have improved upon the lyrebird, increasing it's ability to pass by unnoticed as just another ordinary bird, but most importantly increasing it's vocal repertoire.

The Solemn Lyrebird can initiate any of Heliel's magical songs, while it's mutated mind grants it immunity from their effects unless it desires to feel them

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Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #211 on: March 14, 2020, 04:48:35 am »

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (0)
Sunlight Warriors (0)
The Portly Madam (2): Taricus, 10ebbor10
Wyvern Harriers (1): Taricus
Soelm Lyrebird (1): 10ebbor10
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #212 on: March 14, 2020, 08:00:36 am »

Quote
The Angel's Voices:

As we gain a foothold in the Scholarly Towers (and with it, a stream of magic-attuned recruits), and as our own Acolytes gain experience in combat, we've gained access to several streams of more competent mages. As useful as our spells are, soon we may go beyond what our average acolyte is capable of. When that happens, we will need mages capable of more powerful magic.

The Angel's Voices are selected from among the better Acolytes, who are imbued with Heliel's Good magic in order to enhance their magical potential beyond what it naturally is. These chosen mages become leaders within the ranks of the Acolytes due to their more direct connection to the Angel, as well as gaining the ability to cast more powerful magic, or cast lesser magic with greater strength.

Added an option for medium strength casters. Might change to it if it gets support?

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (1): Twinwolf
Sunlight Warriors (0)
The Portly Madam (3): Taricus, 10ebbor10, Twinwolf
Wyvern Harriers (1): Taricus
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
« Last Edit: March 14, 2020, 08:11:56 am by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Strider03

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #213 on: March 14, 2020, 08:44:55 am »

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (1): Twinwolf
Sunlight Warriors (1): Strider
The Portly Madam (4): Taricus, 10ebbor10, Twinwolf, Strider
Wyvern Harriers (1): Taricus
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #214 on: March 14, 2020, 09:44:04 am »

Quote
Golems of Good (provisional name)

Our human forces are essential to our success, by all measures; they are both the spear and the shield of our armies, the backbone of all our efforts. But sometimes the battleline needs sturdier stuff than a man can provide. Sturdy as stone, in fact. Heliel has given a gift to her devotees; the power of artifice and creation. The best of our craftsmen have been taught to shape stone and to give it life. In the Golem Forge, our craftsman are hard at work chiseling rock into the rough approximation of a human shape, before giving it life.

Golems are constructs loyal to two things: Their creator and their Angel. They are superhumanly strong and tough as the stone from which they are cut, and will follow whatever orders either being gives them (including the order to follow another's orders). As the army marches and in the bases, they are simply helpful workers, able to assist with whatever their designated supervisor orders them to do. But where they find their true purpose is the battlefield; a group of golems, even golems armed with only their fists and only armored by their skin, serve as the immovable rocks that anchor the army. Used as heavy infantry, they can tie up enemy units and take the brunt of the attack while the humans take advantage of the rather large distraction of large stone soldiers punching the enemy in the face.
Another design just cause
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #215 on: March 14, 2020, 10:03:32 am »

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (1): Twinwolf
Sunlight Warriors (2): Strider, Failbird
The Portly Madam (5): Taricus, 10ebbor10, Twinwolf, Strider, Failbird
Wyvern Harriers (1): Taricus
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
My preferences lie in the Sunlight Warriors and Holy Harriers. While I do think the Wyverns could be very good, I worry that, as is, they're attempting to do too much for one action without any sort of mitigating factor.
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chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #216 on: March 14, 2020, 07:48:36 pm »

Quote from: Song of Storms


Song of Storms
For we sing of Ruin
The Breaking of Men and Stone
We sing of Power
Feel it Thrum in your Blood
We Sing of Deliverance
Protected beneath Her Wings

We Sing of Storms
For this is not a time of Peace
But War.


The Army of Heliel lift their forces together, and weave a song of power, on that calls upon the power of the wind. Using a bit of power from all the singers, those with magical ability shape that raw potential and use it to form and direct ferocious winds into the face of the foe. Stronger and more experienced practitioners may use more finesse in directing the winds, granting more force to friendly arrows while blowing away counterattacks. The main aim of the spell is to be a major disruptor to the enemy force.

