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Author Topic: Angel Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 32391 times)

Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #165 on: December 09, 2019, 04:26:58 pm »

Quote from: Vovevox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio
Redemptionist Preachers (4): Twinwolf, Jilladilla, Powder Miner, Failbird
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
The problem with doing both of those is that it means we aren't doing any influence designs this turn, at all.

Also, I've decided that I'm fine with the preachers
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chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #166 on: December 09, 2019, 05:19:00 pm »

Goal of the Chosen Apostles is to make a more ambitious preacher design. The flaw with the Revolutionary preacher design was that the oratorical knowledge we tried to impart was too much for the human mind, so let’s bypass that by providing a different receptacle for that knowledge in the form of a helpful cherub that knows only oratory and provides a script for the speaker. We also give the preacher an aura of charisma.

Quote
Chosen Apostles

Another attempt at making convincing speakers was made. This time, Heliel granted her Apostles with a charismatic aura, one that would bring the attention and respect for passers by, and favor on words they speak.

A previous attempt at speakers failed due to an overload of information, and so a method was devised of solving it. Heliel would fashion a cherub and bind it to the apostles’ soul, and fill it with all the oratory information that Heliel possesses. The cherub, bound in the soul of apostle, would recieve information through the apostles senses and then produce a script for the apostle to read. The cherub is invisible to mortal eyes, but to those who can peer into the supernatural realm the cherub appears to be a halo of light above the apostles head.

The apostles have talents in healing magic, and use them to heal the sick.

In practice, the apostles go to an area and receive information from an advance team of ghosts, operatives and other missionaries. They then go to public places to heal the sick and preach about doing good deeds and being good people. They will also go and help important officials if they or their family is sick, and advise them if someone has betrayed them. They are also willing to call out bad behavior publicly in order to get someone better suited into place. They are willing to become martyrs for the cause, but often use the knowledge from the covert operatives to stay a step ahead.
Edited in the Cherubs appearance (or lack thereof).


Quote from: Votevox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (4): Twinwolf, Jilladilla, Powder Miner, Failbird
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (1): C2M

« Last Edit: December 09, 2019, 05:46:47 pm by chubby2man »
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Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #167 on: December 09, 2019, 05:40:23 pm »

Quote from: Votevox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (3): Twinwolf, Jilladilla, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (2): C2M, Failbird
I like this one better, it's just more interesting. Though, I feel like the cherub should probably be explicitly mentioned to be invisible unless you want them to have a light orb floating around them and making them stick out like a white jumpsuit at a funeral.
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m1895

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #168 on: December 09, 2019, 05:49:46 pm »


Quote from: Votevox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (3): Twinwolf, Jilladilla, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (3): C2M, Failbird, m1895
I like this one better, it's just more interesting. Though, I feel like the cherub should probably be explicitly mentioned to be invisible unless you want them to have a light orb floating around them and making them stick out like a white jumpsuit at a funeral.
[/quote]
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Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #169 on: December 09, 2019, 06:53:25 pm »

Quote from: Votebox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (3): Twinwolf, Jilladilla, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (4): Jilladilla, Powder Miner, Strider, Taricus
Chosen Apostles (3): C2M, Failbird, m1895
I'll be honest, I'm starting to detest the amount of designs that rely on cherubs intensely.
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Failbird105

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #170 on: December 09, 2019, 07:04:33 pm »

I mean, we've also literally not made a single one of them. It's one thing to be mad about using something too much, it's another thing entirely to be mad about having a lot of ideas that use something.
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Twinwolf

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #171 on: December 09, 2019, 07:24:10 pm »

Honestly I would prefer to do some different variation of the song-magic - mainly the choir. I feel that the song of soothing only accomplishes setting up a basis for the musical magic. As written, it'll work before and maybe after battle, but not do much at all during battle - they're not going to keep singing during battle and it explicitly states the effect is minor when they're not singing.
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Jilladilla

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #172 on: December 09, 2019, 09:27:45 pm »

Edited Song of Soothing with a note about its persistence; Personally, depending on how accepted/common creating/binding cherubs is; those preachers may be able to pass muster even in the presence of those who can detect it. Still not firmly on it though.

Quote from: Votebox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (2): Twinwolf, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (4): Jilladilla, Powder Miner, Strider, Taricus
Chosen Apostles (4): C2M, Failbird, m1895, Jilladilla
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Strider03

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #173 on: December 10, 2019, 08:32:50 pm »

A quick write up
Quote
Reticent Orators:

The words of Heliel and her adherents are antithetical to the cause of evil, and by their very nature, abhor it. Developed with the experience of our marching songs imbued with fortifying powers, these preachers were created. Trained by Heliel, they imbue their words with good in such a way that the very sound does not care to approach those harboring or involved with evil.

The Orators are sent out into the world, to act as inaudible proselytizers and spies. In preaching, their words will naturally be heard by those most susceptible to them, and creating converts becomes a more efficient process. Those who listen and respond can be sought out immediately to be talked to by recruiters. Out of the public eye, those trained in this magic are capable of communicating without our agents without being overheard by our enemies.
Could probably edit it, since the alternative was to cause pain to those with Evil, but probably not be silent. For now, I'm expecting that you could probably get around it by tricking anyone not directly evil into telling you what the preachers say, it's a flaw, but not an enormous one for the infiltration.
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #174 on: December 10, 2019, 08:53:50 pm »

Quote from: Votebox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (2): Failbird, Strider
Helio (1): C2M
Redemptionist Preachers (2): Twinwolf, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (4): Jilladilla, Powder Miner, Strider, Taricus
Chosen Apostles (4): C2M, Failbird, m1895, Jilladilla
Reticent Orators (1): Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Strider03

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #175 on: December 10, 2019, 09:01:00 pm »

Quote from: Vovevov
Discipleship Training School
Communications Cherbus
Diamondback Wardens (1): Failbird
Helio (1): C2M
Redemptionist Preachers (2): Twinwolf, Powder Miner
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (4): Jilladilla, Powder Miner, Strider, Taricus
Chosen Apostles (4): C2M, Failbird, m1895, Jilladilla
Reticent Orators (2): Taricus, Strider
I'm up for diamondbacks later, just, y'know, supporting my design this time
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

Taricus

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #176 on: December 11, 2019, 04:00:31 am »

Quote from: Votebox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (1): Failbird
Helio (1): C2M
Redemptionist Preachers (3): Twinwolf, Powder Miner, Taricus
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (4): C2M, Failbird, m1895, Jilladilla
Reticent Orators (2): Taricus, Strider
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Powder Miner

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #177 on: December 11, 2019, 04:12:08 am »

Quote from: Votebox
Discipleship Training School
Communications Cherbus
Diamondback Wardens (1): Failbird
Helio (1): C2M
Redemptionist Preachers (2): Twinwolf, Taricus
Cherubic Choir (1): Twinwolf
Spirits of Wonder:
Song of Soothing (3): Jilladilla, Powder Miner, Strider
Chosen Apostles (5): C2M, Failbird, m1895, Jilladilla, Powder Miner
Reticent Orators (2): Taricus, Strider
« Last Edit: December 11, 2019, 04:14:43 am by Powder Miner »
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chubby2man

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #178 on: December 11, 2019, 12:59:28 pm »

Rough draft/idea for a shield spell.

Quote from: Bubble Shield

Bubble Shield Spell

Once cast, forms a light translucent bubble like barrier, the size of which depends on the strength of the caster (at full strength a regular acolyte could form it over a full squad (10ish) and be fairly stable). The center point forms directly above the caster. If the caster moves the shield would move with them.

The shields main purpose is to slow and disrupt ranged attacks. Objects attempting to enter the shield above a certain speed (maybe 5mph?) would be stopped by the shield. Arrows would be stopped in the air, as would spells (the energies would interact with each other) The shield should protect against magical attacks, but magical attacks would likely drain the shields strength equivalent to the power of the attack. The caster can reduce the size of the shield to compensate for damage and increase the shields stability. The shield would repel gas attacks, both from the magical energy of gas reacting with the shield and a slight repelling force from the shield pushing the gas away.

Likely combat doctrine would have casters casting shield once they entered the range of opposing forces, then marching under cover of shield into melee range, where the shield would be dispersed. Ideal caster would probably be a summon created for this use, allowing acolytes to focus on offensive magic and healing.

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NUKE9.13

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Re: Angel Team - Chiaroscuro Arms Race: Design Phase 3
« Reply #179 on: March 03, 2020, 04:39:00 pm »

Angel Team: Design Phase T3
TURNTURNTURN
Chosen Apostles

Another attempt at making convincing speakers was made. This time, Heliel granted her Apostles with a charismatic aura, one that would bring the attention and respect for passers by, and favor on words they speak.

A previous attempt at speakers failed due to an overload of information, and so a method was devised of solving it. Heliel would fashion a cherub and bind it to the apostles’ soul, and fill it with all the oratory information that Heliel possesses. The cherub, bound in the soul of apostle, would recieve information through the apostles senses and then produce a script for the apostle to read. The cherub is invisible to mortal eyes, but to those who can peer into the supernatural realm the cherub appears to be a halo of light above the apostles head.

The apostles have talents in healing magic, and use them to heal the sick.