Quote from: The True Queen of Lesimor
True Queen of Lesimor

Daughter of a minor nobleman, the fifth son of a fifth son of a King. Out in the middle of nowhere, her spirit was none the less bright and full of life. She worked the fields with the farmers, learning the ways of growth and life. She kneaded bread next to their wives and shared laughter and table with them. Even in the training yards she could be found, sword in hand and fierce grin on her face. Her name was Lenora.

Heliel learned about Lenora from one of her traveling preachers, who was impressed by how much Good this noblewoman radiated. Heliel herself traveled to their holdings, and watched as she tended to the weak and shared freely with all who approached.

In the guise of an old woman Heliel approached, asking for a few scraps of bread and a dry place to sleep at night. Moved at the sight, Lenora offered her a hearty meal and place by the fire, and talked with her as the night fell. She soon realized that her guest was not all that she seemed, and asked penetrating questions of her. Heliel, impressed, revealed herself in her glory. The angel recognized the chance of destiny offered in this woman’s potential, and laid a blessing upon her.

“Behold, I find you favorable in the sight of the Light. As long as your ways are pure of heart, you and yours will be blessed beyond all measure. You are the True Queen of Lesimor, in the view of All that are Good.”

Plucked from a minor formerly Royal family, the True Queen claims a right to rule to bring Goodness and Light back to Lesimor. She has an inspiring presence inspires fanaticism in her followers and catches even her foes off guard. In a region she doesn’t directly attack royal forces (at least at the start). Instead she solves problems faced by the local populace, gives promises to restore the gods rightful place in the court to the priests, and more funding to the military. If approached by enemies, she will resist capture, and has a knack for fortuitous escapes, either due to excellent information or just Light-blessed luck.

She is aided by agents blackmailing nobles and officials to take a kindly view of her behind the scenes, and in public apostles and preachers tell of the True Queen who will bring great blessings over the whole kingdom. Hers will not be a conquest of fire and blood, but rather a conquest of hearts and minds.


Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (1): Twinwolf
Sunlight Warriors (2): Strider, Failbird
The Portly Madam (6): Taricus, 10ebbor10, Twinwolf, Strider, Failbird, C2M
Wyvern Harriers (1): Taricus
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
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Sindari Immortals Play as an immortal being trying to subvert an evil empire of (for now) stronger immortals. On *very* long term hiatus.

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #217 on: March 15, 2020, 05:51:09 am »

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (1): Twinwolf
Sunlight Warriors (1): Strider,
The Portly Madam (6): Taricus, 10ebbor10, Twinwolf, Strider, Failbird, C2M
Wyvern Harriers (2): Taricus, Failbird
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #218 on: March 15, 2020, 06:23:47 am »

Quote from: Votebox
Holy Harriers (0)
Centaur Cavalry (0):
Sunlight Warriors (1): Strider,
The Portly Madam (6): Taricus, 10ebbor10, Twinwolf, Strider, Failbird, C2M
Wyvern Harriers (3): Taricus, Failbird, Twinwolf
Soelm Lyrebird (1): 10ebbor10
Angel's Voices:
« Last Edit: March 15, 2020, 11:21:00 am by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 4
« Reply #219 on: March 16, 2020, 09:04:36 am »

Angel Team: Design Phase T4
TURNTURNTURN
The Portly Madam
As the Angel's influence spreads further out, more and more people fall under it's sway. One, however, has caught the angel's attention in particular. Hailing from the trade city, this large, middle-aged lady nonetheless has what could be the closest a mortal can get to having an angelic voice. And the crowds her singing has garnered has Heliel contemplating on how to best use this gift.

The answer, of course, lies within empowering her with good. By weaving in magic to her singing, in line with how the song of soothing works, a vast potential is unlocked; Though her voice, magic dances, allowing her to cast spells with but a simple song being sung. However, the efficacy and area of effect grows with a chorus backing her, turning a strong magic user into a potent force onto the battlefield, capable of using far greater amounts of magic more safely via the chorus, and being able to channel the overcharge into it, allowing for spells to be cast through it based on the song she sings.