In practice, the apostles go to an area and receive information from an advance team of ghosts, operatives and other missionaries. They then go to public places to heal the sick and preach about doing good deeds and being good people. They will also go and help important officials if they or their family is sick, and advise them if someone has betrayed them. They are also willing to call out bad behavior publicly in order to get someone better suited into place. They are willing to become martyrs for the cause, but often use the knowledge from the covert operatives to stay a step ahead.
Chosen Apostles: Normal: (2+4)=6: Above Average
After the unfortunate blunder of two months prior, you concluded that humans are an imperfect vessel for your heavenly message. Augmenting your apostles with an angelic companion- even a rather low-class one- proves much more effective. The Orator Cherubs are incapable of independent action, but are possessed of a phenomenal ability to compose speech and augment their host's oratory skills. They take the form of a faint ring of light over the host's head, practically invisible in daylight, but somewhat noticeable in the dark. Though weak, their form is largely immaterial, meaning physical attacks are unlikely to destroy them (at least before killing the host). Magical attacks are more effective, with a moderate-strength magic missile sufficient to incapacitate them.

The Chosen Apostles, augmented with their new companion cherubs, are eloquently loquacious wordsmiths, whose mundane words alone would be enough to sway the minds of many. Their words are not mundane, however, as they are charged with tiny amounts of Good, giving them greater weight- not enough to convince people that the sky is green, but enough to get them to consider the possibility.
They have the same magical repertoire as regular Acolytes, including healing.

Chosen Apostles will increase conversions, sway public sentiment, and manipulate powerful people with their speeches. They have no combat utility. Due to the somewhat complex process of binding an Orator Cherub to an (Uncommon) Acolyte, Chosen Apostles are Rare.




Quote from: Song of Soothing
Music is something that has become a symbol of pride and unity among our cult. Through the communion of our voices, the worries of the world seem further away and duller. All a placebo, of course; but it doesn't have to be. One acolyte with a tendency to lead our choirs developed the means to weave magic into the song. By doing so, the ultimately minor magical potentials of our cultists can be pooled together to help in fueling this magic, reducing the strain on the choir master in maintaining the effect; though of course it will need someone actually competent at magic to set up the spell-song.

While the 'Song of Soothing' has no exact set words, they nearly invariably sends a message of healing, community, of being a shoulder to cry on for those hearing, and, for the times when discretion isn't mandated for the situation, that Heliel will always be there for us, no matter our troubles. Again, so far, only placebo; this is where the magic comes in: anyone hearing the spellsong who isn't irrecoverably tainted by Evil will experience feelings of calm and serenity, that tomorrow will be a brighter day. It will give them increased mental health and fortitude to help them move past their problems. These effects are, quite frankly, relatively minor; right up until the point that they start singing along, where they will be hooked into the spell and indeed their magical potential added to the effects; though even if said potential is non-existent, they will still open a path for the spellsong to affect them directly, amplifying the effect to be much stronger. While said connection should naturally fade eventually once singing stops; it should persist for a time.

All in all, a magic to not only bolster the spirits of our soldiers, but also those of the people as well.
Song of Soothing: Hard: (4+4)-1=7: Superior Craftsmanship
Legend has it that music was accidentally created by the god of light, Tokchoko, when he taught a blind man to see with his ears. The blind man saw the natural rhythm of the world, and recreated it with his voice, singing the first song that- according to legend- had the power to bend the world in strange ways. There are no reliable records of such a song in the modern era- but why let that stop you?
Whether or not the legend is true, you and your acolytes have managed to weave magic into music, providing at the very least an imitation of the First Song's power. It may not control the tides or command the winds, but it does affect the mind in a clearly magical way.

The 'Spellsong' you have created proves extraordinarily easy to sing. People who have never heard it before claim to remember the tune, and can sing along after a few bars. Starting the song requires an investment of energy, but once enough people are singing along it is more or less self-sustaining.

Composers have already proposed a variety of other possible songs, but for now you focused on a single implementation, designed to improve the mental fortitude of those affected. Testing with captured scraps of the Demon's heraldry show that the Song of Soothing can quickly cure those afflicted by the twisted runes, although it is less effective when said runes are still visible- still reducing the effects, but not eliminating them.

It is projected that creating new spellsongs will not pose as much of a challenge, although preliminary work does indicate that not all magic works well in a song format; it is most suited to magic that manipulates living things or the classical elements of Air and Water, and is less effective when affecting things with no life or rhythm, including the undead and the classical elements of Fire and Earth.

Song of Soothing will be used by both your armies and infiltrators. In military context, it will bolster the morale and mental defences of those singing along. It can be used during battle. In infiltration, it will aid conversion slightly, and make the population more resistant to dark temptations and wicked thoughts. The magic required to start the spellsong may be considered Common, although Bright Shadow Acolytes cannot use it.



It is now the Revision Phase. You have two revisions.



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« Last Edit: March 04, 2020, 12:17:59 pm by NUKE9.13 »
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