The Demons may say that it is not over until the fat lady sings. Those same demons are about to be in for a rude shock.
The Portly Madam: Normal: (1+1)=2: Utter Failure
You had high hopes for this new operatic operative. She showed great potential; although she was not naturally gifted with magical abilities, her musical talent was sufficient to make up for it in the spellsong department. Within days she had mastered Song of Soothing. A week later she had devised a spellsong version of magic missile (which, while not any more effective than the regular version, enabled her to cast it). Her meteoric rise seemed unstoppable.
Unfortunately, she flew too close to the sun. She pushed her ability to channel Good through her voice to the limit- and beyond. During a particularly grandiose performance, she sang sounds that mortal ears were never meant to hear, and more importantly mortal vocal chords were never meant to produce. Cultists who witnessed the event say that as she sang, her entire body began to glow, brighter and brighter, until she was so bright they were forced to look away. Then, at the crescendo of the song, the light vanished, and the Portly Madam along with it.

If her soul survived the experience, it has left this realm, and is beyond your reach. All you have left of her is groundwork for future spellsongs, and a cautionary tale.



Design: Wyvern Harriers With a noted increase in Magog's aerial forces (In that they exist now), a counter to them needs to be devised. Of course, they're far from the only threat on the battlefield that now needs to be dealt with regarding the new CHADS (A pitiful attempt at achieving the physical perfection in a short span of time.). To this end, Heliel calls upon the wyverns of old. These large, flying lizards are powerfully built, tough and well protected by their hardy scales, the Wyverns are a difficult threat to remove, and capable of carving a good swathe out of an enemy force with their claws and tail.

What makes them truly frightful is their ability to forcefully breathe powerful gusts of air; to such a degree that birds are knocked around turbulently, arrows stray off course and men are pushed back or even down onto the ground from the force. Though likely the number we can call in would be few, given their size and natural behaviour, each and every one is a potent force on the battlefield.
Wyvern Harriers: Hard: (1+4)-1=4: Below Average
Wyverns are a rare sight. Though their origins are unclear, they are obviously not mundane in nature, as nothing that large and heavy could feasibly fly, nor can their tempestuous breath be explained without magical assistance. Many believe them to be servants of Aeolos, the god of wind, and as such they are often considered divine beings. However, they show no particular devotion to any cause, and have at times been employed by both Angels and Demons in their endless wars. At other times, they live wild in areas of high ambient magic.

The Wyverns who showed up in response to your call are fortunately not capable of higher reasoning, and thus not inclined to engage in philosophical debates. They are perfectly happy to follow orders, provided they are relatively simple- which may pose a problem, as without such clear & simple instructions, they default to 'wild' behaviour, which typically involves avoiding groups of men with pointy sticks. Fortunately, hunting birds is something they do naturally, so keeping crows at bay should not require micromanagement.
Physically, they are imposing specimens, bigger than a large horse while weighing slightly less (around 800kg). Their scales are less tough than expected- strong enough to resist arrows at most ranges, but potentially vulnerable to spears and magic (though they are still much harder to kill than a horse would be). The wings are a particularly vulnerable area, as enough damage to the relatively thin membranes will render them incapable of sustained flight.
Between their sharp teeth, powerful wings, and large talons, they can be expected to dish out substantial damage to anyone who stands against them. Their gale-force breath can indeed tumble birds, deflect arrows, and knock over soldiers, although they have a limited capacity for using this power- once every few minutes at most.

Wyverns Harriers are somewhat weaker than anticipated, but still present a potent flying threat to demonic forces. Their low population renders each individual Wyvern Uncommon, although even a single one should have a big impact.



It is now the Revision Phase. You have two revisions.



Spoiler: Equipment (click to show/hide)

Spoiler: Secret Equipment (click to show/hide)



Spoiler: Map (click to show/hide)
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Long Live United Forenia!

m1895

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 3
« Reply #220 on: March 16, 2020, 09:15:49 am »

Improved Officer Training
Our officers have helped us win several battles so far, but the training course can be improved with both the hard won experience of our old veterans and the knowledge of our newly acquired professional officers .
The most notable change is the addition of a new officer rank: The Major. Majors command several units, usually different types for tactical flexibility, and are drawn from the most experienced captains. As well as that, we've solidified the rank of General, previously selected by raffle or election, while this won't improve their strategic efforts much, it will ensure we have a stable, longterm strategy.
Finally, we'll have the professional officers we've just acquired take a look at our basic training program and correct any egregious errors.
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 4
« Reply #221 on: March 16, 2020, 09:31:25 am »

Quote
Wyvern Handlers

Wyverns have the potential to be truly effective combatants, with their size and strength and capabilities; however, their crucial flaw is the fact that they are effectively wild animals, if easy to direct ones; when not given specific directions they default to their natural behaviors, which while adequate for fighting the enemy's birds, means that wyverns deployed before combat won't much help in the actual encounter.

Wyverns need to have orders to function effectively, so the logical conclusion is to create a way to get them orders while in the air. We've used our cherubs to accomplish this; each wyvern is assigned an acolyte as the Wyvern Handler; both individuals are given a linked pair of minor cherubs, through which the acolyte can see and hear what the wyvern does, as well as speak to it and give it orders. This allows direction of wyverns from the ground level, to make them a more organized and effective fighting force.

Quote
Wyvern Riders
Wyverns have the potential to be truly effective combatants, with their size and strength and capabilities; however, their crucial flaw is the fact that they are effectively wild animals, if easy to direct ones; when not given specific directions they default to their natural behaviors, which while adequate for fighting the enemy's birds, means that wyverns deployed before combat won't much help in the actual encounter. Thus, we need to give them orders in the air.

The Wyvern Riders are picked from among our cultists that have some experience with riding. They train with individual wyverns to help learn the sorts of orders they respond to and get the beasts used to being ridden, as well as get used to the specialized harness and saddle that keeps them from falling from their mount midair. By having their handlers directly present, the wyverns can be kept organized and on task even when away from the main force, allowing them to harry the enemy before contact as well as be more effective in flanking them during the proper battle.

Quote
Shadowed Inquisitors

Unfortunately, at times it is not enough to push men and women towards good. The agents of Evil infest the cities and towns of the world, sinking their talons deeper and deeper into the people. It would be a grand world where the light alone was enough to bring them back to the fold. But instead it's the real world. To fight corruption, it's not enough to excise the symptoms, for they will always return; instead, sometimes one must go to the source.

The Shadowed Inquisitors are those of the Shadow Walkers who have decided to specialize in this task. They hunt down the demon's cult wherever they may be, attempting to interrupt and intercept their influence actions before they can truly take hold, especially by finding and taking down the cult members leading the influence operations. Compared to the usual Shadow Walkers, the Inquisitors are trained to discover demonic corruption and discern it from the normal human debauchery in order to find Demonic operations; as well as special training in assassination skills in order to end them.
« Last Edit: March 16, 2020, 11:39:36 am by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

10ebbor10

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 4
« Reply #222 on: March 16, 2020, 12:32:05 pm »

Quote
Wyvern Heart

The Wyvern Heart is not, in fact, the heart of a Wyvern. Rather, it is a small angelic being implanted within a Wyvern, settling neatly inside it's ribcage. The Wyvernheart is a fully symbiotic entity, drawing from the Wyvern's highly magic enriched body to heal it's body with Heliel's love. The result is a considerably stronger, and often larger Wyvern, fully willing to lead a wing of it's lesser brethren.

The Wyvernheart, though not fully sentient, maintains some semblance of intelligence. This allows it's associated Wyvern to remember it's orders and execute it's stategies. Should one Wyvern fall, the others can consume the heart to continue it's mission
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 4
« Reply #223 on: March 16, 2020, 01:15:47 pm »

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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Revision Phase 4
« Reply #224 on: March 16, 2020, 02:49:17 pm »

Quote from: Whatthefuckwasthatphase
Improved Officer Training:
Wyvern Handlers:
Wyvern Riders (2): Twinwolf, Failbird
Shadowed Inquisitors (2): Twinwolf, Failbird
Wyvern Heart:
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